Mercurial > sdl-ios-xcode
comparison src/video/uikit/SDL_uikitopengles.m @ 5212:115fff0641ee
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 10:22:25 -0800 |
parents | 5f09cb749d75 |
children | 58265e606e4e |
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5211:78db79f5a4e2 | 5212:115fff0641ee |
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111 retainBacking: _this->gl_config.retained_backing \ | 111 retainBacking: _this->gl_config.retained_backing \ |
112 rBits: _this->gl_config.red_size \ | 112 rBits: _this->gl_config.red_size \ |
113 gBits: _this->gl_config.green_size \ | 113 gBits: _this->gl_config.green_size \ |
114 bBits: _this->gl_config.blue_size \ | 114 bBits: _this->gl_config.blue_size \ |
115 aBits: _this->gl_config.alpha_size \ | 115 aBits: _this->gl_config.alpha_size \ |
116 depthBits: _this->gl_config.depth_size]; | 116 depthBits: _this->gl_config.depth_size \ |
117 majorVersion: _this->gl_config.major_version]; | |
117 | 118 |
118 data->view = view; | 119 data->view = view; |
119 | 120 |
120 /* add the view to our window */ | 121 /* add the view to our window */ |
121 [uiwindow addSubview: view ]; | 122 [uiwindow addSubview: view ]; |