Mercurial > sdl-ios-xcode
comparison src/render/SDL_render.c @ 5212:115fff0641ee
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 10:22:25 -0800 |
parents | 523409574510 |
children | 2ee8112bfc6b |
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5211:78db79f5a4e2 | 5212:115fff0641ee |
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48 &D3D_RenderDriver, | 48 &D3D_RenderDriver, |
49 #endif | 49 #endif |
50 #if SDL_VIDEO_RENDER_OGL | 50 #if SDL_VIDEO_RENDER_OGL |
51 &GL_RenderDriver, | 51 &GL_RenderDriver, |
52 #endif | 52 #endif |
53 #if SDL_VIDEO_RENDER_OGL_ES2 | |
54 &GLES2_RenderDriver, | |
55 #endif | |
53 #if SDL_VIDEO_RENDER_OGL_ES | 56 #if SDL_VIDEO_RENDER_OGL_ES |
54 &GLES_RenderDriver, | 57 &GLES_RenderDriver, |
55 #endif | |
56 #if SDL_VIDEO_RENDER_OGL_ES2 | |
57 &GLES2_RenderDriver, | |
58 #endif | 58 #endif |
59 #if SDL_VIDEO_RENDER_DIRECTFB | 59 #if SDL_VIDEO_RENDER_DIRECTFB |
60 &DirectFB_RenderDriver, | 60 &DirectFB_RenderDriver, |
61 #endif | 61 #endif |
62 &SW_RenderDriver | 62 &SW_RenderDriver |