Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1729:0ef52d56e8bb SDL-1.3
Fixed compile problems with new OpenGL API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 07 Jul 2006 10:39:33 +0000 |
parents | 90a3e0fccb88 |
children | 0b1070f2f94d |
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1728:b1ee090d194f | 1729:0ef52d56e8bb |
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239 * \typedef SDL_TextureID | 239 * \typedef SDL_TextureID |
240 * | 240 * |
241 * \brief An efficient driver-specific representation of pixel data | 241 * \brief An efficient driver-specific representation of pixel data |
242 */ | 242 */ |
243 typedef Uint32 SDL_TextureID; | 243 typedef Uint32 SDL_TextureID; |
244 | |
245 /** | |
246 * \typedef SDL_GLContext | |
247 * | |
248 * \brief An opaque handle to an OpenGL context. | |
249 */ | |
250 typedef void *SDL_GLContext; | |
244 | 251 |
245 | 252 |
246 /* These are the currently supported flags for the SDL_surface */ | 253 /* These are the currently supported flags for the SDL_surface */ |
247 /* Used internally (read-only) */ | 254 /* Used internally (read-only) */ |
248 #define SDL_HWSURFACE 0x00000001 /* Surface represents a texture */ | 255 #define SDL_HWSURFACE 0x00000001 /* Surface represents a texture */ |