Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32events.c @ 2724:0e2b65f32298
Added Wacom API headers.
FIXME: Dynamically load the Wacom API functions from wintab32.dll
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 26 Aug 2008 05:26:28 +0000 |
parents | 62e7af9b2b67 |
children | f23ebf1ddac4 |
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2723:911db724ea24 | 2724:0e2b65f32298 |
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29 | 29 |
30 #include "SDL_win32video.h" | 30 #include "SDL_win32video.h" |
31 #include "SDL_syswm.h" | 31 #include "SDL_syswm.h" |
32 #include "SDL_vkeys.h" | 32 #include "SDL_vkeys.h" |
33 #include "../../events/SDL_events_c.h" | 33 #include "../../events/SDL_events_c.h" |
34 | |
35 #include <wintab.h> | |
36 #define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE | PK_CURSOR) | |
37 #define PACKETMODE 0 | |
38 #include <pktdef.h> | |
39 | 34 |
40 /*#define WMMSG_DEBUG*/ | 35 /*#define WMMSG_DEBUG*/ |
41 #ifdef WMMSG_DEBUG | 36 #ifdef WMMSG_DEBUG |
42 #include <stdio.h> | 37 #include <stdio.h> |
43 #include "wmmsg.h" | 38 #include "wmmsg.h" |
150 | 145 |
151 case WT_PROXIMITY: | 146 case WT_PROXIMITY: |
152 { | 147 { |
153 /* checking where the proximity message showed up */ | 148 /* checking where the proximity message showed up */ |
154 int h_context = LOWORD(lParam); | 149 int h_context = LOWORD(lParam); |
155 LPPOINT point; | 150 POINT point; |
156 GetCursorPos(&point); | 151 GetCursorPos(&point); |
157 ScreenToClient(hwnd, &point); | 152 ScreenToClient(hwnd, &point); |
158 | 153 |
159 /* are we in proximity or out of proximity */ | 154 /* are we in proximity or out of proximity */ |
160 if (h_context == 0) { | 155 if (h_context == 0) { |
161 SDL_SendProximity(tablet, (int) (&point->x), | 156 SDL_SendProximity(tablet, point.x, point.y, SDL_PROXIMITYOUT); |
162 (int) (&point->y), SDL_PROXIMITYOUT); | |
163 } else { | 157 } else { |
164 SDL_SendProximity(tablet, (int) (&point->x), | 158 SDL_SendProximity(tablet, point.x, point.y, SDL_PROXIMITYIN); |
165 (int) (&point->y), SDL_PROXIMITYIN); | |
166 } | 159 } |
167 } | 160 } |
168 break; | 161 break; |
169 | 162 |
170 case WM_SHOWWINDOW: | 163 case WM_SHOWWINDOW: |
220 const RAWINPUTHEADER *header; | 213 const RAWINPUTHEADER *header; |
221 int index; | 214 int index; |
222 int i; | 215 int i; |
223 int size = 0; | 216 int size = 0; |
224 const RAWMOUSE *raw_mouse = NULL; | 217 const RAWMOUSE *raw_mouse = NULL; |
225 LPPOINT point; | 218 POINT point; |
226 USHORT flags; | 219 USHORT flags; |
227 | 220 |
228 /* we're collecting data from the mouse */ | 221 /* we're collecting data from the mouse */ |
229 GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size, | 222 GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size, |
230 sizeof(RAWINPUTHEADER)); | 223 sizeof(RAWINPUTHEADER)); |
247 SDL_GetWindowSize(data->windowID, &w, &h); | 240 SDL_GetWindowSize(data->windowID, &w, &h); |
248 SDL_UpdateCoordinates(w, h); /* we're updating the current window size */ | 241 SDL_UpdateCoordinates(w, h); /* we're updating the current window size */ |
249 | 242 |
250 /* if the message was sent by a tablet we have to send also pressure */ | 243 /* if the message was sent by a tablet we have to send also pressure */ |
251 if (i == tablet) { | 244 if (i == tablet) { |
252 SDL_SendMouseMotion(index, 0, (int) (&point->x), | 245 SDL_SendMouseMotion(index, 0, point.x, point.y, pressure); |
253 (int) (&point->y), pressure); | |
254 } else { | 246 } else { |
255 SDL_SendMouseMotion(index, 0, (int) (&point->x), | 247 SDL_SendMouseMotion(index, 0, point.x, point.y, 0); |
256 (int) (&point->y), 0); | |
257 } | 248 } |
258 /* we're sending mouse buttons messages to check up if sth changed */ | 249 /* we're sending mouse buttons messages to check up if sth changed */ |
259 if (flags & RI_MOUSE_BUTTON_1_DOWN) { | 250 if (flags & RI_MOUSE_BUTTON_1_DOWN) { |
260 SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_LEFT); | 251 SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_LEFT); |
261 } else if (flags & RI_MOUSE_BUTTON_1_UP) { | 252 } else if (flags & RI_MOUSE_BUTTON_1_UP) { |