Mercurial > sdl-ios-xcode
comparison src/video/ps3/SDL_ps3modes_c.h @ 3457:06e948183b59
Found a way to implement mask semantics in OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 05:33:41 +0000 |
parents | 94fb40a4a9a7 |
children | 4b594623401b |
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3456:6b182cbe38ac | 3457:06e948183b59 |
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