Mercurial > sdl-ios-xcode
comparison src/video/dc/SDL_dcevents.c @ 1461:11134dc42da8
Updated for Dreamcast KOS June 2005 snapshot:
http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Mar 2006 13:16:02 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1460:d79e6b0c2c19 | 1461:11134dc42da8 |
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111 SDL_memset(&old_state,0,sizeof(old_state)); | 111 SDL_memset(&old_state,0,sizeof(old_state)); |
112 } | 112 } |
113 | 113 |
114 maple_raddr(addr,&port,&unit); | 114 maple_raddr(addr,&port,&unit); |
115 | 115 |
116 state = kbd_get_state(port,unit); | 116 state = maple_dev_state(port,unit); |
117 if (!state) return; | 117 if (!state) return; |
118 | 118 |
119 shiftkeys = state->shift_keys ^ old_state.shift_keys; | 119 shiftkeys = state->shift_keys ^ old_state.shift_keys; |
120 for(i=0;i<sizeof(sdl_shift);i++) { | 120 for(i=0;i<sizeof(sdl_shift);i++) { |
121 if ((shiftkeys>>i)&1) { | 121 if ((shiftkeys>>i)&1) { |