Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 2901:133601e3b255
Added RenderPiont() API
Merged the drawing tests into a single test program
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Dec 2008 17:39:41 +0000 |
parents | 633ce79b7a5b |
children | 5f89d3751ce7 |
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2900:3a9636c83849 | 2901:133601e3b255 |
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1195 * \sa SDL_SetRenderDrawBlendMode() | 1195 * \sa SDL_SetRenderDrawBlendMode() |
1196 */ | 1196 */ |
1197 extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode); | 1197 extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode); |
1198 | 1198 |
1199 /** | 1199 /** |
1200 * \fn int SDL_RenderPoint(int x, int y) | |
1201 * | |
1202 * \brief Draw a point on the current rendering target. | |
1203 * | |
1204 * \param x The x coordinate of the point | |
1205 * \param y The y coordinate of the point | |
1206 * | |
1207 * \return 0 on success, or -1 if there is no rendering context current | |
1208 */ | |
1209 extern DECLSPEC int SDLCALL SDL_RenderPoint(int x, int y); | |
1210 | |
1211 /** | |
1200 * \fn int SDL_RenderLine(int x1, int y1, int x2, int y2) | 1212 * \fn int SDL_RenderLine(int x1, int y1, int x2, int y2) |
1201 * | 1213 * |
1202 * \brief Draw a line on the current rendering target. | 1214 * \brief Draw a line on the current rendering target. |
1203 * | 1215 * |
1204 * \param x1 The x coordinate of the start point | 1216 * \param x1 The x coordinate of the start point |
1206 * \param x2 The x coordinate of the end point | 1218 * \param x2 The x coordinate of the end point |
1207 * \param y2 The y coordinate of the end point | 1219 * \param y2 The y coordinate of the end point |
1208 * | 1220 * |
1209 * \return 0 on success, or -1 if there is no rendering context current | 1221 * \return 0 on success, or -1 if there is no rendering context current |
1210 */ | 1222 */ |
1211 | |
1212 extern DECLSPEC int SDLCALL SDL_RenderLine(int x1, int y1, int x2, int y2); | 1223 extern DECLSPEC int SDLCALL SDL_RenderLine(int x1, int y1, int x2, int y2); |
1213 | 1224 |
1214 /** | 1225 /** |
1215 * \fn void SDL_RenderFill(const SDL_Rect *rect) | 1226 * \fn void SDL_RenderFill(const SDL_Rect *rect) |
1216 * | 1227 * |