Mercurial > sdl-ios-xcode
comparison include/SDL_keyboard.h @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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910:4ab6d1fd028f | 911:04a403e4ccf5 |
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53 ch = keysym.unicode & 0x7F; | 53 ch = keysym.unicode & 0x7F; |
54 } else { | 54 } else { |
55 An international character.. | 55 An international character.. |
56 } | 56 } |
57 */ | 57 */ |
58 typedef struct { | 58 typedef struct SDL_keysym { |
59 Uint8 scancode; /* hardware specific scancode */ | 59 Uint8 scancode; /* hardware specific scancode */ |
60 SDLKey sym; /* SDL virtual keysym */ | 60 SDLKey sym; /* SDL virtual keysym */ |
61 SDLMod mod; /* current key modifiers */ | 61 SDLMod mod; /* current key modifiers */ |
62 Uint16 unicode; /* translated character */ | 62 Uint16 unicode; /* translated character */ |
63 } SDL_keysym; | 63 } SDL_keysym; |