Mercurial > sdl-ios-xcode
comparison src/SDL.c @ 36:13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
author | Sam Lantinga <slouken@lokigames.com> |
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date | Wed, 23 May 2001 23:35:10 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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35:d3bc792e136d | 36:13ee9f4834ea |
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229 const SDL_version * SDL_Linked_Version(void) | 229 const SDL_version * SDL_Linked_Version(void) |
230 { | 230 { |
231 return(&version); | 231 return(&version); |
232 } | 232 } |
233 | 233 |
234 #if defined(_WIN32_WCE) | |
235 /* Need to include DllMain() on Windows CE for some reason.. */ | |
236 #include <windows.h> | |
237 | |
238 BOOL APIENTRY DllMain( HANDLE hModule, | |
239 DWORD ul_reason_for_call, | |
240 LPVOID lpReserved ) | |
241 { | |
242 switch (ul_reason_for_call) { | |
243 case DLL_PROCESS_ATTACH: | |
244 case DLL_THREAD_ATTACH: | |
245 case DLL_THREAD_DETACH: | |
246 case DLL_PROCESS_DETACH: | |
247 break; | |
248 } | |
249 return TRUE; | |
250 } | |
251 #endif /* _WIN32_WCE */ |