Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32shape.h @ 4849:0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
author | egottlieb |
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date | Sat, 14 Aug 2010 16:14:36 -0400 |
parents | 5b4c7d7d8953 |
children |
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4848:40b46225e3cf | 4849:0b918c186938 |
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33 typedef struct { | 33 typedef struct { |
34 SDL_ShapeTree *mask_tree; | 34 SDL_ShapeTree *mask_tree; |
35 } SDL_ShapeData; | 35 } SDL_ShapeData; |
36 | 36 |
37 extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window); | 37 extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window); |
38 extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); | 38 extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); |
39 extern int Win32_ResizeWindowShape(SDL_Window *window); | 39 extern int Win32_ResizeWindowShape(SDL_Window *window); |
40 | 40 |
41 #endif /* _SDL_win32shape_h */ | 41 #endif /* _SDL_win32shape_h */ |