Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 2702:11eb9ae3c88c
Reverted revision 3416, fixing bug #589
http://bugzilla.libsdl.org/show_bug.cgi?id=589
I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.
This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.
Any ideas?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 26 May 2008 12:43:37 +0000 |
parents | 91e601d9df8b |
children | 204be4fc2726 |
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2701:91b0e95f443a | 2702:11eb9ae3c88c |
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2523 return -1; | 2523 return -1; |
2524 } | 2524 } |
2525 if (!context) { | 2525 if (!context) { |
2526 window = NULL; | 2526 window = NULL; |
2527 } | 2527 } |
2528 if (window) { | |
2529 if (window->context == context) { | |
2530 return 0; | |
2531 } | |
2532 window->context = context; | |
2533 } | |
2534 return _this->GL_MakeCurrent(_this, window, context); | 2528 return _this->GL_MakeCurrent(_this, window, context); |
2535 } | 2529 } |
2536 | 2530 |
2537 int | 2531 int |
2538 SDL_GL_SetSwapInterval(int interval) | 2532 SDL_GL_SetSwapInterval(int interval) |