Mercurial > sdl-ios-xcode
comparison include/SDL_haptic.h @ 2497:0893fbf73b3d gsoc2008_force_feedback
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Added doxygen to SDL_Haptic.h.
author | Edgar Simo <bobbens@gmail.com> |
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date | Sun, 06 Jul 2008 16:53:32 +0000 |
parents | 66c02abeef0e |
children | ab567bd667bf |
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2496:8f840a6cdf01 | 2497:0893fbf73b3d |
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18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 /** | 23 /** \file SDL_haptic.h */ |
24 * \file SDL_haptic.h | 24 /** |
25 * | 25 * \mainpage SDL_haptic |
26 * Include file for SDL haptic subsystem | 26 * |
27 * The SDL Haptic subsystem allows you to control haptic (force feedback) | |
28 * devices. | |
29 * | |
30 * The basic usage is as follows: | |
31 * - Initialize the Subsystem (SDL_INIT_HAPTIC). | |
32 * - Open a Haptic Device. | |
33 * - SDL_HapticOpen(...) to open from index. | |
34 * - SDL_HapticOpenFromJoystick(...) to open from an existing joystick. | |
35 * - Create an effect (SDL_HapticEffect). | |
36 * - Upload the effect with SDL_HapticNewEffect(...). | |
37 * - Run the effect with SDL_HapticRunEffect(...). | |
38 * - (optional) Free the effect with SDL_HapticDestroyEffect(...). | |
39 * - Close the haptic device with SDL_HapticClose(...). | |
40 * | |
41 * | |
42 * Example: | |
43 * | |
44 * \code | |
45 * int test_haptic( SDL_Joystick * joystick ) { | |
46 * SDL_Haptic *haptic; | |
47 * SDL_HapticEffect effect; | |
48 * int effect_id; | |
49 * | |
50 * // Open the device | |
51 * haptic = SDL_HapticOpenFromJoystick( joystick ); | |
52 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic | |
53 * | |
54 * // See if it can do sine waves | |
55 * if ((SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_SINE)==0) { | |
56 * SDL_HapticClose(haptic); // No sine effect | |
57 * return -1; | |
58 * } | |
59 * | |
60 * // Create the effect | |
61 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default | |
62 * effect.type = SDL_HAPTIC_SINE; | |
63 * effect.periodic.period = 1000; // 1000 ms | |
64 * effect.periodic.magnitude = 20000; // 20000/32767 strength | |
65 * effect.periodic.length = 5000; // 5 seconds long | |
66 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength | |
67 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away | |
68 * | |
69 * // Upload the effect | |
70 * effect_id = SDL_HapticNewEffect( haptic, &effect ); | |
71 * | |
72 * // Test the effect | |
73 * SDL_HapticRunEffect( haptic, effect_id ); | |
74 * SDL_Delay( 5000); // Wait for the effect to finish | |
75 * | |
76 * // We destroy the effect, although closing the device also does this | |
77 * SDL_HapticDestroyEffect( haptic, effect_id ); | |
78 * | |
79 * // Close the device | |
80 * SDL_HapticClose(haptic); | |
81 * | |
82 * return 0; // Success | |
83 * } | |
84 * \endcode | |
85 * | |
86 * \author Edgar Simo Serra | |
27 */ | 87 */ |
28 | 88 |
29 #ifndef _SDL_haptic_h | 89 #ifndef _SDL_haptic_h |
30 #define _SDL_haptic_h | 90 #define _SDL_haptic_h |
31 | 91 |
37 /* Set up for C function definitions, even when using C++ */ | 97 /* Set up for C function definitions, even when using C++ */ |
38 #ifdef __cplusplus | 98 #ifdef __cplusplus |
39 /* *INDENT-OFF* */ | 99 /* *INDENT-OFF* */ |
40 extern "C" { | 100 extern "C" { |
41 /* *INDENT-ON* */ | 101 /* *INDENT-ON* */ |
42 #endif | 102 #endif /* __cpluspuls */ |
43 | 103 |
44 /* The haptic structure used to identify an SDL haptic */ | 104 /** |
105 * \struct SDL_Haptic | |
106 * | |
107 * \brief The haptic structure used to identify an SDL haptic. | |
108 * | |
109 * \sa SDL_HapticOpen | |
110 * \sa SDL_HapticOpenFromJoystick | |
111 * \sa SDL_HapticClose | |
112 */ | |
45 struct _SDL_Haptic; | 113 struct _SDL_Haptic; |
46 typedef struct _SDL_Haptic SDL_Haptic; | 114 typedef struct _SDL_Haptic SDL_Haptic; |
47 | 115 |
48 | 116 |
49 /* | 117 /* |
50 * Different haptic features a device can have. | 118 * Different haptic features a device can have. |
51 */ | 119 */ |
120 /** | |
121 * \def SDL_HAPTIC_CONSTANT | |
122 * | |
123 * \brief Constant haptic effect. | |
124 * | |
125 * \sa SDL_HapticCondition | |
126 */ | |
52 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ | 127 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ |
128 /** | |
129 * \def SDL_HAPTIC_SINE | |
130 * | |
131 * \brief Periodic haptic effect that simulates sine waves. | |
132 * | |
133 * \sa SDL_HapticPeriodic | |
134 */ | |
53 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ | 135 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ |
136 /** | |
137 * \def SDL_HAPTIC_SQUARE | |
138 * | |
139 * \brief Periodic haptic effect that simulates square waves. | |
140 * | |
141 * \sa SDL_HapticPeriodic | |
142 */ | |
54 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ | 143 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ |
144 /** | |
145 * \def SDL_HAPTIC_TRIANGLE | |
146 * | |
147 * \brief Periodic haptic effect that simulates triangular waves. | |
148 * | |
149 * \sa SDL_HapticPeriodic | |
150 */ | |
55 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ | 151 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ |
152 /** | |
153 * \def SDL_HAPTIC_SAWTOOTHUP | |
154 * | |
155 * \brief Periodic haptic effect that simulates saw tooth up waves. | |
156 * | |
157 * \sa SDL_HapticPeriodic | |
158 */ | |
56 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ | 159 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ |
160 /** | |
161 * \def SDL_HAPTIC_SAWTOOTHDOWN | |
162 * | |
163 * \brief Periodic haptic effect that simulates saw tooth down waves. | |
164 * | |
165 * \sa SDL_HapticPeriodic | |
166 */ | |
57 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ | 167 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ |
168 /** | |
169 * \def SDL_HAPTIC_RAMP | |
170 * | |
171 * \brief Ramp haptic effect. | |
172 * | |
173 * \sa SDL_HapticRamp | |
174 */ | |
58 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ | 175 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ |
176 /** | |
177 * \def SDL_HAPTIC_SPRING | |
178 * | |
179 * \brief Condition haptic effect that simulates a spring. Effect is based on the | |
180 * axes position. | |
181 * | |
182 * \sa SDL_HapticCondition | |
183 */ | |
59 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ | 184 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ |
185 /** | |
186 * \def SDL_HAPTIC_DAMPER | |
187 * | |
188 * \brief Condition haptic effect that simulates dampening. Effect is based on the | |
189 * axes velocity. | |
190 * | |
191 * \sa SDL_HapticCondition | |
192 */ | |
60 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ | 193 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ |
194 /** | |
195 * \def SDL_HAPTIC_INERTIA | |
196 * | |
197 * \brief Condition haptic effect that simulates inertia. Effect is based on the axes | |
198 * acceleration. | |
199 * | |
200 * \sa SDL_HapticCondition | |
201 */ | |
61 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ | 202 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ |
203 /** | |
204 * \def SDL_HAPTIC_FRICTION | |
205 * | |
206 * \brief Condition haptic effect that simulates friction. Effect is based on the axes | |
207 * movement. | |
208 * | |
209 * \sa SDL_HapticCondition | |
210 */ | |
62 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ | 211 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ |
212 /** | |
213 * \def SDL_HAPTIC_CUSTOM | |
214 * | |
215 * \brief User defined custom haptic effect. TODO. | |
216 */ | |
63 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ | 217 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ |
64 /* These last two are features the device has, not effects */ | 218 /* These last two are features the device has, not effects */ |
219 /** | |
220 * \def SDL_HAPTIC_GAIN | |
221 * | |
222 * \brief Device supports setting the global gain. | |
223 * | |
224 * \sa SDL_HapticSetGain | |
225 */ | |
65 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ | 226 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ |
227 /** | |
228 * \def SDL_HAPTIC_AUTOCENTER | |
229 * | |
230 * \brief Device supports setting autocenter. | |
231 * | |
232 * \sa SDL_HapticSetAutocenter | |
233 */ | |
66 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ | 234 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ |
235 /** | |
236 * \def SDL_HAPTIC_STATUS | |
237 * | |
238 * \brief Device can be queried for effect status. | |
239 * | |
240 * \sa SDL_HapticGetEffectStatus | |
241 */ | |
67 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ | 242 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ |
68 | 243 |
69 | 244 |
70 /* | 245 /** |
246 * \struct SDL_HapticConstant | |
247 * | |
248 * \brief A structure containing a template for a Constant effect. | |
249 * | |
250 * The struct is exclusive to the SDL_HAPTIC_CONSTANT effect. | |
251 * | |
252 * \sa SDL_HAPTIC_CONSTANT | |
253 * \sa SDL_HapticEffect | |
254 */ | |
255 typedef struct SDL_HapticConstant { | |
256 /* Header */ | |
257 Uint16 type; /**< SDL_HAPTIC_CONSTANT */ | |
258 Uint16 direction; | |
259 | |
260 /* Replay */ | |
261 Uint16 length; /**< Duration of the effect. */ | |
262 Uint16 delay; /**< Delay before starting the effect. */ | |
263 | |
264 /* Trigger */ | |
265 Uint16 button; /**< Button that triggers the effect. */ | |
266 Uint16 interval; /**< How soon it can be triggered again after button. */ | |
267 | |
268 /* Constant */ | |
269 Sint16 level; /**< Strength of the constant effect. */ | |
270 | |
271 /* Envelope */ | |
272 Uint16 attack_length; /**< Duration of the attack. */ | |
273 Uint16 attack_level; /**< Level at the start of the attack. */ | |
274 Uint16 fade_length; /**< Duration of the fade. */ | |
275 Uint16 fade_level; /**< Level at the end of the fade. */ | |
276 } SDL_HapticConstant; | |
277 /** | |
278 * \struct SDL_HapticPeriodic | |
279 * | |
280 * \brief A structure containing a template for a Periodic effect. | |
281 * | |
282 * The struct handles the following effects: | |
283 * - SDL_HAPTIC_SINE | |
284 * - SDL_HAPTIC_SQUARE | |
285 * - SDL_HAPTIC_TRIANGLE | |
286 * - SDL_HAPTIC_SAWTOOTHUP | |
287 * - SDL_HAPTIC_SAWTOOTHDOWN | |
288 * | |
289 * \sa SDL_HAPTIC_SINE | |
290 * \sa SDL_HAPTIC_SQUARE | |
291 * \sa SDL_HAPTIC_TRIANGLE | |
292 * \sa SDL_HAPTIC_SAWTOOTHUP | |
293 * \sa SDL_HAPTIC_SAWTOOTHDOWN | |
294 * \sa SDL_HapticEffect | |
295 */ | |
296 typedef struct SDL_HapticPeriodic { | |
297 /* Header */ | |
298 Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */ | |
299 Uint16 direction; | |
300 | |
301 /* Replay */ | |
302 Uint16 length; /**< Duration of the effect. */ | |
303 Uint16 delay; /**< Delay before starting the effect. */ | |
304 | |
305 /* Trigger */ | |
306 Uint16 button; /**< Button that triggers the effect. */ | |
307 Uint16 interval; /**< How soon it can be triggered again after button. */ | |
308 | |
309 /* Periodic */ | |
310 Uint16 period; /**< Period of the wave. */ | |
311 Sint16 magnitude; /**< Peak value. */ | |
312 Sint16 offset; /**< Mean value of the wave. */ | |
313 Uint16 phase; /**< Horizontal shift. */ | |
314 | |
315 /* Envelope */ | |
316 Uint16 attack_length; /**< Duration of the attack. */ | |
317 Uint16 attack_level; /**< Level at the start of the attack. */ | |
318 Uint16 fade_length; /**< Duration of the fade. */ | |
319 Uint16 fade_level; /**< Level at the end of the fade. */ | |
320 } SDL_HapticPeriodic; | |
321 /** | |
322 * \struct SDL_HapticCondition | |
323 * | |
324 * \brief A structure containing a template for a Condition effect. | |
325 * | |
326 * The struct handles the following effects: | |
327 * - SDL_HAPTIC_SPRING | |
328 * - SDL_HAPTIC_DAMPER | |
329 * - SDL_HAPTIC_INERTIA | |
330 * - SDL_HAPTIC_FRICTION | |
331 * | |
332 * \sa SDL_HAPTIC_SPRING | |
333 * \sa SDL_HAPTIC_DAMPER | |
334 * \sa SDL_HAPTIC_INERTIA | |
335 * \sa SDL_HAPTIC_FRICTION | |
336 * \sa SDL_HapticEffect | |
337 */ | |
338 typedef struct SDL_HapticCondition { | |
339 /* Header */ | |
340 Uint16 type; /**< SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */ | |
341 Uint16 direction; | |
342 | |
343 /* Replay */ | |
344 Uint16 length; /**< Duration of the effect. */ | |
345 Uint16 delay; /**< Delay before starting the effect. */ | |
346 | |
347 /* Trigger */ | |
348 Uint16 button; /**< Button that triggers the effect. */ | |
349 Uint16 interval; /**< How soon it can be triggered again after button. */ | |
350 | |
351 /* Condition */ | |
352 Uint16 right_sat; /**< Level when joystick is to the right. */ | |
353 Uint16 left_sat; /**< Level when joystick is to the left. */ | |
354 Sint16 right_coeff; /**< How fast to increase the force towards the right. */ | |
355 Sint16 left_coeff; /**< How fast to increase the force towards the left. */ | |
356 Uint16 deadband; /**< Size of the dead zone. */ | |
357 Sint16 center; /**< Position of the dead zone. */ | |
358 } SDL_HapticCondition; | |
359 /** | |
360 * \struct SDL_HapticRamp | |
361 * | |
362 * \brief A structure containing a template for a Ramp effect. | |
363 * | |
364 * This struct is exclusively for the SDL_HAPTIC_RAMP effect. | |
365 * | |
366 * \sa SDL_HAPTIC_RAMP | |
367 * \sa SDL_HapticEffect | |
368 */ | |
369 typedef struct SDL_HapticRamp { | |
370 /* Header */ | |
371 Uint16 type; /**< SDL_HAPTIC_RAMP */ | |
372 Uint16 direction; | |
373 | |
374 /* Replay */ | |
375 Uint16 length; /**< Duration of the effect. */ | |
376 Uint16 delay; /**< Delay before starting the effect. */ | |
377 | |
378 /* Trigger */ | |
379 Uint16 button; /**< Button that triggers the effect. */ | |
380 Uint16 interval; /**< How soon it can be triggered again after button. */ | |
381 | |
382 /* Ramp */ | |
383 Sint16 start; /**< Beginning strength level. */ | |
384 Sint16 end; /**< Ending strength level. */ | |
385 | |
386 /* Envelope */ | |
387 Uint16 attack_length; /**< Duration of the attack. */ | |
388 Uint16 attack_level; /**< Level at the start of the attack. */ | |
389 Uint16 fade_length; /**< Duration of the fade. */ | |
390 Uint16 fade_level; /**< Level at the end of the fade. */ | |
391 } SDL_HapticRamp; | |
392 /* | |
393 * \union SDL_HapticEffect | |
394 * | |
395 * \brief The generic template for any haptic effect. | |
396 * | |
71 * All values max at 32767 (0x7fff). Signed values also can be negative. | 397 * All values max at 32767 (0x7fff). Signed values also can be negative. |
72 * Time values unless specified otherwise are in milliseconds. | 398 * Time values unless specified otherwise are in milliseconds. |
73 * | 399 * |
74 * Common parts: | 400 * Common parts: |
75 * | 401 * |
84 * Envelope: | 410 * Envelope: |
85 * Uint16 attack_length; Duration of the attack. | 411 * Uint16 attack_length; Duration of the attack. |
86 * Uint16 attack_level; Level at the start of the attack. | 412 * Uint16 attack_level; Level at the start of the attack. |
87 * Uint16 fade_length; Duration of the fade out. | 413 * Uint16 fade_length; Duration of the fade out. |
88 * Uint16 fade_level; Level at the end of the fade. | 414 * Uint16 fade_level; Level at the end of the fade. |
89 */ | 415 * |
90 typedef struct SDL_HapticConstant { | 416 * \sa SDL_HapticConstant |
91 /* Header */ | 417 * \sa SDL_HapticPeriodic |
92 Uint16 type; /* SDL_HAPTIC_CONSTANT */ | 418 * \sa SDL_HapticCondition |
93 Uint16 direction; | 419 * \sa SDL_HaptiRamp |
94 | 420 */ |
95 /* Replay */ | |
96 Uint16 length; | |
97 Uint16 delay; | |
98 | |
99 /* Trigger */ | |
100 Uint16 button; | |
101 Uint16 interval; | |
102 | |
103 /* Constant */ | |
104 Sint16 level; /* Strength of the constant effect. */ | |
105 | |
106 /* Envelope */ | |
107 Uint16 attack_length; | |
108 Uint16 attack_level; | |
109 Uint16 fade_length; | |
110 Uint16 fade_level; | |
111 } SDL_HapticConstant; | |
112 typedef struct SDL_HapticPeriodic { | |
113 /* Header */ | |
114 Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */ | |
115 Uint16 direction; | |
116 | |
117 /* Replay */ | |
118 Uint16 length; | |
119 Uint16 delay; | |
120 | |
121 /* Trigger */ | |
122 Uint16 button; | |
123 Uint16 interval; | |
124 | |
125 /* Periodic */ | |
126 Uint16 period; /* Period of the wave */ | |
127 Sint16 magnitude; /* Peak value */ | |
128 Sint16 offset; /* Mean value of the wave */ | |
129 Uint16 phase; /* Horizontal shift */ | |
130 | |
131 /* Envelope */ | |
132 Uint16 attack_length; | |
133 Uint16 attack_level; | |
134 Uint16 fade_length; | |
135 Uint16 fade_level; | |
136 } SDL_HapticPeriodic; | |
137 typedef struct SDL_HapticCondition { | |
138 /* Header */ | |
139 Uint16 type; /* SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */ | |
140 Uint16 direction; | |
141 | |
142 /* Replay */ | |
143 Uint16 length; | |
144 Uint16 delay; | |
145 | |
146 /* Trigger */ | |
147 Uint16 button; | |
148 Uint16 interval; | |
149 | |
150 /* Condition */ | |
151 Uint16 right_sat; /* Level when joystick is to the right. */ | |
152 Uint16 left_sat; /* Level when joystick is to the left */ | |
153 Sint16 right_coeff; /* How fast to increase the force towards the right */ | |
154 Sint16 left_coeff; /* How fast to increase the force towards the left */ | |
155 Uint16 deadband; /* Size of the dead zone */ | |
156 Sint16 center; /* Position of the dead zone */ | |
157 } SDL_HapticCondition; | |
158 typedef struct SDL_HapticRamp { | |
159 /* Header */ | |
160 Uint16 type; /* SDL_HAPTIC_RAMP */ | |
161 Uint16 direction; | |
162 | |
163 /* Replay */ | |
164 Uint16 length; | |
165 Uint16 delay; | |
166 | |
167 /* Trigger */ | |
168 Uint16 button; | |
169 Uint16 interval; | |
170 | |
171 /* Ramp */ | |
172 Sint16 start; /* Beginning strength level. */ | |
173 Sint16 end; /* Ending strength level. */ | |
174 | |
175 /* Envelope */ | |
176 Uint16 attack_length; | |
177 Uint16 attack_level; | |
178 Uint16 fade_length; | |
179 Uint16 fade_level; | |
180 } SDL_HapticRamp; | |
181 | |
182 typedef union SDL_HapticEffect { | 421 typedef union SDL_HapticEffect { |
183 /* Common for all force feedback effects */ | 422 /* Common for all force feedback effects */ |
184 Uint16 type; /* Effect type */ | 423 Uint16 type; /**< Effect type */ |
185 SDL_HapticConstant constant; /* Constant effect */ | 424 SDL_HapticConstant constant; /**< Constant effect */ |
186 SDL_HapticPeriodic periodic; /* Periodic effect */ | 425 SDL_HapticPeriodic periodic; /**< Periodic effect */ |
187 SDL_HapticCondition condition; /* Condition effect */ | 426 SDL_HapticCondition condition; /**< Condition effect */ |
188 SDL_HapticRamp ramp; /* Ramp effect */ | 427 SDL_HapticRamp ramp; /**< Ramp effect */ |
189 } SDL_HapticEffect; | 428 } SDL_HapticEffect; |
190 | 429 |
191 | 430 |
192 /* Function prototypes */ | 431 /* Function prototypes */ |
193 /* | 432 /* |
194 * Count the number of joysticks attached to the system | 433 * \fn int SDL_NumHaptics(void) |
434 * | |
435 * \brief Count the number of joysticks attached to the system. | |
436 * | |
437 * \return Number of haptic devices detected on the system. | |
195 */ | 438 */ |
196 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); | 439 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
197 | 440 |
198 /* | 441 /* |
199 * Get the implementation dependent name of a Haptic device. | 442 * \fn const char * SDL_HapticName(int device_index) |
443 * | |
444 * \brief Get the implementation dependent name of a Haptic device. | |
200 * This can be called before any joysticks are opened. | 445 * This can be called before any joysticks are opened. |
201 * If no name can be found, this function returns NULL. | 446 * If no name can be found, this function returns NULL. |
447 * | |
448 * \param device_index Index of the device to get it's name. | |
449 * \return Name of the device or NULL on error. | |
450 * | |
451 * \sa SDL_NumHaptics | |
202 */ | 452 */ |
203 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); | 453 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
204 | 454 |
205 /* | 455 /* |
206 * Opens a Haptic device for usage - the index passed as an | 456 * \fn SDL_Haptic * SDL_HapticOpen(int device_Index) |
457 * | |
458 * \brief Opens a Haptic device for usage - the index passed as an | |
207 * argument refers to the N'th Haptic device on this system. | 459 * argument refers to the N'th Haptic device on this system. |
208 * | 460 * |
209 * This function returns a Haptic device identifier, or Null | 461 * This function returns a Haptic device identifier, or Null |
210 * if an error occurred. | 462 * if an error occurred. |
463 * | |
464 * \param device_index Index of the device to open. | |
465 * \return Device identifier or NULL on error. | |
466 * | |
467 * \sa SDL_HapticOpenFromJoystick | |
468 * \sa SDL_HapticClose | |
211 */ | 469 */ |
212 extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index); | 470 extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index); |
213 | 471 |
214 /* | 472 /* |
215 * Checks to see if a joystick has haptic features. | 473 * \fn int SDL_JoystickIsHaptic(SDL_Joystick * joysticke) |
216 * | 474 * |
217 * Returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't | 475 * \brief Checks to see if a joystick has haptic features. |
218 * and -1 on error. | 476 * |
477 * \param joystick Joystick to test for haptic capabilities. | |
478 * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't | |
479 * or -1 if an error ocurred. | |
480 * | |
481 * \sa SDL_HapticOpenFromJoystick | |
219 */ | 482 */ |
220 extern DECLSPEC int SDL_JoystickIsHaptic(SDL_Joystick * joystick); | 483 extern DECLSPEC int SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
221 | 484 |
222 /* | 485 /* |
223 * Opens a Haptic device for usage from a Joystick device. | 486 * \fn SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) |
224 * | 487 * |
225 * Returns a valid pointer to a haptic device on success or NULL | 488 * \brief Opens a Haptic device for usage from a Joystick device. Still has |
226 * if an error occurred. | 489 * to be closed seperately to the joystick. |
490 * | |
491 * \param joystick Joystick to create a haptic device from. | |
492 * \return A valid haptic device identifier on success or NULL on error. | |
493 * | |
494 * \sa SDL_HapticOpen | |
495 * \sa SDL_HapticClose | |
227 */ | 496 */ |
228 extern DECLSPEC SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick); | 497 extern DECLSPEC SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick); |
229 | 498 |
230 /* | 499 /* |
231 * Closes a Haptic device previously opened with SDL_HapticOpen. | 500 * \fn void SDL_HapticClose(SDL_Haptic * haptic) |
501 * | |
502 * \brief Closes a Haptic device previously opened with SDL_HapticOpen. | |
503 * | |
504 * \param haptic Haptic device to close. | |
232 */ | 505 */ |
233 extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic); | 506 extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic); |
234 | 507 |
235 /* | 508 /* |
236 * Returns the number of effects a haptic device can store. | 509 * \fn int SDL_HapticNumEffects(SDL_Haptic * haptic) |
510 * | |
511 * \brief Returns the number of effects a haptic device can store. | |
512 * | |
513 * \param haptic The haptic device to query effect max. | |
514 * \return The number of effects the haptic device can store or | |
515 * -1 on error. | |
516 * | |
517 * \sa SDL_HapticQuery | |
237 */ | 518 */ |
238 extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic); | 519 extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic); |
239 | 520 |
240 /* | 521 /* |
241 * Returns the supported effects. Individual effects can be queried by | 522 * \fn unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic) |
242 * bitwise operators. | 523 * |
243 * | 524 * \brief Gets the haptic devices supported features in bitwise matter. |
244 * Example: (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) | 525 * |
245 */ | 526 * Example: |
246 extern DECLSPEC unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic); | 527 * \code |
247 | 528 * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { |
248 /* | 529 * printf("We have constant haptic effect!"); |
249 * Checks to see if effect is supported by haptic. | 530 * } |
250 * | 531 * \endcode |
251 * Returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't and -1 | 532 * |
252 * on error. | 533 * |
534 * \param haptic The haptic device to query. | |
535 * \return Haptic features in bitwise manner (OR'd). | |
536 * | |
537 * \sa SDL_HapticNumEffects | |
538 * \sa SDL_HapticEffectSupported | |
539 */ | |
540 extern DECLSPEC unsigned int SDL_HapticQuery(SDL_Haptic * haptic); | |
541 | |
542 /* | |
543 * \fn int SDL_HapticEffectSupported | |
544 * | |
545 * \brief Checks to see if effect is supported by haptic. | |
546 * | |
547 * \param haptic Haptic device to check on. | |
548 * \param effect Effect to check to see if it is supported. | |
549 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or | |
550 * -1 on error. | |
551 * | |
552 * \sa SDL_HapticQuery | |
553 * \sa SDL_HapticNewEffect | |
253 */ | 554 */ |
254 extern DECLSPEC int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect); | 555 extern DECLSPEC int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
255 | 556 |
256 /* | 557 /* |
257 * Creates a new haptic effect on the device. | 558 * \fn int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
258 * | 559 * |
259 * Returns the id of the effect on success, -1 on failure. | 560 * \brief Creates a new haptic effect on the device. |
561 * | |
562 * \param haptic Haptic device to create the effect on. | |
563 * \param effect Properties of the effect to create. | |
564 * \return The id of the effect on success or -1 on error. | |
565 * | |
566 * \sa SDL_HapticUpdateEffect | |
567 * \sa SDL_HapticRunEffect | |
568 * \sa SDL_HapticDestroyEffect | |
260 */ | 569 */ |
261 extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); | 570 extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
262 | 571 |
263 /* | 572 /* |
264 * Uploads an effect. Can be used dynamically, although behaviour when | 573 * \fn int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data) |
574 * | |
575 * \brief Updates an effect. Can be used dynamically, although behaviour when | |
265 * dynamically changing direction may be strange. Specifically the effect | 576 * dynamically changing direction may be strange. Specifically the effect |
266 * may reupload itself and start playing from the start. You cannot change | 577 * may reupload itself and start playing from the start. You cannot change |
267 * the type either when running UpdateEffect. | 578 * the type either when running UpdateEffect. |
268 * | 579 * |
269 * Returns the id of the effect on success, -1 on failure. | 580 * \param haptic Haptic device that has the effect. |
581 * \param effect Effect to update. | |
582 * \param data New effect properties to use. | |
583 * \return The id of the effect on success or -1 on error. | |
584 * | |
585 * \sa SDL_HapticNewEffect | |
586 * \sa SDL_HapticRunEffect | |
587 * \sa SDL_HapticDestroyEffect | |
270 */ | 588 */ |
271 extern DECLSPEC int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data); | 589 extern DECLSPEC int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data); |
272 | 590 |
273 /* | 591 /* |
274 * Runs the haptic effect on it's assosciated haptic device. | 592 * \fn int SDL_HapticRunEffects(SDL_Haptic * haptic, int effect) |
275 * | 593 * |
276 * Returns 0 on success or -1 on failure. | 594 * \brief Runs the haptic effect on it's assosciated haptic device. |
595 * | |
596 * \param haptic Haptic device to run the effect on. | |
597 * \param effect Identifier of the haptic effect to run. | |
598 * \return 0 on success or -1 on error. | |
599 * | |
600 * \sa SDL_HapticStopEffect | |
601 * \sa SDL_HapticDestroyEffect | |
602 * \sa SDL_HapticGetEffectStatus | |
277 */ | 603 */ |
278 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); | 604 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); |
279 | 605 |
280 /* | 606 /* |
281 * Stops the haptic effect on it's assosciated haptic device. | 607 * \fn int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) |
282 * | 608 * |
283 * Returns 0 on success or -1 on failure. | 609 * \brief Stops the haptic effect on it's assosciated haptic device. |
610 * | |
611 * \param haptic Haptic device to stop the effect on. | |
612 * \praam effect Identifier of the effect to stop. | |
613 * \return 0 on success or -1 on error. | |
614 * | |
615 * \sa SDL_HapticRunEffect | |
616 * \sa SDL_HapticDestroyEffect | |
284 */ | 617 */ |
285 extern DECLSPEC int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect); | 618 extern DECLSPEC int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect); |
286 | 619 |
287 /* | 620 /* |
288 * Destroys a haptic effect on the device. This will stop the effect if it's | 621 * \fn void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) |
289 * running. | 622 * |
623 * \brief Destroys a haptic effect on the device. This will stop the effect | |
624 * if it's running. Effects are automatically destroyed when the device is | |
625 * closed. | |
626 * | |
627 * \param haptic Device to destroy the effect on. | |
628 * \param effect Identifier of the effect to destroy. | |
629 * | |
630 * \sa SDL_HapticNewEffect | |
290 */ | 631 */ |
291 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); | 632 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); |
292 | 633 |
293 /* | 634 /* |
294 * Gets the status of the current effect on the haptic device. | 635 * \fn int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect) |
295 * | 636 * |
296 * Returns 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing | 637 * \brief Gets the status of the current effect on the haptic device. |
297 * or -1 on failure. | 638 * |
639 * Device must support the SDL_HAPTIC_STATUS feature. | |
640 * | |
641 * \param haptic Haptic device to query the effect status on. | |
642 * \param effect Identifier of the effect to query it's status. | |
643 * \return 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing | |
644 * or -1 on error. | |
645 * | |
646 * \sa SDL_HapticRunEffect | |
647 * \sa SDL_HapticStopEffect | |
298 */ | 648 */ |
299 extern DECLSPEC int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect); | 649 extern DECLSPEC int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect); |
300 | 650 |
301 /* | 651 /* |
302 * Sets the global gain of the device. Gain should be between 0 and 100. | 652 * \fn int SDL_HapticSetGain(SDL_Haptic * haptic, int gain) |
303 * | 653 * |
304 * Returns 0 on success or -1 on failure. | 654 * \brief Sets the global gain of the device. Gain should be between 0 and 100. |
655 * | |
656 * Device must support the SDL_HAPTIC_GAIN feature. | |
657 * | |
658 * \param haptic Haptic device to set the gain on. | |
659 * \param gain Value to set the gain to, should be between 0 and 100. | |
660 * \return 0 on success or -1 on error. | |
661 * | |
662 * \sa SDL_HapticQuery | |
305 */ | 663 */ |
306 extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain); | 664 extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
307 | 665 |
308 /* | 666 /* |
309 * Sets the global autocenter of the device. Autocenter should be between | 667 * \fn int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) |
668 * | |
669 * \brief Sets the global autocenter of the device. Autocenter should be between | |
310 * 0 and 100. Setting it to 0 will disable autocentering. | 670 * 0 and 100. Setting it to 0 will disable autocentering. |
311 * | 671 * |
312 * Returns 0 on success or -1 on failure. | 672 * Device must support the SDL_HAPTIC_AUTOCENTER feature. |
673 * | |
674 * \param haptic Haptic device to set autocentering on. | |
675 * \param autocenter Value to set autocenter to, 0 disables autocentering. | |
676 * \return 0 on success or -1 on error. | |
677 * | |
678 * \sa SDL_HapticQuery | |
313 */ | 679 */ |
314 extern DECLSPEC int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); | 680 extern DECLSPEC int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); |
315 | 681 |
316 | 682 |
317 /* Ends C function definitions when using C++ */ | 683 /* Ends C function definitions when using C++ */ |