Mercurial > sdl-ios-xcode
comparison Xcode-iPhoneOS/Template/SDL iOS Application/main.c @ 5078:067973aec4d8
iOS Xcode project template fixes/changes.
- Embedded headers
- Embedded Universal Device/Simulator libSDL.a
- Changed search paths.
- Removed cruft from copy resources.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Mon, 31 Jan 2011 07:36:12 -0800 |
parents | 37b582b8bb07 |
children |
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5077:37b582b8bb07 | 5078:067973aec4d8 |
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30 | 30 |
31 /* Come up with a random color */ | 31 /* Come up with a random color */ |
32 r = randomInt(50, 255); | 32 r = randomInt(50, 255); |
33 g = randomInt(50, 255); | 33 g = randomInt(50, 255); |
34 b = randomInt(50, 255); | 34 b = randomInt(50, 255); |
35 SDL_SetRenderDrawColor(r, g, b, 255); | |
35 | 36 |
36 /* Fill the rectangle in the color */ | 37 /* Fill the rectangle in the color */ |
37 SDL_RenderFill(r, g, b, 255, &rect); | 38 SDL_RenderFillRect(&rect); |
38 | 39 |
39 /* update screen */ | 40 /* update screen */ |
40 SDL_RenderPresent(); | 41 SDL_RenderPresent(); |
41 | 42 |
42 } | 43 } |
67 if (SDL_CreateRenderer(windowID, -1, 0) != 0) { | 68 if (SDL_CreateRenderer(windowID, -1, 0) != 0) { |
68 printf("Could not create renderer\n"); | 69 printf("Could not create renderer\n"); |
69 } | 70 } |
70 | 71 |
71 /* Fill screen with black */ | 72 /* Fill screen with black */ |
72 SDL_RenderFill(0, 0, 0, 0, NULL); | 73 SDL_RenderClear(); |
73 | 74 |
74 /* Enter render loop, waiting for user to quit */ | 75 /* Enter render loop, waiting for user to quit */ |
75 done = 0; | 76 done = 0; |
76 while (!done) { | 77 while (!done) { |
77 while (SDL_PollEvent(&event)) { | 78 while (SDL_PollEvent(&event)) { |