Mercurial > sdl-ios-xcode
comparison README @ 1659:14717b52abc0 SDL-1.3
Merge trunk-1.3-3
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 17 May 2006 08:18:28 +0000 |
parents | f12379c41042 |
children | c9aa6bcb26f3 |
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1658:e49147870aac | 1659:14717b52abc0 |
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10 | 10 |
11 This is the Simple DirectMedia Layer, a general API that provides low | 11 This is the Simple DirectMedia Layer, a general API that provides low |
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | 13 and 2D framebuffer across multiple platforms. |
14 | 14 |
15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, | |
16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. | |
17 The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, | |
18 RISC OS, SymbianOS, and OS/2, but these are not officially supported. | |
19 | |
15 SDL is written in C, but works with C++ natively, and has bindings to | 20 SDL is written in C, but works with C++ natively, and has bindings to |
16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML, | 21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
17 Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby. | 22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
18 | 23 Pike, Pliant, Python, Ruby, and Smalltalk. |
19 The current version supports Linux, Windows, BeOS, MacOS, Mac OS X, | |
20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains | |
21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, | |
22 RISC OS, SymbianOS, and OS/2, but these are not officially supported. | |
23 | 24 |
24 This library is distributed under GNU LGPL version 2, which can be | 25 This library is distributed under GNU LGPL version 2, which can be |
25 found in the file "COPYING". This license allows you to use SDL | 26 found in the file "COPYING". This license allows you to use SDL |
26 freely in commercial programs as long as you link with the dynamic | 27 freely in commercial programs as long as you link with the dynamic |
27 library. | 28 library. |
28 | 29 |
29 The best way to learn how to use SDL is to check out the header files in | 30 The best way to learn how to use SDL is to check out the header files in |
30 the "include" subdirectory and the programs in the "test" subdirectory. | 31 the "include" subdirectory and the programs in the "test" subdirectory. |
31 The header files and test programs are well commented and always up to date. | 32 The header files and test programs are well commented and always up to date. |
32 More documentation is available in HTML format in "./docs/index.html" | 33 More documentation is available in HTML format in "docs/index.html", and |
34 a documentation wiki is available online at: | |
35 http://www.libsdl.org/cgi/docwiki.cgi | |
33 | 36 |
34 The test programs in the "test" subdirectory are in the public domain. | 37 The test programs in the "test" subdirectory are in the public domain. |
35 | 38 |
36 Frequently asked questions are answered online: | 39 Frequently asked questions are answered online: |
37 http://www.libsdl.org/faq.php | 40 http://www.libsdl.org/faq.php |