Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.c @ 3057:089a77aebb7d
Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 09 Feb 2009 05:32:12 +0000 |
parents | 8cc00819c8d6 |
children | 6338b7f2d024 |
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3056:a434fe6360df | 3057:089a77aebb7d |
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159 device->DestroyWindow = WIN_DestroyWindow; | 159 device->DestroyWindow = WIN_DestroyWindow; |
160 device->GetWindowWMInfo = WIN_GetWindowWMInfo; | 160 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
161 #ifdef SDL_VIDEO_OPENGL_WGL | 161 #ifdef SDL_VIDEO_OPENGL_WGL |
162 device->GL_LoadLibrary = WIN_GL_LoadLibrary; | 162 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
163 device->GL_GetProcAddress = WIN_GL_GetProcAddress; | 163 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
164 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; | |
164 device->GL_CreateContext = WIN_GL_CreateContext; | 165 device->GL_CreateContext = WIN_GL_CreateContext; |
165 device->GL_MakeCurrent = WIN_GL_MakeCurrent; | 166 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
166 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; | 167 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
167 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; | 168 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
168 device->GL_SwapWindow = WIN_GL_SwapWindow; | 169 device->GL_SwapWindow = WIN_GL_SwapWindow; |