Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_sw.c @ 3599:0f958e527e5e
Updated to compile on Windows
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 24 Dec 2009 19:18:05 +0000 |
parents | f638ded38b8a |
children | 64ce267332c6 |
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3598:427ff6d745df | 3599:0f958e527e5e |
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696 renderer->r, renderer->g, renderer->b, | 696 renderer->r, renderer->g, renderer->b, |
697 renderer->a); | 697 renderer->a); |
698 } | 698 } |
699 | 699 |
700 for (i = 0; i < count; ++i) { | 700 for (i = 0; i < count; ++i) { |
701 /* FIXME: We don't want to draw clipped edges */ | |
701 if (!SDL_IntersectRect(rects[i], &clip, &rect)) { | 702 if (!SDL_IntersectRect(rects[i], &clip, &rect)) { |
702 /* Nothing to draw */ | 703 /* Nothing to draw */ |
703 continue; | 704 continue; |
704 } | 705 } |
705 | 706 |