Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11opengl.h @ 4850:14870d46ee2d
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Oh well, back into the salt mine.
author | egottlieb |
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date | Sat, 14 Aug 2010 20:29:51 -0400 |
parents | f7b03b6838cb |
children | b530ef003506 |
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4849:0b918c186938 | 4850:14870d46ee2d |
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