comparison test/testnative.c @ 3536:0267b8b1595c

Added interfaces for batch drawing of points, lines and rects: SDL_DrawPoints() SDL_BlendPoints() SDL_BlendLines() SDL_DrawLines() SDL_FillRects() SDL_BlendRects() SDL_RenderPoints() SDL_RenderLines() SDL_RenderRects() Renamed SDL_RenderFill() to SDL_RenderRect()
author Sam Lantinga <slouken@libsdl.org>
date Wed, 09 Dec 2009 15:56:56 +0000
parents 4cf533f434d8
children f638ded38b8a
comparison
equal deleted inserted replaced
3535:b403f790df65 3536:0267b8b1595c
81 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); 81 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
82 82
83 /* Move the sprite, bounce at the wall, and draw */ 83 /* Move the sprite, bounce at the wall, and draw */
84 n = 0; 84 n = 0;
85 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); 85 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
86 SDL_RenderFill(NULL); 86 SDL_RenderRect(NULL);
87 for (i = 0; i < NUM_SPRITES; ++i) { 87 for (i = 0; i < NUM_SPRITES; ++i) {
88 position = &positions[i]; 88 position = &positions[i];
89 velocity = &velocities[i]; 89 velocity = &velocities[i];
90 position->x += velocity->x; 90 position->x += velocity->x;
91 if ((position->x < 0) || (position->x >= (window_w - sprite_w))) { 91 if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
156 } 156 }
157 157
158 /* Clear the window, load the sprite and go! */ 158 /* Clear the window, load the sprite and go! */
159 SDL_SelectRenderer(window); 159 SDL_SelectRenderer(window);
160 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); 160 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
161 SDL_RenderFill(NULL); 161 SDL_RenderRect(NULL);
162 162
163 sprite = LoadSprite(window, "icon.bmp"); 163 sprite = LoadSprite(window, "icon.bmp");
164 if (!sprite) { 164 if (!sprite) {
165 quit(6); 165 quit(6);
166 } 166 }
197 case SDL_WINDOWEVENT: 197 case SDL_WINDOWEVENT:
198 switch (event.window.event) { 198 switch (event.window.event) {
199 case SDL_WINDOWEVENT_EXPOSED: 199 case SDL_WINDOWEVENT_EXPOSED:
200 SDL_SelectRenderer(event.window.windowID); 200 SDL_SelectRenderer(event.window.windowID);
201 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); 201 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
202 SDL_RenderFill(NULL); 202 SDL_RenderRect(NULL);
203 break; 203 break;
204 } 204 }
205 break; 205 break;
206 case SDL_QUIT: 206 case SDL_QUIT:
207 done = 1; 207 done = 1;