Mercurial > sdl-ios-xcode
comparison src/audio/arts/SDL_artsaudio.c @ 864:0c892e99b65b
Date: Sun, 29 Feb 2004 20:28:27 +0200
From: Martin_Storsj
Subject: Slight bug in ESD and aRts
When I experimented with the ALSA-patch, I found a slight bug in the
Load{ESD,ARTS}Library-functions. The check of whether a function pointer
was correctly loaded looks like this right now:
*esd_functions[i].func = SDL_LoadFunction(esd_handle,
esd_functions[i].name);
if ( ! esd_functions[i].func )
Isn't that supposed to be ( ! *esd_functions[i].func )?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 02 Mar 2004 12:45:22 +0000 |
parents | b8d311d90021 |
children | 03fb90fc135e |
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863:a4853bc3b4f8 | 864:0c892e99b65b |
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104 if ( arts_handle ) { | 104 if ( arts_handle ) { |
105 arts_loaded = 1; | 105 arts_loaded = 1; |
106 retval = 0; | 106 retval = 0; |
107 for ( i=0; i<SDL_TABLESIZE(arts_functions); ++i ) { | 107 for ( i=0; i<SDL_TABLESIZE(arts_functions); ++i ) { |
108 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); | 108 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); |
109 if ( ! arts_functions[i].func ) { | 109 if ( !*arts_functions[i].func ) { |
110 retval = -1; | 110 retval = -1; |
111 UnloadARTSLibrary(); | 111 UnloadARTSLibrary(); |
112 break; | 112 break; |
113 } | 113 } |
114 } | 114 } |