comparison include/SDL_version.h @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents 20d3a599f601
children cca9aeb2934f
comparison
equal deleted inserted replaced
910:4ab6d1fd028f 911:04a403e4ccf5
42 */ 42 */
43 #define SDL_MAJOR_VERSION 1 43 #define SDL_MAJOR_VERSION 1
44 #define SDL_MINOR_VERSION 2 44 #define SDL_MINOR_VERSION 2
45 #define SDL_PATCHLEVEL 8 45 #define SDL_PATCHLEVEL 8
46 46
47 typedef struct { 47 typedef struct SDL_version {
48 Uint8 major; 48 Uint8 major;
49 Uint8 minor; 49 Uint8 minor;
50 Uint8 patch; 50 Uint8 patch;
51 } SDL_version; 51 } SDL_version;
52 52