Mercurial > sdl-ios-xcode
comparison src/video/qtopia/SDL_QWin.cc @ 1663:11775724e3fe SDL-1.3
fine tuning indent output
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:29:03 +0000 |
parents | 782fd950bd46 |
children | cd3db072ba8a |
comparison
equal
deleted
inserted
replaced
1662:782fd950bd46 | 1663:11775724e3fe |
---|---|
263 dp2 += rowadd; | 263 dp2 += rowadd; |
264 } | 264 } |
265 } | 265 } |
266 | 266 |
267 // desktop, SL-A300 etc | 267 // desktop, SL-A300 etc |
268 bool SDL_QWin::repaintRotation0 (const QRect & rect) | 268 bool |
269 SDL_QWin::repaintRotation0 (const QRect & rect) | |
269 { | 270 { |
270 if (my_image->width () == width ()) { | 271 if (my_image->width () == width ()) { |
271 uchar * | 272 uchar *fb = (uchar *) my_painter->frameBuffer (); |
272 fb = (uchar *) my_painter->frameBuffer (); | 273 uchar *buf = (uchar *) my_image->bits (); |
273 uchar * | |
274 buf = (uchar *) my_image->bits (); | |
275 if (rect == my_image->rect ()) { | 274 if (rect == my_image->rect ()) { |
276 SDL_memcpy (fb, buf, width () * height () * 2); | 275 SDL_memcpy (fb, buf, width () * height () * 2); |
277 } else { | 276 } else { |
278 int | 277 int h = rect.height (); |
279 h = rect.height (); | 278 int wd = rect.width () << 1; |
280 int | 279 int fblineadd = my_painter->lineStep (); |
281 wd = rect.width () << 1; | 280 int buflineadd = my_image->bytesPerLine (); |
282 int | |
283 fblineadd = my_painter->lineStep (); | |
284 int | |
285 buflineadd = my_image->bytesPerLine (); | |
286 fb += (rect.left () << 1) + rect.top () * my_painter->lineStep (); | 281 fb += (rect.left () << 1) + rect.top () * my_painter->lineStep (); |
287 buf += | 282 buf += |
288 (rect.left () << 1) + rect.top () * my_image->bytesPerLine (); | 283 (rect.left () << 1) + rect.top () * my_image->bytesPerLine (); |
289 while (h--) { | 284 while (h--) { |
290 SDL_memcpy (fb, buf, wd); | 285 SDL_memcpy (fb, buf, wd); |
301 return true; | 296 return true; |
302 } | 297 } |
303 | 298 |
304 | 299 |
305 // Sharp Zaurus SL-5500 etc | 300 // Sharp Zaurus SL-5500 etc |
306 bool SDL_QWin::repaintRotation3 (const QRect & rect) | 301 bool |
302 SDL_QWin::repaintRotation3 (const QRect & rect) | |
307 { | 303 { |
308 if (my_image->width () == width ()) { | 304 if (my_image->width () == width ()) { |
309 ushort * | 305 ushort *fb = (ushort *) my_painter->frameBuffer (); |
310 fb = (ushort *) my_painter->frameBuffer (); | 306 ushort *buf = (ushort *) my_image->bits (); |
311 ushort * | |
312 buf = (ushort *) my_image->bits (); | |
313 gs_fastRotateBlit_3 (fb, buf, rect); | 307 gs_fastRotateBlit_3 (fb, buf, rect); |
314 } else { | 308 } else { |
315 // landscape mode | 309 // landscape mode |
316 if (screenRotation == SDL_QT_ROTATION_90) { | 310 if (screenRotation == SDL_QT_ROTATION_90) { |
317 uchar * | 311 uchar *fb = (uchar *) my_painter->frameBuffer (); |
318 fb = (uchar *) my_painter->frameBuffer (); | 312 uchar *buf = (uchar *) my_image->bits (); |
319 uchar * | |
320 buf = (uchar *) my_image->bits (); | |
321 if (rect == my_image->rect ()) { | 313 if (rect == my_image->rect ()) { |
322 SDL_memcpy (fb, buf, width () * height () * 2); | 314 SDL_memcpy (fb, buf, width () * height () * 2); |
323 } else { | 315 } else { |
324 int | 316 int h = rect.height (); |
325 h = rect.height (); | 317 int wd = rect.width () << 1; |
326 int | 318 int fblineadd = my_painter->lineStep (); |
327 wd = rect.width () << 1; | 319 int buflineadd = my_image->bytesPerLine (); |
328 int | |
329 fblineadd = my_painter->lineStep (); | |
330 int | |
331 buflineadd = my_image->bytesPerLine (); | |
332 fb += | 320 fb += |
333 (rect.left () << 1) + | 321 (rect.left () << 1) + |
334 rect.top () * my_painter->lineStep (); | 322 rect.top () * my_painter->lineStep (); |
335 buf += | 323 buf += |
336 (rect.left () << 1) + | 324 (rect.left () << 1) + |
340 fb += fblineadd; | 328 fb += fblineadd; |
341 buf += buflineadd; | 329 buf += buflineadd; |
342 } | 330 } |
343 } | 331 } |
344 } else if (screenRotation == SDL_QT_ROTATION_270) { | 332 } else if (screenRotation == SDL_QT_ROTATION_270) { |
345 int | 333 int h = rect.height (); |
346 h = rect.height (); | 334 int wd = rect.width (); |
347 int | 335 int fblineadd = my_painter->lineStep () - (rect.width () << 1); |
348 wd = rect.width (); | 336 int buflineadd = my_image->bytesPerLine () - (rect.width () << 1); |
349 int | 337 int w; |
350 fblineadd = my_painter->lineStep () - (rect.width () << 1); | 338 |
351 int | 339 uchar *fb = (uchar *) my_painter->frameBuffer (); |
352 buflineadd = my_image->bytesPerLine () - (rect.width () << 1); | 340 uchar *buf = (uchar *) my_image->bits (); |
353 int | |
354 w; | |
355 | |
356 uchar * | |
357 fb = (uchar *) my_painter->frameBuffer (); | |
358 uchar * | |
359 buf = (uchar *) my_image->bits (); | |
360 | 341 |
361 fb += | 342 fb += |
362 ((my_painter->width () - | 343 ((my_painter->width () - |
363 (rect.top () + | 344 (rect.top () + |
364 rect.height ())) * my_painter->lineStep ()) + | 345 rect.height ())) * my_painter->lineStep ()) + |
382 } | 363 } |
383 return true; | 364 return true; |
384 } | 365 } |
385 | 366 |
386 // ipaq 3800... | 367 // ipaq 3800... |
387 bool SDL_QWin::repaintRotation1 (const QRect & rect) | 368 bool |
369 SDL_QWin::repaintRotation1 (const QRect & rect) | |
388 { | 370 { |
389 if (my_image->width () == width ()) { | 371 if (my_image->width () == width ()) { |
390 ushort * | 372 ushort *fb = (ushort *) my_painter->frameBuffer (); |
391 fb = (ushort *) my_painter->frameBuffer (); | 373 ushort *buf = (ushort *) my_image->bits (); |
392 ushort * | |
393 buf = (ushort *) my_image->bits (); | |
394 gs_fastRotateBlit_1 (fb, buf, rect); | 374 gs_fastRotateBlit_1 (fb, buf, rect); |
395 } else { | 375 } else { |
396 return false; // FIXME: landscape mode | 376 return false; // FIXME: landscape mode |
397 } | 377 } |
398 return true; | 378 return true; |
678 showFullScreen (); | 658 showFullScreen (); |
679 my_has_fullscreen = true; | 659 my_has_fullscreen = true; |
680 } | 660 } |
681 } | 661 } |
682 | 662 |
683 bool SDL_QWin::lockScreen (bool force) | 663 bool |
664 SDL_QWin::lockScreen (bool force) | |
684 { | 665 { |
685 if (!my_painter) { | 666 if (!my_painter) { |
686 if (force || (isVisible () && isActiveWindow ())) { | 667 if (force || (isVisible () && isActiveWindow ())) { |
687 my_painter = new QDirectPainter (this); | 668 my_painter = new QDirectPainter (this); |
688 } else { | 669 } else { |