Mercurial > sdl-ios-xcode
comparison src/main/win32/SDL_win32_main.c @ 1659:14717b52abc0 SDL-1.3
Merge trunk-1.3-3
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 17 May 2006 08:18:28 +0000 |
parents | 4aac8563c296 |
children | 782fd950bd46 c121d94672cb 70e77cbba87c |
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1658:e49147870aac | 1659:14717b52abc0 |
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119 { | 119 { |
120 ShowError("Fatal Error", "Out of memory - aborting"); | 120 ShowError("Fatal Error", "Out of memory - aborting"); |
121 return FALSE; | 121 return FALSE; |
122 } | 122 } |
123 | 123 |
124 /* SDL_Quit() shouldn't be used with atexit() directly because | |
125 calling conventions may differ... */ | |
126 static void cleanup(void) | |
127 { | |
128 SDL_Quit(); | |
129 } | |
130 | |
124 /* Remove the output files if there was no output written */ | 131 /* Remove the output files if there was no output written */ |
125 static void __cdecl cleanup_output(void) | 132 static void cleanup_output(void) |
126 { | 133 { |
127 #ifndef NO_STDIO_REDIRECT | 134 #ifndef NO_STDIO_REDIRECT |
128 FILE *file; | 135 FILE *file; |
129 int empty; | 136 int empty; |
130 #endif | 137 #endif |
186 | 193 |
187 bufp = SDL_stack_alloc(char, n+1); | 194 bufp = SDL_stack_alloc(char, n+1); |
188 if ( bufp == NULL ) { | 195 if ( bufp == NULL ) { |
189 return OutOfMemory(); | 196 return OutOfMemory(); |
190 } | 197 } |
191 SDL_strlcpy(bufp, appname, n); | 198 SDL_strlcpy(bufp, appname, n+1); |
192 appname = bufp; | 199 appname = bufp; |
193 | 200 |
194 /* Load SDL dynamic link library */ | 201 /* Load SDL dynamic link library */ |
195 if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { | 202 if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { |
196 ShowError("WinMain() error", SDL_GetError()); | 203 ShowError("WinMain() error", SDL_GetError()); |
197 return(FALSE); | 204 return(FALSE); |
198 } | 205 } |
199 atexit(cleanup_output); | 206 atexit(cleanup_output); |
200 atexit(SDL_Quit); | 207 atexit(cleanup); |
201 | 208 |
202 /* Sam: | 209 /* Sam: |
203 We still need to pass in the application handle so that | 210 We still need to pass in the application handle so that |
204 DirectInput will initialize properly when SDL_RegisterApp() | 211 DirectInput will initialize properly when SDL_RegisterApp() |
205 is called later in the video initialization. | 212 is called later in the video initialization. |