Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1706:1577404809f0 SDL-1.3
Added a multi-window version of testsprite using the new API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 24 Jun 2006 16:51:01 +0000 |
parents | 396a35389351 |
children | 57ce47f033a5 |
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1705:fc731a7d83ed | 1706:1577404809f0 |
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761 extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_WindowID windowID); | 761 extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_WindowID windowID); |
762 | 762 |
763 /** | 763 /** |
764 * \fn SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h) | 764 * \fn SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h) |
765 * | 765 * |
766 * \brief Create a texture | 766 * \brief Create a texture for the current rendering context. |
767 * | 767 * |
768 * \param format The format of the texture | 768 * \param format The format of the texture |
769 * \param access One of the enumerated values in SDL_TextureAccess | 769 * \param access One of the enumerated values in SDL_TextureAccess |
770 * \param w The width of the texture in pixels | 770 * \param w The width of the texture in pixels |
771 * \param h The height of the texture in pixels | 771 * \param h The height of the texture in pixels |