Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 3599:0f958e527e5e
Updated to compile on Windows
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 24 Dec 2009 19:18:05 +0000 |
parents | f638ded38b8a |
children | 8b4c0320638e |
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3598:427ff6d745df | 3599:0f958e527e5e |
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1223 static int | 1223 static int |
1224 GL_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) | 1224 GL_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) |
1225 { | 1225 { |
1226 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; | 1226 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
1227 int i, x, y; | 1227 int i, x, y; |
1228 SDL_Point points[4]; | |
1229 | 1228 |
1230 GL_SetBlendMode(data, renderer->blendMode, 1); | 1229 GL_SetBlendMode(data, renderer->blendMode, 1); |
1231 | 1230 |
1232 data->glColor4f((GLfloat) renderer->r * inv255f, | 1231 data->glColor4f((GLfloat) renderer->r * inv255f, |
1233 (GLfloat) renderer->g * inv255f, | 1232 (GLfloat) renderer->g * inv255f, |