Mercurial > sdl-ios-xcode
comparison include/SDL_haptic.h @ 2713:0906692aa6a4
Final merge of Google Summer of Code 2008 work...
Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Aug 2008 09:55:03 +0000 |
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children | d3baf5ac4e37 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 2008 Edgar Simo | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 /** | |
24 * \file SDL_haptic.h | |
25 * | |
26 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) | |
27 * devices. | |
28 * | |
29 * The basic usage is as follows: | |
30 * - Initialize the Subsystem (SDL_INIT_HAPTIC). | |
31 * - Open a Haptic Device. | |
32 * - SDL_HapticOpen(...) to open from index. | |
33 * - SDL_HapticOpenFromJoystick(...) to open from an existing joystick. | |
34 * - Create an effect (SDL_HapticEffect). | |
35 * - Upload the effect with SDL_HapticNewEffect(...). | |
36 * - Run the effect with SDL_HapticRunEffect(...). | |
37 * - (optional) Free the effect with SDL_HapticDestroyEffect(...). | |
38 * - Close the haptic device with SDL_HapticClose(...). | |
39 * | |
40 * Example: | |
41 * | |
42 * \code | |
43 * int test_haptic( SDL_Joystick * joystick ) { | |
44 * SDL_Haptic *haptic; | |
45 * SDL_HapticEffect effect; | |
46 * int effect_id; | |
47 * | |
48 * // Open the device | |
49 * haptic = SDL_HapticOpenFromJoystick( joystick ); | |
50 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic | |
51 * | |
52 * // See if it can do sine waves | |
53 * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { | |
54 * SDL_HapticClose(haptic); // No sine effect | |
55 * return -1; | |
56 * } | |
57 * | |
58 * // Create the effect | |
59 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default | |
60 * effect.type = SDL_HAPTIC_SINE; | |
61 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates | |
62 * effect.periodic.direction.dir[0] = 18000; // Force comes from south | |
63 * effect.periodic.period = 1000; // 1000 ms | |
64 * effect.periodic.magnitude = 20000; // 20000/32767 strength | |
65 * effect.periodic.length = 5000; // 5 seconds long | |
66 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength | |
67 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away | |
68 * | |
69 * // Upload the effect | |
70 * effect_id = SDL_HapticNewEffect( haptic, &effect ); | |
71 * | |
72 * // Test the effect | |
73 * SDL_HapticRunEffect( haptic, effect_id, 1 ); | |
74 * SDL_Delay( 5000); // Wait for the effect to finish | |
75 * | |
76 * // We destroy the effect, although closing the device also does this | |
77 * SDL_HapticDestroyEffect( haptic, effect_id ); | |
78 * | |
79 * // Close the device | |
80 * SDL_HapticClose(haptic); | |
81 * | |
82 * return 0; // Success | |
83 * } | |
84 * \endcode | |
85 * | |
86 * \author Edgar Simo Serra | |
87 */ | |
88 | |
89 #ifndef _SDL_haptic_h | |
90 #define _SDL_haptic_h | |
91 | |
92 #include "SDL_stdinc.h" | |
93 #include "SDL_error.h" | |
94 #include "SDL_joystick.h" | |
95 | |
96 #include "begin_code.h" | |
97 /* Set up for C function definitions, even when using C++ */ | |
98 #ifdef __cplusplus | |
99 /* *INDENT-OFF* */ | |
100 extern "C" { | |
101 /* *INDENT-ON* */ | |
102 #endif /* __cplusplus */ | |
103 | |
104 /** | |
105 * \typedef SDL_Haptic | |
106 * | |
107 * \brief The haptic structure used to identify an SDL haptic. | |
108 * | |
109 * \sa SDL_HapticOpen | |
110 * \sa SDL_HapticOpenFromJoystick | |
111 * \sa SDL_HapticClose | |
112 */ | |
113 struct _SDL_Haptic; | |
114 typedef struct _SDL_Haptic SDL_Haptic; | |
115 | |
116 | |
117 /* | |
118 * Different haptic features a device can have. | |
119 */ | |
120 /** | |
121 * \def SDL_HAPTIC_CONSTANT | |
122 * | |
123 * \brief Constant haptic effect. | |
124 * | |
125 * \sa SDL_HapticCondition | |
126 */ | |
127 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ | |
128 /** | |
129 * \def SDL_HAPTIC_SINE | |
130 * | |
131 * \brief Periodic haptic effect that simulates sine waves. | |
132 * | |
133 * \sa SDL_HapticPeriodic | |
134 */ | |
135 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ | |
136 /** | |
137 * \def SDL_HAPTIC_SQUARE | |
138 * | |
139 * \brief Periodic haptic effect that simulates square waves. | |
140 * | |
141 * \sa SDL_HapticPeriodic | |
142 */ | |
143 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ | |
144 /** | |
145 * \def SDL_HAPTIC_TRIANGLE | |
146 * | |
147 * \brief Periodic haptic effect that simulates triangular waves. | |
148 * | |
149 * \sa SDL_HapticPeriodic | |
150 */ | |
151 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ | |
152 /** | |
153 * \def SDL_HAPTIC_SAWTOOTHUP | |
154 * | |
155 * \brief Periodic haptic effect that simulates saw tooth up waves. | |
156 * | |
157 * \sa SDL_HapticPeriodic | |
158 */ | |
159 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ | |
160 /** | |
161 * \def SDL_HAPTIC_SAWTOOTHDOWN | |
162 * | |
163 * \brief Periodic haptic effect that simulates saw tooth down waves. | |
164 * | |
165 * \sa SDL_HapticPeriodic | |
166 */ | |
167 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ | |
168 /** | |
169 * \def SDL_HAPTIC_RAMP | |
170 * | |
171 * \brief Ramp haptic effect. | |
172 * | |
173 * \sa SDL_HapticRamp | |
174 */ | |
175 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ | |
176 /** | |
177 * \def SDL_HAPTIC_SPRING | |
178 * | |
179 * \brief Condition haptic effect that simulates a spring. Effect is based on the | |
180 * axes position. | |
181 * | |
182 * \sa SDL_HapticCondition | |
183 */ | |
184 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ | |
185 /** | |
186 * \def SDL_HAPTIC_DAMPER | |
187 * | |
188 * \brief Condition haptic effect that simulates dampening. Effect is based on the | |
189 * axes velocity. | |
190 * | |
191 * \sa SDL_HapticCondition | |
192 */ | |
193 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ | |
194 /** | |
195 * \def SDL_HAPTIC_INERTIA | |
196 * | |
197 * \brief Condition haptic effect that simulates inertia. Effect is based on the axes | |
198 * acceleration. | |
199 * | |
200 * \sa SDL_HapticCondition | |
201 */ | |
202 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ | |
203 /** | |
204 * \def SDL_HAPTIC_FRICTION | |
205 * | |
206 * \brief Condition haptic effect that simulates friction. Effect is based on the axes | |
207 * movement. | |
208 * | |
209 * \sa SDL_HapticCondition | |
210 */ | |
211 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ | |
212 /** | |
213 * \def SDL_HAPTIC_CUSTOM | |
214 * | |
215 * \brief User defined custom haptic effect. | |
216 */ | |
217 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ | |
218 /* These last two are features the device has, not effects */ | |
219 /** | |
220 * \def SDL_HAPTIC_GAIN | |
221 * | |
222 * \brief Device supports setting the global gain. | |
223 * | |
224 * \sa SDL_HapticSetGain | |
225 */ | |
226 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ | |
227 /** | |
228 * \def SDL_HAPTIC_AUTOCENTER | |
229 * | |
230 * \brief Device supports setting autocenter. | |
231 * | |
232 * \sa SDL_HapticSetAutocenter | |
233 */ | |
234 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ | |
235 /** | |
236 * \def SDL_HAPTIC_STATUS | |
237 * | |
238 * \brief Device can be queried for effect status. | |
239 * | |
240 * \sa SDL_HapticGetEffectStatus | |
241 */ | |
242 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ | |
243 /** | |
244 * \def SDL_HAPTIC_PAUSE | |
245 * | |
246 * \brief Device can be paused. | |
247 * | |
248 * \sa SDL_HapticPause | |
249 * \sa SDL_HapticUnpause | |
250 */ | |
251 #define SDL_HAPTIC_PAUSE (1<<15) /* Device can be paused. */ | |
252 | |
253 | |
254 /* | |
255 * Direction encodings | |
256 */ | |
257 /** | |
258 * \def SDL_HAPTIC_POLAR | |
259 * | |
260 * \brief Uses polar coordinates for the direction. | |
261 * | |
262 * \sa SDL_HapticDirection | |
263 */ | |
264 #define SDL_HAPTIC_POLAR 0 | |
265 /** | |
266 * \def SDL_HAPTIC_CARTESIAN | |
267 * | |
268 * \brief Uses cartesian coordinates for the direction. | |
269 * | |
270 * \sa SDL_HapticDirection | |
271 */ | |
272 #define SDL_HAPTIC_CARTESIAN 1 | |
273 /** | |
274 * \def SDL_HAPTIC_SPHERICAL | |
275 * | |
276 * \brief Uses spherical coordinates for the direction. | |
277 * | |
278 * \sa SDL_HapticDirection | |
279 */ | |
280 #define SDL_HAPTIC_SPHERICAL 2 | |
281 | |
282 | |
283 /* | |
284 * Misc defines. | |
285 */ | |
286 /** | |
287 * \def SDL_HAPTIC_INFINITY | |
288 * | |
289 * \brief Used to play a device an infinite number of times. | |
290 * | |
291 * \sa SDL_HapticRunEffect | |
292 */ | |
293 #define SDL_HAPTIC_INFINITY 4294967295U | |
294 | |
295 | |
296 /** | |
297 * \struct SDL_HapticDirection | |
298 * | |
299 * \brief Structure that represents a haptic direction. | |
300 * | |
301 * Directions can be specified by: | |
302 * - SDL_HAPTIC_POLAR : Specified by polar coordinates. | |
303 * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. | |
304 * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. | |
305 * | |
306 * Cardinal directions of the haptic device are relative to the positioning | |
307 * of the device. North is considered to be away from the user. | |
308 * | |
309 * The following diagram represents the cardinal directions: | |
310 * \code | |
311 * .--. | |
312 * |__| .-------. | |
313 * |=.| |.-----.| | |
314 * |--| || || | |
315 * | | |'-----'| | |
316 * |__|~')_____(' | |
317 * [ COMPUTER ] | |
318 * | |
319 * | |
320 * North (0,-1) | |
321 * ^ | |
322 * | | |
323 * | | |
324 * (1,0) West <----[ HAPTIC ]----> East (-1,0) | |
325 * | | |
326 * | | |
327 * v | |
328 * South (0,1) | |
329 * | |
330 * | |
331 * [ USER ] | |
332 * \|||/ | |
333 * (o o) | |
334 * ---ooO-(_)-Ooo--- | |
335 * \endcode | |
336 * | |
337 * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a | |
338 * degree starting north and turning clockwise. SDL_HAPTIC_POLAR only uses | |
339 * the first dir parameter. The cardinal directions would be: | |
340 * - North: 0 (0 degrees) | |
341 * - East: 9000 (90 degrees) | |
342 * - South: 18000 (180 degrees) | |
343 * - West: 27000 (270 degrees) | |
344 * | |
345 * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions | |
346 * (X axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses | |
347 * the first three dir parameters. The cardinal directions would be: | |
348 * - North: 0,-1, 0 | |
349 * - East: -1, 0, 0 | |
350 * - South: 0, 1, 0 | |
351 * - West: 1, 0, 0 | |
352 * The Z axis represents the height of the effect if supported, otherwise | |
353 * it's unused. In cartesian encoding (1,2) would be the same as (2,4), you | |
354 * can use any multiple you want, only the direction matters. | |
355 * | |
356 * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. | |
357 * The first two dir parameters are used. The dir parameters are as follows | |
358 * (all values are in hundredths of degrees): | |
359 * 1) Degrees from (1, 0) rotated towards (0, 1). | |
360 * 2) Degrees towards (0, 0, 1) (device needs at least 3 axes). | |
361 * | |
362 * | |
363 * Example of force coming from the south with all encodings (force coming | |
364 * from the south means the user will have to pull the stick to counteract): | |
365 * \code | |
366 * SDL_HapticDirection direction; | |
367 * | |
368 * // Cartesian directions | |
369 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. | |
370 * direction.dir[0] = 0; // X position | |
371 * direction.dir[1] = 1; // Y position | |
372 * // Assuming the device has 2 axes, we don't need to specify third parameter. | |
373 * | |
374 * // Polar directions | |
375 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. | |
376 * direction.dir[0] = 18000; // Polar only uses first parameter | |
377 * | |
378 * // Spherical coordinates | |
379 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding | |
380 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. | |
381 * \endcode | |
382 * | |
383 * \sa SDL_HAPTIC_POLAR | |
384 * \sa SDL_HAPTIC_CARTESIAN | |
385 * \sa SDL_HAPTIC_SPHERICAL | |
386 * \sa SDL_HapticEffect | |
387 * \sa SDL_HapticNumAxes | |
388 */ | |
389 typedef struct SDL_HapticDirection | |
390 { | |
391 Uint8 type; /**< The type of encoding. */ | |
392 Uint16 dir[3]; /**< The encoded direction. */ | |
393 } SDL_HapticDirection; | |
394 | |
395 | |
396 /** | |
397 * \struct SDL_HapticConstant | |
398 * | |
399 * \brief A structure containing a template for a Constant effect. | |
400 * | |
401 * The struct is exclusive to the SDL_HAPTIC_CONSTANT effect. | |
402 * | |
403 * A constant effect applies a constant force in the specified direction | |
404 * to the joystick. | |
405 * | |
406 * \sa SDL_HAPTIC_CONSTANT | |
407 * \sa SDL_HapticEffect | |
408 */ | |
409 typedef struct SDL_HapticConstant | |
410 { | |
411 /* Header */ | |
412 Uint16 type; /**< SDL_HAPTIC_CONSTANT */ | |
413 SDL_HapticDirection direction; /**< Direction of the effect. */ | |
414 | |
415 /* Replay */ | |
416 Uint32 length; /**< Duration of the effect. */ | |
417 Uint16 delay; /**< Delay before starting the effect. */ | |
418 | |
419 /* Trigger */ | |
420 Uint16 button; /**< Button that triggers the effect. */ | |
421 Uint16 interval; /**< How soon it can be triggered again after button. */ | |
422 | |
423 /* Constant */ | |
424 Sint16 level; /**< Strength of the constant effect. */ | |
425 | |
426 /* Envelope */ | |
427 Uint16 attack_length; /**< Duration of the attack. */ | |
428 Uint16 attack_level; /**< Level at the start of the attack. */ | |
429 Uint16 fade_length; /**< Duration of the fade. */ | |
430 Uint16 fade_level; /**< Level at the end of the fade. */ | |
431 } SDL_HapticConstant; | |
432 /** | |
433 * \struct SDL_HapticPeriodic | |
434 * | |
435 * \brief A structure containing a template for a Periodic effect. | |
436 * | |
437 * The struct handles the following effects: | |
438 * - SDL_HAPTIC_SINE | |
439 * - SDL_HAPTIC_SQUARE | |
440 * - SDL_HAPTIC_TRIANGLE | |
441 * - SDL_HAPTIC_SAWTOOTHUP | |
442 * - SDL_HAPTIC_SAWTOOTHDOWN | |
443 * | |
444 * A periodic effect consists in a wave-shaped effect that repeats itself | |
445 * over time. The type determines the shape of the wave and the parameters | |
446 * determine the dimensions of the wave. | |
447 * | |
448 * Phase is given by hundredth of a cyle meaning that giving the phase a value | |
449 * of 9000 will displace it 25% of it's period. Here are sample values: | |
450 * - 0: No phase displacement. | |
451 * - 9000: Displaced 25% of it's period. | |
452 * - 18000: Displaced 50% of it's period. | |
453 * - 27000: Displaced 75% of it's period. | |
454 * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered. | |
455 * | |
456 * Examples: | |
457 * \code | |
458 * SDL_HAPTIC_SINE | |
459 * __ __ __ __ | |
460 * / \ / \ / \ / | |
461 * / \__/ \__/ \__/ | |
462 * | |
463 * SDL_HAPTIC_SQUARE | |
464 * __ __ __ __ __ | |
465 * | | | | | | | | | | | |
466 * | |__| |__| |__| |__| | | |
467 * | |
468 * SDL_HAPTIC_TRIANGLE | |
469 * /\ /\ /\ /\ /\ | |
470 * / \ / \ / \ / \ / | |
471 * / \/ \/ \/ \/ | |
472 * | |
473 * SDL_HAPTIC_SAWTOOTHUP | |
474 * /| /| /| /| /| /| /| | |
475 * / | / | / | / | / | / | / | | |
476 * / |/ |/ |/ |/ |/ |/ | | |
477 * | |
478 * SDL_HAPTIC_SAWTOOTHDOWN | |
479 * \ |\ |\ |\ |\ |\ |\ | | |
480 * \ | \ | \ | \ | \ | \ | \ | | |
481 * \| \| \| \| \| \| \| | |
482 * \endcode | |
483 * | |
484 * \sa SDL_HAPTIC_SINE | |
485 * \sa SDL_HAPTIC_SQUARE | |
486 * \sa SDL_HAPTIC_TRIANGLE | |
487 * \sa SDL_HAPTIC_SAWTOOTHUP | |
488 * \sa SDL_HAPTIC_SAWTOOTHDOWN | |
489 * \sa SDL_HapticEffect | |
490 */ | |
491 typedef struct SDL_HapticPeriodic | |
492 { | |
493 /* Header */ | |
494 Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE, | |
495 SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or | |
496 SDL_HAPTIC_SAWTOOTHDOWN */ | |
497 SDL_HapticDirection direction; /**< Direction of the effect. */ | |
498 | |
499 /* Replay */ | |
500 Uint32 length; /**< Duration of the effect. */ | |
501 Uint16 delay; /**< Delay before starting the effect. */ | |
502 | |
503 /* Trigger */ | |
504 Uint16 button; /**< Button that triggers the effect. */ | |
505 Uint16 interval; /**< How soon it can be triggered again after button. */ | |
506 | |
507 /* Periodic */ | |
508 Uint16 period; /**< Period of the wave. */ | |
509 Sint16 magnitude; /**< Peak value. */ | |
510 Sint16 offset; /**< Mean value of the wave. */ | |
511 Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */ | |
512 | |
513 /* Envelope */ | |
514 Uint16 attack_length; /**< Duration of the attack. */ | |
515 Uint16 attack_level; /**< Level at the start of the attack. */ | |
516 Uint16 fade_length; /**< Duration of the fade. */ | |
517 Uint16 fade_level; /**< Level at the end of the fade. */ | |
518 } SDL_HapticPeriodic; | |
519 /** | |
520 * \struct SDL_HapticCondition | |
521 * | |
522 * \brief A structure containing a template for a Condition effect. | |
523 * | |
524 * The struct handles the following effects: | |
525 * - SDL_HAPTIC_SPRING: Effect based on axes position. | |
526 * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. | |
527 * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. | |
528 * - SDL_HAPTIC_FRICTION: Effect based on axes movement. | |
529 * | |
530 * Direction is handled by condition internals instead of a direction member. | |
531 * The condition effect specific members have three parameters. The first | |
532 * refers to the X axis, the second refers to the Y axis and the third | |
533 * refers to the Z axis. The right terms refer to the positive side of the | |
534 * axis and the left terms refer to the negative side of the axis. Please | |
535 * refer to the SDL_HapticDirection diagram for which side is positive and | |
536 * which is negative. | |
537 * | |
538 * \sa SDL_HapticDirection | |
539 * \sa SDL_HAPTIC_SPRING | |
540 * \sa SDL_HAPTIC_DAMPER | |
541 * \sa SDL_HAPTIC_INERTIA | |
542 * \sa SDL_HAPTIC_FRICTION | |
543 * \sa SDL_HapticEffect | |
544 */ | |
545 typedef struct SDL_HapticCondition | |
546 { | |
547 /* Header */ | |
548 Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, | |
549 SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ | |
550 SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ | |
551 | |
552 /* Replay */ | |
553 Uint32 length; /**< Duration of the effect. */ | |
554 Uint16 delay; /**< Delay before starting the effect. */ | |
555 | |
556 /* Trigger */ | |
557 Uint16 button; /**< Button that triggers the effect. */ | |
558 Uint16 interval; /**< How soon it can be triggered again after button. */ | |
559 | |
560 /* Condition */ | |
561 Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ | |
562 Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ | |
563 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ | |
564 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ | |
565 Uint16 deadband[3]; /**< Size of the dead zone. */ | |
566 Sint16 center[3]; /**< Position of the dead zone. */ | |
567 } SDL_HapticCondition; | |
568 /** | |
569 * \struct SDL_HapticRamp | |
570 * | |
571 * \brief A structure containing a template for a Ramp effect. | |
572 * | |
573 * This struct is exclusively for the SDL_HAPTIC_RAMP effect. | |
574 * | |
575 * The ramp effect starts at start strength and ends at end strength. | |
576 * It augments in linear fashion. If you use attack and fade with a ramp | |
577 * they effects get added to the ramp effect making the effect become | |
578 * quadratic instead of linear. | |
579 * | |
580 * \sa SDL_HAPTIC_RAMP | |
581 * \sa SDL_HapticEffect | |
582 */ | |
583 typedef struct SDL_HapticRamp | |
584 { | |
585 /* Header */ | |
586 Uint16 type; /**< SDL_HAPTIC_RAMP */ | |
587 SDL_HapticDirection direction; /**< Direction of the effect. */ | |
588 | |
589 /* Replay */ | |
590 Uint32 length; /**< Duration of the effect. */ | |
591 Uint16 delay; /**< Delay before starting the effect. */ | |
592 | |
593 /* Trigger */ | |
594 Uint16 button; /**< Button that triggers the effect. */ | |
595 Uint16 interval; /**< How soon it can be triggered again after button. */ | |
596 | |
597 /* Ramp */ | |
598 Sint16 start; /**< Beginning strength level. */ | |
599 Sint16 end; /**< Ending strength level. */ | |
600 | |
601 /* Envelope */ | |
602 Uint16 attack_length; /**< Duration of the attack. */ | |
603 Uint16 attack_level; /**< Level at the start of the attack. */ | |
604 Uint16 fade_length; /**< Duration of the fade. */ | |
605 Uint16 fade_level; /**< Level at the end of the fade. */ | |
606 } SDL_HapticRamp; | |
607 /** | |
608 * \struct SDL_HapticCustom | |
609 * | |
610 * \brief A structure containing a template for the SDL_HAPTIC_CUSTOM effect. | |
611 * | |
612 * A custom force feedback effect is much like a periodic effect, where the | |
613 * application can define it's exact shape. You will have to allocate the | |
614 * data yourself. Data should consist of channels * samples Uint16 samples. | |
615 * | |
616 * If channels is one, the effect is rotated using the defined direction. | |
617 * Otherwise it uses the samples in data for the different axes. | |
618 * | |
619 * \sa SDL_HAPTIC_CUSTOM | |
620 * \sa SDL_HapticEffect | |
621 */ | |
622 typedef struct SDL_HapticCustom | |
623 { | |
624 /* Header */ | |
625 Uint16 type; /**< SDL_HAPTIC_CUSTOM */ | |
626 SDL_HapticDirection direction; /**< Direction of the effect. */ | |
627 | |
628 /* Replay */ | |
629 Uint32 length; /**< Duration of the effect. */ | |
630 Uint16 delay; /**< Delay before starting the effect. */ | |
631 | |
632 /* Trigger */ | |
633 Uint16 button; /**< Button that triggers the effect. */ | |
634 Uint16 interval; /**< How soon it can be triggered again after button. */ | |
635 | |
636 /* Custom */ | |
637 Uint8 channels; /**< Axes to use, minimum of one. */ | |
638 Uint16 period; /**< Sample periods. */ | |
639 Uint16 samples; /**< Amount of samples. */ | |
640 Uint16 *data; /**< Should contain channels*samples items. */ | |
641 | |
642 /* Envelope */ | |
643 Uint16 attack_length; /**< Duration of the attack. */ | |
644 Uint16 attack_level; /**< Level at the start of the attack. */ | |
645 Uint16 fade_length; /**< Duration of the fade. */ | |
646 Uint16 fade_level; /**< Level at the end of the fade. */ | |
647 } SDL_HapticCustom; | |
648 /** | |
649 * \union SDL_HapticEffect | |
650 * | |
651 * \brief The generic template for any haptic effect. | |
652 * | |
653 * All values max at 32767 (0x7FFF). Signed values also can be negative. | |
654 * Time values unless specified otherwise are in milliseconds. | |
655 * | |
656 * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. | |
657 * Neither delay, interval, attack_length nor fade_length support | |
658 * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. | |
659 * | |
660 * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of | |
661 * SDL_HAPTIC_INFINITY. | |
662 * | |
663 * Button triggers may not be supported on all devices, it is advised to not | |
664 * use them if possible. Buttons start at index 1 instead of index 0 like | |
665 * they joystick. | |
666 * | |
667 * If both attack_length and fade_level are 0, the envelope is not used, | |
668 * otherwise both values are used. | |
669 * | |
670 * Common parts: | |
671 * \code | |
672 * // Replay - All effects have this | |
673 * Uint32 length; // Duration of effect (ms). | |
674 * Uint16 delay; // Delay before starting effect. | |
675 * | |
676 * // Trigger - All effects have this | |
677 * Uint16 button; // Button that triggers effect. | |
678 * Uint16 interval; // How soon before effect can be triggered again. | |
679 * | |
680 * // Envelope - All effects except condition effects have this | |
681 * Uint16 attack_length; // Duration of the attack (ms). | |
682 * Uint16 attack_level; // Level at the start of the attack. | |
683 * Uint16 fade_length; // Duration of the fade out (ms). | |
684 * Uint16 fade_level; // Level at the end of the fade. | |
685 * \endcode | |
686 * | |
687 * | |
688 * Here we have an example of a constant effect evolution in time: | |
689 * | |
690 * \code | |
691 * Strength | |
692 * ^ | |
693 * | | |
694 * | effect level --> _________________ | |
695 * | / \ | |
696 * | / \ | |
697 * | / \ | |
698 * | / \ | |
699 * | attack_level --> | \ | |
700 * | | | <--- fade_level | |
701 * | | |
702 * +--------------------------------------------------> Time | |
703 * [--] [---] | |
704 * attack_length fade_length | |
705 * | |
706 * [------------------][-----------------------] | |
707 * delay length | |
708 * \endcode | |
709 * | |
710 * Note either the attack_level or the fade_level may be above the actual | |
711 * effect level. | |
712 * | |
713 * \sa SDL_HapticConstant | |
714 * \sa SDL_HapticPeriodic | |
715 * \sa SDL_HapticCondition | |
716 * \sa SDL_HapticRamp | |
717 * \sa SDL_HapticCustom | |
718 */ | |
719 typedef union SDL_HapticEffect | |
720 { | |
721 /* Common for all force feedback effects */ | |
722 Uint16 type; /**< Effect type. */ | |
723 SDL_HapticConstant constant; /**< Constant effect. */ | |
724 SDL_HapticPeriodic periodic; /**< Periodic effect. */ | |
725 SDL_HapticCondition condition; /**< Condition effect. */ | |
726 SDL_HapticRamp ramp; /**< Ramp effect. */ | |
727 SDL_HapticCustom custom; /**< Custom effect. */ | |
728 } SDL_HapticEffect; | |
729 | |
730 | |
731 /* Function prototypes */ | |
732 /** | |
733 * \fn int SDL_NumHaptics(void) | |
734 * | |
735 * \brief Count the number of joysticks attached to the system. | |
736 * | |
737 * \return Number of haptic devices detected on the system. | |
738 */ | |
739 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); | |
740 | |
741 /** | |
742 * \fn const char * SDL_HapticName(int device_index) | |
743 * | |
744 * \brief Get the implementation dependent name of a Haptic device. | |
745 * This can be called before any joysticks are opened. | |
746 * If no name can be found, this function returns NULL. | |
747 * | |
748 * \param device_index Index of the device to get it's name. | |
749 * \return Name of the device or NULL on error. | |
750 * | |
751 * \sa SDL_NumHaptics | |
752 */ | |
753 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); | |
754 | |
755 /** | |
756 * \fn SDL_Haptic * SDL_HapticOpen(int device_index) | |
757 * | |
758 * \brief Opens a Haptic device for usage - the index passed as an | |
759 * argument refers to the N'th Haptic device on this system. | |
760 * | |
761 * When opening a haptic device, it's gain will be set to maximum and | |
762 * autocenter will be disabled. To modify these values use | |
763 * SDL_HapticSetGain and SDL_HapticSetAutocenter | |
764 * | |
765 * \param device_index Index of the device to open. | |
766 * \return Device identifier or NULL on error. | |
767 * | |
768 * \sa SDL_HapticIndex | |
769 * \sa SDL_HapticOpenFromMouse | |
770 * \sa SDL_HapticOpenFromJoystick | |
771 * \sa SDL_HapticClose | |
772 * \sa SDL_HapticSetGain | |
773 * \sa SDL_HapticSetAutocenter | |
774 * \sa SDL_HapticPause | |
775 * \sa SDL_HapticStopAll | |
776 */ | |
777 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); | |
778 | |
779 /** | |
780 * \fn int SDL_HapticOpened(int device_index) | |
781 * | |
782 * \brief Checks if the haptic device at index has been opened. | |
783 * | |
784 * \param device_index Index to check to see if it has been opened. | |
785 * \return 1 if it has been opened or 0 if it hasn't. | |
786 * | |
787 * \sa SDL_HapticOpen | |
788 * \sa SDL_HapticIndex | |
789 */ | |
790 extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); | |
791 | |
792 /** | |
793 * \fn int SDL_HapticIndex(SDL_Haptic * haptic) | |
794 * | |
795 * \brief Gets the index of a haptic device. | |
796 * | |
797 * \param haptic Haptic device to get the index of. | |
798 * \return The index of the haptic device or -1 on error. | |
799 * | |
800 * \sa SDL_HapticOpen | |
801 * \sa SDL_HapticOpened | |
802 */ | |
803 extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); | |
804 | |
805 /** | |
806 * \fn int SDL_MouseIsHaptic(void) | |
807 * | |
808 * \brief Gets whether or not the current mouse has haptic capabilities. | |
809 * | |
810 * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. | |
811 * | |
812 * \sa SDL_HapticOpenFromMouse | |
813 */ | |
814 extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); | |
815 | |
816 /** | |
817 * \fn SDL_Haptic * SDL_HapticOpenFromMouse(void) | |
818 * | |
819 * \brief Tries to open a haptic device from the current mouse. | |
820 * | |
821 * \return The haptic device identifier or NULL on error. | |
822 * | |
823 * \sa SDL_MouseIsHaptic | |
824 * \sa SDL_HapticOpen | |
825 */ | |
826 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); | |
827 | |
828 /** | |
829 * \fn int SDL_JoystickIsHaptic(SDL_Joystick * joystick) | |
830 * | |
831 * \brief Checks to see if a joystick has haptic features. | |
832 * | |
833 * \param joystick Joystick to test for haptic capabilities. | |
834 * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't | |
835 * or -1 if an error ocurred. | |
836 * | |
837 * \sa SDL_HapticOpenFromJoystick | |
838 */ | |
839 extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); | |
840 | |
841 /** | |
842 * \fn SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) | |
843 * | |
844 * \brief Opens a Haptic device for usage from a Joystick device. Still has | |
845 * to be closed seperately to the joystick. | |
846 * | |
847 * When opening from a joystick you should first close the haptic device before | |
848 * closing the joystick device. If not, on some implementations the haptic | |
849 * device will also get unallocated and you'll be unable to use force feedback | |
850 * on that device. | |
851 * | |
852 * \param joystick Joystick to create a haptic device from. | |
853 * \return A valid haptic device identifier on success or NULL on error. | |
854 * | |
855 * \sa SDL_HapticOpen | |
856 * \sa SDL_HapticClose | |
857 */ | |
858 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * | |
859 joystick); | |
860 | |
861 /** | |
862 * \fn void SDL_HapticClose(SDL_Haptic * haptic) | |
863 * | |
864 * \brief Closes a Haptic device previously opened with SDL_HapticOpen. | |
865 * | |
866 * \param haptic Haptic device to close. | |
867 */ | |
868 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); | |
869 | |
870 /** | |
871 * \fn int SDL_HapticNumEffects(SDL_Haptic * haptic) | |
872 * | |
873 * \brief Returns the number of effects a haptic device can store. | |
874 * | |
875 * On some platforms this isn't fully supported, and therefore is an | |
876 * aproximation. Always check to see if your created effect was actually | |
877 * created and do not rely solely on HapticNumEffects. | |
878 * | |
879 * \param haptic The haptic device to query effect max. | |
880 * \return The number of effects the haptic device can store or | |
881 * -1 on error. | |
882 * | |
883 * \sa SDL_HapticNumEffectsPlaying | |
884 * \sa SDL_HapticQuery | |
885 */ | |
886 extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); | |
887 | |
888 /** | |
889 * \fn int SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic) | |
890 * | |
891 * \brief Returns the number of effects a haptic device can play at the same time. | |
892 * | |
893 * This is not supported on all platforms, but will always return a value. Added | |
894 * here for the sake of completness. | |
895 * | |
896 * \param haptic The haptic device to query maximum playing effect.s | |
897 * \return The number of effects the haptic device can play at the same time | |
898 * or -1 on error. | |
899 * | |
900 * \sa SDL_HapticNumEffects | |
901 * \sa SDL_HapticQuery | |
902 */ | |
903 extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); | |
904 | |
905 /** | |
906 * \fn unsigned int SDL_HapticQuery(SDL_Haptic * haptic) | |
907 * | |
908 * \brief Gets the haptic devices supported features in bitwise matter. | |
909 * | |
910 * Example: | |
911 * \code | |
912 * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { | |
913 * printf("We have constant haptic effect!"); | |
914 * } | |
915 * \endcode | |
916 * | |
917 * | |
918 * \param haptic The haptic device to query. | |
919 * \return Haptic features in bitwise manner (OR'd). | |
920 * | |
921 * \sa SDL_HapticNumEffects | |
922 * \sa SDL_HapticEffectSupported | |
923 */ | |
924 extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); | |
925 | |
926 | |
927 /** | |
928 * \fn int SDL_HapticNumAxes(SDL_Haptic * haptic) | |
929 * | |
930 * \brief Gets the number of haptic axes the device has. | |
931 * | |
932 * \sa SDL_HapticDirection | |
933 */ | |
934 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); | |
935 | |
936 /** | |
937 * \fn int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) | |
938 * | |
939 * \brief Checks to see if effect is supported by haptic. | |
940 * | |
941 * \param haptic Haptic device to check on. | |
942 * \param effect Effect to check to see if it is supported. | |
943 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or | |
944 * -1 on error. | |
945 * | |
946 * \sa SDL_HapticQuery | |
947 * \sa SDL_HapticNewEffect | |
948 */ | |
949 extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, | |
950 SDL_HapticEffect * | |
951 effect); | |
952 | |
953 /** | |
954 * \fn int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) | |
955 * | |
956 * \brief Creates a new haptic effect on the device. | |
957 * | |
958 * \param haptic Haptic device to create the effect on. | |
959 * \param effect Properties of the effect to create. | |
960 * \return The id of the effect on success or -1 on error. | |
961 * | |
962 * \sa SDL_HapticUpdateEffect | |
963 * \sa SDL_HapticRunEffect | |
964 * \sa SDL_HapticDestroyEffect | |
965 */ | |
966 extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, | |
967 SDL_HapticEffect * effect); | |
968 | |
969 /** | |
970 * \fn int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data) | |
971 * | |
972 * \brief Updates the properties of an effect. | |
973 * | |
974 * Can be used dynamically, although behaviour when dynamically changing | |
975 * direction may be strange. Specifically the effect may reupload itself | |
976 * and start playing from the start. You cannot change the type either when | |
977 * running UpdateEffect. | |
978 * | |
979 * \param haptic Haptic device that has the effect. | |
980 * \param effect Effect to update. | |
981 * \param data New effect properties to use. | |
982 * \return The id of the effect on success or -1 on error. | |
983 * | |
984 * \sa SDL_HapticNewEffect | |
985 * \sa SDL_HapticRunEffect | |
986 * \sa SDL_HapticDestroyEffect | |
987 */ | |
988 extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, | |
989 int effect, | |
990 SDL_HapticEffect * data); | |
991 | |
992 /** | |
993 * \fn int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations) | |
994 * | |
995 * \brief Runs the haptic effect on it's assosciated haptic device. | |
996 * | |
997 * If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over | |
998 * repeating the envelope (attack and fade) every time. If you only want the | |
999 * effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length | |
1000 * parameter. | |
1001 * | |
1002 * \param haptic Haptic device to run the effect on. | |
1003 * \param effect Identifier of the haptic effect to run. | |
1004 * \param iterations Number of iterations to run the effect. Use | |
1005 * SDL_HAPTIC_INFINITY for infinity. | |
1006 * \return 0 on success or -1 on error. | |
1007 * | |
1008 * \sa SDL_HapticStopEffect | |
1009 * \sa SDL_HapticDestroyEffect | |
1010 * \sa SDL_HapticGetEffectStatus | |
1011 */ | |
1012 extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, | |
1013 int effect, | |
1014 Uint32 iterations); | |
1015 | |
1016 /** | |
1017 * \fn int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) | |
1018 * | |
1019 * \brief Stops the haptic effect on it's assosciated haptic device. | |
1020 * | |
1021 * \param haptic Haptic device to stop the effect on. | |
1022 * \param effect Identifier of the effect to stop. | |
1023 * \return 0 on success or -1 on error. | |
1024 * | |
1025 * \sa SDL_HapticRunEffect | |
1026 * \sa SDL_HapticDestroyEffect | |
1027 */ | |
1028 extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, | |
1029 int effect); | |
1030 | |
1031 /** | |
1032 * \fn void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) | |
1033 * | |
1034 * \brief Destroys a haptic effect on the device. This will stop the effect | |
1035 * if it's running. Effects are automatically destroyed when the device is | |
1036 * closed. | |
1037 * | |
1038 * \param haptic Device to destroy the effect on. | |
1039 * \param effect Identifier of the effect to destroy. | |
1040 * | |
1041 * \sa SDL_HapticNewEffect | |
1042 */ | |
1043 extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, | |
1044 int effect); | |
1045 | |
1046 /** | |
1047 * \fn int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect) | |
1048 * | |
1049 * \brief Gets the status of the current effect on the haptic device. | |
1050 * | |
1051 * Device must support the SDL_HAPTIC_STATUS feature. | |
1052 * | |
1053 * \param haptic Haptic device to query the effect status on. | |
1054 * \param effect Identifier of the effect to query it's status. | |
1055 * \return 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing | |
1056 * or -1 on error. | |
1057 * | |
1058 * \sa SDL_HapticRunEffect | |
1059 * \sa SDL_HapticStopEffect | |
1060 */ | |
1061 extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, | |
1062 int effect); | |
1063 | |
1064 /** | |
1065 * \fn int SDL_HapticSetGain(SDL_Haptic * haptic, int gain) | |
1066 * | |
1067 * \brief Sets the global gain of the device. Gain should be between 0 and 100. | |
1068 * | |
1069 * Device must support the SDL_HAPTIC_GAIN feature. | |
1070 * | |
1071 * The user may specify the maxmimum gain by setting the environment variable | |
1072 * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to | |
1073 * SDL_HapticSetGain will scale linearly using SDL_HAPTIC_GAIN_MAX as the | |
1074 * maximum. | |
1075 * | |
1076 * \param haptic Haptic device to set the gain on. | |
1077 * \param gain Value to set the gain to, should be between 0 and 100. | |
1078 * \return 0 on success or -1 on error. | |
1079 * | |
1080 * \sa SDL_HapticQuery | |
1081 */ | |
1082 extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); | |
1083 | |
1084 /** | |
1085 * \fn int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) | |
1086 * | |
1087 * \brief Sets the global autocenter of the device. Autocenter should be between | |
1088 * 0 and 100. Setting it to 0 will disable autocentering. | |
1089 * | |
1090 * Device must support the SDL_HAPTIC_AUTOCENTER feature. | |
1091 * | |
1092 * \param haptic Haptic device to set autocentering on. | |
1093 * \param autocenter Value to set autocenter to, 0 disables autocentering. | |
1094 * \return 0 on success or -1 on error. | |
1095 * | |
1096 * \sa SDL_HapticQuery | |
1097 */ | |
1098 extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, | |
1099 int autocenter); | |
1100 | |
1101 /** | |
1102 * \fn extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic) | |
1103 * | |
1104 * \brief Pauses a haptic device. | |
1105 * | |
1106 * Device must support the SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause | |
1107 * to resume playback. | |
1108 * | |
1109 * Do not modify the effects nor add new ones while the device is paused. | |
1110 * That can cause all sorts of weird errors. | |
1111 * | |
1112 * \param haptic Haptic device to pause. | |
1113 * \return 0 on success or -1 on error. | |
1114 * | |
1115 * \sa SDL_HapticUnpause | |
1116 */ | |
1117 extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); | |
1118 | |
1119 /** | |
1120 * \fn extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic) | |
1121 * | |
1122 * \brief Unpauses a haptic device. | |
1123 * | |
1124 * Call to unpause after SDL_HapticPause. | |
1125 * | |
1126 * \param haptic Haptic device to pause. | |
1127 * \return 0 on success or -1 on error. | |
1128 * | |
1129 * \sa SDL_HapticPause | |
1130 */ | |
1131 extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); | |
1132 | |
1133 /** | |
1134 * \fn extern DECSLPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic) | |
1135 * | |
1136 * \brief Stops all the currently playing effects on a haptic device. | |
1137 * | |
1138 * \param haptic Haptic device to stop. | |
1139 * \return 0 on success or -1 on error. | |
1140 */ | |
1141 extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); | |
1142 | |
1143 | |
1144 /* Ends C function definitions when using C++ */ | |
1145 #ifdef __cplusplus | |
1146 /* *INDENT-OFF* */ | |
1147 } | |
1148 /* *INDENT-ON* */ | |
1149 #endif | |
1150 #include "close_code.h" | |
1151 | |
1152 #endif /* _SDL_haptic_h */ | |
1153 | |
1154 /* vi: set ts=4 sw=4 expandtab: */ |