comparison include/SDL_mouse.h @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents b8d311d90021
children f09d5edfc7a3
comparison
equal deleted inserted replaced
910:4ab6d1fd028f 911:04a403e4ccf5
38 #ifdef __cplusplus 38 #ifdef __cplusplus
39 extern "C" { 39 extern "C" {
40 #endif 40 #endif
41 41
42 typedef struct WMcursor WMcursor; /* Implementation dependent */ 42 typedef struct WMcursor WMcursor; /* Implementation dependent */
43 typedef struct { 43 typedef struct SDL_Cursor {
44 SDL_Rect area; /* The area of the mouse cursor */ 44 SDL_Rect area; /* The area of the mouse cursor */
45 Sint16 hot_x, hot_y; /* The "tip" of the cursor */ 45 Sint16 hot_x, hot_y; /* The "tip" of the cursor */
46 Uint8 *data; /* B/W cursor data */ 46 Uint8 *data; /* B/W cursor data */
47 Uint8 *mask; /* B/W cursor mask */ 47 Uint8 *mask; /* B/W cursor mask */
48 Uint8 *save[2]; /* Place to save cursor area */ 48 Uint8 *save[2]; /* Place to save cursor area */