Mercurial > sdl-ios-xcode
comparison src/audio/macosx/SDL_coreaudio.c @ 3806:1485d42cf1a0 SDL-ryan-multiple-audio-device
Removed some FIXMEs that'll probably never actually need fixing.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 22:42:26 +0000 |
parents | f424927138ff |
children | 9d070c1a45fa |
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3805:ef7f7be318da | 3806:1485d42cf1a0 |
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290 SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; | 290 SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; |
291 AudioBuffer *ioData = &ioDataList->mBuffers[0]; | 291 AudioBuffer *ioData = &ioDataList->mBuffers[0]; |
292 UInt32 remaining, len; | 292 UInt32 remaining, len; |
293 void *ptr; | 293 void *ptr; |
294 | 294 |
295 /* | 295 /* Is there ever more than one buffer, and what do you do with it? */ |
296 * !!! FIXME: I'm not sure if you can ever have more than one | |
297 * buffer, or what this signifies, or what to do with it... | |
298 */ | |
299 if (ioDataList->mNumberBuffers != 1) { | 296 if (ioDataList->mNumberBuffers != 1) { |
300 return noErr; | 297 return noErr; |
301 } | 298 } |
302 | 299 |
303 /* Only do anything if audio is enabled and not paused */ | 300 /* Only do anything if audio is enabled and not paused */ |