Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11opengl.c @ 3241:08c5964f2a34
Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Sep 2009 07:33:54 +0000 |
parents | 7f684f249ec9 |
children | d559edc85610 |
comparison
equal
deleted
inserted
replaced
3240:6c4736b446e8 | 3241:08c5964f2a34 |
---|---|
35 #define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib" | 35 #define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib" |
36 #elif defined(__QNXNTO__) | 36 #elif defined(__QNXNTO__) |
37 #define DEFAULT_OPENGL "libGL.so.3" | 37 #define DEFAULT_OPENGL "libGL.so.3" |
38 #else | 38 #else |
39 #define DEFAULT_OPENGL "libGL.so.1" | 39 #define DEFAULT_OPENGL "libGL.so.1" |
40 #endif | |
41 | |
42 #ifndef GLX_NONE_EXT | |
43 #define GLX_NONE_EXT 0x8000 | |
40 #endif | 44 #endif |
41 | 45 |
42 #ifndef GLX_ARB_multisample | 46 #ifndef GLX_ARB_multisample |
43 #define GLX_ARB_multisample | 47 #define GLX_ARB_multisample |
44 #define GLX_SAMPLE_BUFFERS_ARB 100000 | 48 #define GLX_SAMPLE_BUFFERS_ARB 100000 |