Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.c @ 4788:0bfda420c936
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Fri, 09 Jul 2010 20:24:44 -0400 |
parents | f7b03b6838cb |
children | 329708ffe2a7 |
comparison
equal
deleted
inserted
replaced
4787:e25ad8d97027 | 4788:0bfda420c936 |
---|---|
26 #include "SDL_mouse.h" | 26 #include "SDL_mouse.h" |
27 #include "../SDL_sysvideo.h" | 27 #include "../SDL_sysvideo.h" |
28 #include "../SDL_pixels_c.h" | 28 #include "../SDL_pixels_c.h" |
29 | 29 |
30 #include "SDL_win32video.h" | 30 #include "SDL_win32video.h" |
31 #include "SDL_win32shape.h" | |
31 #include "SDL_d3drender.h" | 32 #include "SDL_d3drender.h" |
32 #include "SDL_gdirender.h" | 33 #include "SDL_gdirender.h" |
33 | 34 |
34 /* Initialization/Query functions */ | 35 /* Initialization/Query functions */ |
35 static int WIN_VideoInit(_THIS); | 36 static int WIN_VideoInit(_THIS); |
181 device->MinimizeWindow = WIN_MinimizeWindow; | 182 device->MinimizeWindow = WIN_MinimizeWindow; |
182 device->RestoreWindow = WIN_RestoreWindow; | 183 device->RestoreWindow = WIN_RestoreWindow; |
183 device->SetWindowGrab = WIN_SetWindowGrab; | 184 device->SetWindowGrab = WIN_SetWindowGrab; |
184 device->DestroyWindow = WIN_DestroyWindow; | 185 device->DestroyWindow = WIN_DestroyWindow; |
185 device->GetWindowWMInfo = WIN_GetWindowWMInfo; | 186 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
187 | |
188 device->shape_driver.CreateShaper = Win32_CreateShaper; | |
189 device->shape_driver.SetWindowShape = Win32_SetWindowShape; | |
190 device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; | |
191 | |
186 #ifdef SDL_VIDEO_OPENGL_WGL | 192 #ifdef SDL_VIDEO_OPENGL_WGL |
187 device->GL_LoadLibrary = WIN_GL_LoadLibrary; | 193 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
188 device->GL_GetProcAddress = WIN_GL_GetProcAddress; | 194 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
189 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; | 195 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
190 device->GL_CreateContext = WIN_GL_CreateContext; | 196 device->GL_CreateContext = WIN_GL_CreateContext; |