comparison include/SDL_surface.h @ 2832:0379769e8caa

The matrices have already been set, so you don't have to re-set them. You always need to reset the viewport when activating the renderer in case the context had been set to a different window previously.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 05 Dec 2008 06:22:19 +0000
parents 7e5ff6cd05bf
children 99210400e8b9
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2831:7173fc5c7ef6 2832:0379769e8caa