comparison src/video/qtopia/SDL_QWin.cc @ 1663:11775724e3fe SDL-1.3

fine tuning indent output
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:29:03 +0000
parents 782fd950bd46
children cd3db072ba8a
comparison
equal deleted inserted replaced
1662:782fd950bd46 1663:11775724e3fe
263 dp2 += rowadd; 263 dp2 += rowadd;
264 } 264 }
265 } 265 }
266 266
267 // desktop, SL-A300 etc 267 // desktop, SL-A300 etc
268 bool SDL_QWin::repaintRotation0 (const QRect & rect) 268 bool
269 SDL_QWin::repaintRotation0 (const QRect & rect)
269 { 270 {
270 if (my_image->width () == width ()) { 271 if (my_image->width () == width ()) {
271 uchar * 272 uchar *fb = (uchar *) my_painter->frameBuffer ();
272 fb = (uchar *) my_painter->frameBuffer (); 273 uchar *buf = (uchar *) my_image->bits ();
273 uchar *
274 buf = (uchar *) my_image->bits ();
275 if (rect == my_image->rect ()) { 274 if (rect == my_image->rect ()) {
276 SDL_memcpy (fb, buf, width () * height () * 2); 275 SDL_memcpy (fb, buf, width () * height () * 2);
277 } else { 276 } else {
278 int 277 int h = rect.height ();
279 h = rect.height (); 278 int wd = rect.width () << 1;
280 int 279 int fblineadd = my_painter->lineStep ();
281 wd = rect.width () << 1; 280 int buflineadd = my_image->bytesPerLine ();
282 int
283 fblineadd = my_painter->lineStep ();
284 int
285 buflineadd = my_image->bytesPerLine ();
286 fb += (rect.left () << 1) + rect.top () * my_painter->lineStep (); 281 fb += (rect.left () << 1) + rect.top () * my_painter->lineStep ();
287 buf += 282 buf +=
288 (rect.left () << 1) + rect.top () * my_image->bytesPerLine (); 283 (rect.left () << 1) + rect.top () * my_image->bytesPerLine ();
289 while (h--) { 284 while (h--) {
290 SDL_memcpy (fb, buf, wd); 285 SDL_memcpy (fb, buf, wd);
301 return true; 296 return true;
302 } 297 }
303 298
304 299
305 // Sharp Zaurus SL-5500 etc 300 // Sharp Zaurus SL-5500 etc
306 bool SDL_QWin::repaintRotation3 (const QRect & rect) 301 bool
302 SDL_QWin::repaintRotation3 (const QRect & rect)
307 { 303 {
308 if (my_image->width () == width ()) { 304 if (my_image->width () == width ()) {
309 ushort * 305 ushort *fb = (ushort *) my_painter->frameBuffer ();
310 fb = (ushort *) my_painter->frameBuffer (); 306 ushort *buf = (ushort *) my_image->bits ();
311 ushort *
312 buf = (ushort *) my_image->bits ();
313 gs_fastRotateBlit_3 (fb, buf, rect); 307 gs_fastRotateBlit_3 (fb, buf, rect);
314 } else { 308 } else {
315 // landscape mode 309 // landscape mode
316 if (screenRotation == SDL_QT_ROTATION_90) { 310 if (screenRotation == SDL_QT_ROTATION_90) {
317 uchar * 311 uchar *fb = (uchar *) my_painter->frameBuffer ();
318 fb = (uchar *) my_painter->frameBuffer (); 312 uchar *buf = (uchar *) my_image->bits ();
319 uchar *
320 buf = (uchar *) my_image->bits ();
321 if (rect == my_image->rect ()) { 313 if (rect == my_image->rect ()) {
322 SDL_memcpy (fb, buf, width () * height () * 2); 314 SDL_memcpy (fb, buf, width () * height () * 2);
323 } else { 315 } else {
324 int 316 int h = rect.height ();
325 h = rect.height (); 317 int wd = rect.width () << 1;
326 int 318 int fblineadd = my_painter->lineStep ();
327 wd = rect.width () << 1; 319 int buflineadd = my_image->bytesPerLine ();
328 int
329 fblineadd = my_painter->lineStep ();
330 int
331 buflineadd = my_image->bytesPerLine ();
332 fb += 320 fb +=
333 (rect.left () << 1) + 321 (rect.left () << 1) +
334 rect.top () * my_painter->lineStep (); 322 rect.top () * my_painter->lineStep ();
335 buf += 323 buf +=
336 (rect.left () << 1) + 324 (rect.left () << 1) +
340 fb += fblineadd; 328 fb += fblineadd;
341 buf += buflineadd; 329 buf += buflineadd;
342 } 330 }
343 } 331 }
344 } else if (screenRotation == SDL_QT_ROTATION_270) { 332 } else if (screenRotation == SDL_QT_ROTATION_270) {
345 int 333 int h = rect.height ();
346 h = rect.height (); 334 int wd = rect.width ();
347 int 335 int fblineadd = my_painter->lineStep () - (rect.width () << 1);
348 wd = rect.width (); 336 int buflineadd = my_image->bytesPerLine () - (rect.width () << 1);
349 int 337 int w;
350 fblineadd = my_painter->lineStep () - (rect.width () << 1); 338
351 int 339 uchar *fb = (uchar *) my_painter->frameBuffer ();
352 buflineadd = my_image->bytesPerLine () - (rect.width () << 1); 340 uchar *buf = (uchar *) my_image->bits ();
353 int
354 w;
355
356 uchar *
357 fb = (uchar *) my_painter->frameBuffer ();
358 uchar *
359 buf = (uchar *) my_image->bits ();
360 341
361 fb += 342 fb +=
362 ((my_painter->width () - 343 ((my_painter->width () -
363 (rect.top () + 344 (rect.top () +
364 rect.height ())) * my_painter->lineStep ()) + 345 rect.height ())) * my_painter->lineStep ()) +
382 } 363 }
383 return true; 364 return true;
384 } 365 }
385 366
386 // ipaq 3800... 367 // ipaq 3800...
387 bool SDL_QWin::repaintRotation1 (const QRect & rect) 368 bool
369 SDL_QWin::repaintRotation1 (const QRect & rect)
388 { 370 {
389 if (my_image->width () == width ()) { 371 if (my_image->width () == width ()) {
390 ushort * 372 ushort *fb = (ushort *) my_painter->frameBuffer ();
391 fb = (ushort *) my_painter->frameBuffer (); 373 ushort *buf = (ushort *) my_image->bits ();
392 ushort *
393 buf = (ushort *) my_image->bits ();
394 gs_fastRotateBlit_1 (fb, buf, rect); 374 gs_fastRotateBlit_1 (fb, buf, rect);
395 } else { 375 } else {
396 return false; // FIXME: landscape mode 376 return false; // FIXME: landscape mode
397 } 377 }
398 return true; 378 return true;
678 showFullScreen (); 658 showFullScreen ();
679 my_has_fullscreen = true; 659 my_has_fullscreen = true;
680 } 660 }
681 } 661 }
682 662
683 bool SDL_QWin::lockScreen (bool force) 663 bool
664 SDL_QWin::lockScreen (bool force)
684 { 665 {
685 if (!my_painter) { 666 if (!my_painter) {
686 if (force || (isVisible () && isActiveWindow ())) { 667 if (force || (isVisible () && isActiveWindow ())) {
687 my_painter = new QDirectPainter (this); 668 my_painter = new QDirectPainter (this);
688 } else { 669 } else {