Mercurial > sdl-ios-xcode
comparison include/SDL_cdrom.h @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | b8d311d90021 |
children | f09d5edfc7a3 |
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910:4ab6d1fd028f | 911:04a403e4ccf5 |
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60 } CDstatus; | 60 } CDstatus; |
61 | 61 |
62 /* Given a status, returns true if there's a disk in the drive */ | 62 /* Given a status, returns true if there's a disk in the drive */ |
63 #define CD_INDRIVE(status) ((int)status > 0) | 63 #define CD_INDRIVE(status) ((int)status > 0) |
64 | 64 |
65 typedef struct { | 65 typedef struct SDL_CDtrack { |
66 Uint8 id; /* Track number */ | 66 Uint8 id; /* Track number */ |
67 Uint8 type; /* Data or audio track */ | 67 Uint8 type; /* Data or audio track */ |
68 Uint16 unused; | 68 Uint16 unused; |
69 Uint32 length; /* Length, in frames, of this track */ | 69 Uint32 length; /* Length, in frames, of this track */ |
70 Uint32 offset; /* Offset, in frames, from start of disk */ | 70 Uint32 offset; /* Offset, in frames, from start of disk */ |