Mercurial > sdl-ios-xcode
comparison include/SDL_version.h @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | 20d3a599f601 |
children | cca9aeb2934f |
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910:4ab6d1fd028f | 911:04a403e4ccf5 |
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42 */ | 42 */ |
43 #define SDL_MAJOR_VERSION 1 | 43 #define SDL_MAJOR_VERSION 1 |
44 #define SDL_MINOR_VERSION 2 | 44 #define SDL_MINOR_VERSION 2 |
45 #define SDL_PATCHLEVEL 8 | 45 #define SDL_PATCHLEVEL 8 |
46 | 46 |
47 typedef struct { | 47 typedef struct SDL_version { |
48 Uint8 major; | 48 Uint8 major; |
49 Uint8 minor; | 49 Uint8 minor; |
50 Uint8 patch; | 50 Uint8 patch; |
51 } SDL_version; | 51 } SDL_version; |
52 | 52 |