Mercurial > sdl-ios-xcode
comparison include/SDL_mouse.h @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | b8d311d90021 |
children | f09d5edfc7a3 |
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910:4ab6d1fd028f | 911:04a403e4ccf5 |
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38 #ifdef __cplusplus | 38 #ifdef __cplusplus |
39 extern "C" { | 39 extern "C" { |
40 #endif | 40 #endif |
41 | 41 |
42 typedef struct WMcursor WMcursor; /* Implementation dependent */ | 42 typedef struct WMcursor WMcursor; /* Implementation dependent */ |
43 typedef struct { | 43 typedef struct SDL_Cursor { |
44 SDL_Rect area; /* The area of the mouse cursor */ | 44 SDL_Rect area; /* The area of the mouse cursor */ |
45 Sint16 hot_x, hot_y; /* The "tip" of the cursor */ | 45 Sint16 hot_x, hot_y; /* The "tip" of the cursor */ |
46 Uint8 *data; /* B/W cursor data */ | 46 Uint8 *data; /* B/W cursor data */ |
47 Uint8 *mask; /* B/W cursor mask */ | 47 Uint8 *mask; /* B/W cursor mask */ |
48 Uint8 *save[2]; /* Place to save cursor area */ | 48 Uint8 *save[2]; /* Place to save cursor area */ |