Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.h @ 1733:0b1070f2f94d SDL-1.3
Implemented gamma correction on Windows.
Added general code to restore the video mode and gamma when windows lose focus.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 09 Jul 2006 09:02:26 +0000 |
parents | e70477157db9 |
children |
comparison
equal
deleted
inserted
replaced
1732:fd65f12b6de6 | 1733:0b1070f2f94d |
---|---|
34 #if SDL_VIDEO_RENDER_D3D | 34 #if SDL_VIDEO_RENDER_D3D |
35 #include <d3d9.h> | 35 #include <d3d9.h> |
36 #endif | 36 #endif |
37 | 37 |
38 #include "SDL_win32events.h" | 38 #include "SDL_win32events.h" |
39 #include "SDL_win32gamma.h" | |
39 #include "SDL_win32keyboard.h" | 40 #include "SDL_win32keyboard.h" |
40 #include "SDL_win32modes.h" | 41 #include "SDL_win32modes.h" |
41 #include "SDL_win32mouse.h" | 42 #include "SDL_win32mouse.h" |
42 #include "SDL_win32window.h" | 43 #include "SDL_win32window.h" |
43 | 44 |