comparison src/video/quartz/SDL_QuartzYUV.m @ 1541:157001382dfd

Quartz implementation for SDL_DisplayYUVOverlay() was returning non-zero on error, instead of zero, contrary to documentation. Fixes Bugzilla #165.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 15 Mar 2006 05:52:31 +0000
parents 376665398b25
children 9f59d4c5aaea
comparison
equal deleted inserted replaced
1540:a0dd1bc34114 1541:157001382dfd
81 codecFlagUseImageBuffer, &flags, nil ) != noErr ) ) 81 codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
82 { 82 {
83 SDL_SetError ("DecompressSequenceFrameS failed"); 83 SDL_SetError ("DecompressSequenceFrameS failed");
84 } 84 }
85 85
86 return err == noErr; 86 return err != noErr;
87 } 87 }
88 88
89 static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) { 89 static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
90 90
91 CDSequenceEnd (yuv_seq); 91 CDSequenceEnd (yuv_seq);