Mercurial > sdl-ios-xcode
comparison include/SDL_surface.h @ 3434:147d6ef5be03
Added a utility function to convert blocks of pixels
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Nov 2009 09:21:46 +0000 |
parents | d3baf5ac4e37 |
children | 0267b8b1595c |
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3433:ad845d9835aa | 3434:147d6ef5be03 |
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383 * | 383 * |
384 * This function is used internally by SDL_DisplayFormat(). | 384 * This function is used internally by SDL_DisplayFormat(). |
385 */ | 385 */ |
386 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface | 386 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
387 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); | 387 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); |
388 | |
389 /** | |
390 * \brief Copy a block of pixels of one format to another format | |
391 */ | |
392 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, | |
393 Uint32 src_format, | |
394 const void * src, int src_pitch, | |
395 Uint32 dst_format, | |
396 void * dst, int dst_pitch); | |
388 | 397 |
389 /** | 398 /** |
390 * Draws a point with \c color. | 399 * Draws a point with \c color. |
391 * | 400 * |
392 * The color should be a pixel of the format used by the surface, and | 401 * The color should be a pixel of the format used by the surface, and |