comparison README.DirectFB @ 2226:0e70b4b8cf84

Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST) From: couriersud arcor.de To: slouken@libsdl.org Subject: Directfb driver for SDL1.3 Hi, the attachment contains a patch for a SDL1.3 directfb driver. It supports: - Renderer "directfb": Hardware acceleration as supported by the underlying directfb driver. With a radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance. Also supports hardware accelerated yuv overlays. This must be enabled by sett ing: export SDL_DIRECTFB_YUV_DIRECT=1 - Renderer "opengl" Supports software opengl using mesa opengl (make linux-directfb). Some more information may be found in README.DirectFB There will certainly still be some bugs, and there is some debug code around. When I find some time, I will compile against directfb-0.9.25 as distributed with ubuntu 7.04. The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in *pixels and pitches initialization. Kind regards, couriersud
author Sam Lantinga <slouken@libsdl.org>
date Sat, 11 Aug 2007 21:51:19 +0000
parents
children 8133d1d278da
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2225:3bca1b7ca25b 2226:0e70b4b8cf84
1 SDL on DirectFB
2
3 Supports:
4
5 - Hardware YUV overlays
6 - OpenGL - software only
7 - 2D/3D accelerations (depends on directfb driver)
8
9 What you need:
10
11 DirectFB 1.0.0 - required
12 Kernel-Framebuffer support: required: vesafb, radeonfb ....
13 Mesa 7.0.x - optional for OpenGL
14
15 As of this writing 20070810 you need to pull Mesa from git and do the following:
16
17 ------------------------
18 cd mesa
19 make linux-directfb
20 make
21
22 echo Installing - pleaser enter sudo pw.
23
24 sudo make install INSTALL_DIR=/usr/local/dfb_GL
25 cd src/mesa/drivers/directfb
26 make
27 sudo make install INSTALL_DIR=/usr/local/dfb_GL
28 ------------------------
29
30 To run the SDL - testprograms:
31
32 export SDL_VIDEODRIVER=directfb
33 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
34 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
35
36 ./testgl
37
38 To use hardware accelerated YUV-overlays for YUV-textures, use:
39
40 export SDL_DIRECTFB_YUV_DIRECT=1
41
42 This is disabled by default. It will only support one concurrent
43 overlay and may behave strange if not used with SDL_CreateYUvOverlay
44 from SDLcompat.c.
45