Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL_VS2010.vcxproj @ 4849:0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
author | egottlieb |
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date | Sat, 14 Aug 2010 16:14:36 -0400 |
parents | 93402b9dd20c |
children | fff50e86c891 |
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4848:40b46225e3cf | 4849:0b918c186938 |
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108 <ResourceCompile> | 108 <ResourceCompile> |
109 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | 109 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
110 <Culture>0x0409</Culture> | 110 <Culture>0x0409</Culture> |
111 </ResourceCompile> | 111 </ResourceCompile> |
112 <Link> | 112 <Link> |
113 <AdditionalDependencies>msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> | 113 <AdditionalDependencies>msvcrt.lib;msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> |
114 <OutputFile>$(IntDir)SDL.dll</OutputFile> | 114 <OutputFile>$(IntDir)SDL.dll</OutputFile> |
115 <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | 115 <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> |
116 <GenerateDebugInformation>true</GenerateDebugInformation> | 116 <GenerateDebugInformation>true</GenerateDebugInformation> |
117 <SubSystem>Windows</SubSystem> | 117 <SubSystem>Windows</SubSystem> |
118 <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck> | 118 <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck> |