comparison Xcode-iPhoneOS/Template/SDL iOS Application/main.c @ 5078:067973aec4d8

iOS Xcode project template fixes/changes. - Embedded headers - Embedded Universal Device/Simulator libSDL.a - Changed search paths. - Removed cruft from copy resources.
author Eric Wing <ewing . public |-at-| gmail . com>
date Mon, 31 Jan 2011 07:36:12 -0800
parents 37b582b8bb07
children
comparison
equal deleted inserted replaced
5077:37b582b8bb07 5078:067973aec4d8
30 30
31 /* Come up with a random color */ 31 /* Come up with a random color */
32 r = randomInt(50, 255); 32 r = randomInt(50, 255);
33 g = randomInt(50, 255); 33 g = randomInt(50, 255);
34 b = randomInt(50, 255); 34 b = randomInt(50, 255);
35 SDL_SetRenderDrawColor(r, g, b, 255);
35 36
36 /* Fill the rectangle in the color */ 37 /* Fill the rectangle in the color */
37 SDL_RenderFill(r, g, b, 255, &rect); 38 SDL_RenderFillRect(&rect);
38 39
39 /* update screen */ 40 /* update screen */
40 SDL_RenderPresent(); 41 SDL_RenderPresent();
41 42
42 } 43 }
67 if (SDL_CreateRenderer(windowID, -1, 0) != 0) { 68 if (SDL_CreateRenderer(windowID, -1, 0) != 0) {
68 printf("Could not create renderer\n"); 69 printf("Could not create renderer\n");
69 } 70 }
70 71
71 /* Fill screen with black */ 72 /* Fill screen with black */
72 SDL_RenderFill(0, 0, 0, 0, NULL); 73 SDL_RenderClear();
73 74
74 /* Enter render loop, waiting for user to quit */ 75 /* Enter render loop, waiting for user to quit */
75 done = 0; 76 done = 0;
76 while (!done) { 77 while (!done) {
77 while (SDL_PollEvent(&event)) { 78 while (SDL_PollEvent(&event)) {