comparison README @ 1659:14717b52abc0 SDL-1.3

Merge trunk-1.3-3
author Sam Lantinga <slouken@libsdl.org>
date Wed, 17 May 2006 08:18:28 +0000
parents f12379c41042
children c9aa6bcb26f3
comparison
equal deleted inserted replaced
1658:e49147870aac 1659:14717b52abc0
10 10
11 This is the Simple DirectMedia Layer, a general API that provides low 11 This is the Simple DirectMedia Layer, a general API that provides low
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
13 and 2D framebuffer across multiple platforms. 13 and 2D framebuffer across multiple platforms.
14 14
15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
17 The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
18 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
19
15 SDL is written in C, but works with C++ natively, and has bindings to 20 SDL is written in C, but works with C++ natively, and has bindings to
16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML, 21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
17 Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby. 22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
18 23 Pike, Pliant, Python, Ruby, and Smalltalk.
19 The current version supports Linux, Windows, BeOS, MacOS, Mac OS X,
20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
22 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
23 24
24 This library is distributed under GNU LGPL version 2, which can be 25 This library is distributed under GNU LGPL version 2, which can be
25 found in the file "COPYING". This license allows you to use SDL 26 found in the file "COPYING". This license allows you to use SDL
26 freely in commercial programs as long as you link with the dynamic 27 freely in commercial programs as long as you link with the dynamic
27 library. 28 library.
28 29
29 The best way to learn how to use SDL is to check out the header files in 30 The best way to learn how to use SDL is to check out the header files in
30 the "include" subdirectory and the programs in the "test" subdirectory. 31 the "include" subdirectory and the programs in the "test" subdirectory.
31 The header files and test programs are well commented and always up to date. 32 The header files and test programs are well commented and always up to date.
32 More documentation is available in HTML format in "./docs/index.html" 33 More documentation is available in HTML format in "docs/index.html", and
34 a documentation wiki is available online at:
35 http://www.libsdl.org/cgi/docwiki.cgi
33 36
34 The test programs in the "test" subdirectory are in the public domain. 37 The test programs in the "test" subdirectory are in the public domain.
35 38
36 Frequently asked questions are answered online: 39 Frequently asked questions are answered online:
37 http://www.libsdl.org/faq.php 40 http://www.libsdl.org/faq.php