Mercurial > sdl-ios-xcode
comparison test/testsprite2.c @ 3536:0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 09 Dec 2009 15:56:56 +0000 |
parents | 0d7b20a4a629 |
children | 5543db4239e6 |
comparison
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3535:b403f790df65 | 3536:0267b8b1595c |
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139 SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); | 139 SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); |
140 } | 140 } |
141 | 141 |
142 /* Draw a gray background */ | 142 /* Draw a gray background */ |
143 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); | 143 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
144 SDL_RenderFill(NULL); | 144 SDL_RenderRect(NULL); |
145 | 145 |
146 /* Test points */ | 146 /* Test points */ |
147 SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF); | 147 SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF); |
148 SDL_RenderPoint(0, 0); | 148 SDL_RenderPoint(0, 0); |
149 SDL_RenderPoint(window_w-1, 0); | 149 SDL_RenderPoint(window_w-1, 0); |
161 SDL_SetRenderDrawColor(0xFF, 0xFF, 0xFF, 0xFF); | 161 SDL_SetRenderDrawColor(0xFF, 0xFF, 0xFF, 0xFF); |
162 temp.x = 1; | 162 temp.x = 1; |
163 temp.y = 1; | 163 temp.y = 1; |
164 temp.w = sprite_w; | 164 temp.w = sprite_w; |
165 temp.h = sprite_h; | 165 temp.h = sprite_h; |
166 SDL_RenderFill(&temp); | 166 SDL_RenderRect(&temp); |
167 SDL_RenderCopy(sprite, NULL, &temp); | 167 SDL_RenderCopy(sprite, NULL, &temp); |
168 temp.x = window_w-sprite_w-1; | 168 temp.x = window_w-sprite_w-1; |
169 temp.y = 1; | 169 temp.y = 1; |
170 temp.w = sprite_w; | 170 temp.w = sprite_w; |
171 temp.h = sprite_h; | 171 temp.h = sprite_h; |
172 SDL_RenderFill(&temp); | 172 SDL_RenderRect(&temp); |
173 SDL_RenderCopy(sprite, NULL, &temp); | 173 SDL_RenderCopy(sprite, NULL, &temp); |
174 temp.x = 1; | 174 temp.x = 1; |
175 temp.y = window_h-sprite_h-1; | 175 temp.y = window_h-sprite_h-1; |
176 temp.w = sprite_w; | 176 temp.w = sprite_w; |
177 temp.h = sprite_h; | 177 temp.h = sprite_h; |
178 SDL_RenderFill(&temp); | 178 SDL_RenderRect(&temp); |
179 SDL_RenderCopy(sprite, NULL, &temp); | 179 SDL_RenderCopy(sprite, NULL, &temp); |
180 temp.x = window_w-sprite_w-1; | 180 temp.x = window_w-sprite_w-1; |
181 temp.y = window_h-sprite_h-1; | 181 temp.y = window_h-sprite_h-1; |
182 temp.w = sprite_w; | 182 temp.w = sprite_w; |
183 temp.h = sprite_h; | 183 temp.h = sprite_h; |
184 SDL_RenderFill(&temp); | 184 SDL_RenderRect(&temp); |
185 SDL_RenderCopy(sprite, NULL, &temp); | 185 SDL_RenderCopy(sprite, NULL, &temp); |
186 | 186 |
187 /* Test diagonal lines */ | 187 /* Test diagonal lines */ |
188 SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF); | 188 SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF); |
189 SDL_RenderLine(sprite_w, sprite_h, | 189 SDL_RenderLine(sprite_w, sprite_h, |
302 quit(2); | 302 quit(2); |
303 } | 303 } |
304 for (i = 0; i < state->num_windows; ++i) { | 304 for (i = 0; i < state->num_windows; ++i) { |
305 SDL_SelectRenderer(state->windows[i]); | 305 SDL_SelectRenderer(state->windows[i]); |
306 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); | 306 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
307 SDL_RenderFill(NULL); | 307 SDL_RenderRect(NULL); |
308 } | 308 } |
309 if (LoadSprite("icon.bmp") < 0) { | 309 if (LoadSprite("icon.bmp") < 0) { |
310 quit(2); | 310 quit(2); |
311 } | 311 } |
312 | 312 |
348 case SDL_WINDOWEVENT: | 348 case SDL_WINDOWEVENT: |
349 switch (event.window.event) { | 349 switch (event.window.event) { |
350 case SDL_WINDOWEVENT_EXPOSED: | 350 case SDL_WINDOWEVENT_EXPOSED: |
351 SDL_SelectRenderer(event.window.windowID); | 351 SDL_SelectRenderer(event.window.windowID); |
352 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); | 352 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
353 SDL_RenderFill(NULL); | 353 SDL_RenderRect(NULL); |
354 break; | 354 break; |
355 } | 355 } |
356 break; | 356 break; |
357 default: | 357 default: |
358 break; | 358 break; |