Mercurial > sdl-ios-xcode
comparison include/SDL_surface.h @ 3536:0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 09 Dec 2009 15:56:56 +0000 |
parents | 147d6ef5be03 |
children | 6b69c5def097 |
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3535:b403f790df65 | 3536:0267b8b1595c |
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403 * | 403 * |
404 * \return 0 on success, or -1 on error. | 404 * \return 0 on success, or -1 on error. |
405 */ | 405 */ |
406 extern DECLSPEC int SDLCALL SDL_DrawPoint | 406 extern DECLSPEC int SDLCALL SDL_DrawPoint |
407 (SDL_Surface * dst, int x, int y, Uint32 color); | 407 (SDL_Surface * dst, int x, int y, Uint32 color); |
408 extern DECLSPEC int SDLCALL SDL_DrawPoints | |
409 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); | |
408 | 410 |
409 /** | 411 /** |
410 * Blends a point with an RGBA value. | 412 * Blends a point with an RGBA value. |
411 * | 413 * |
412 * The color should be a pixel of the format used by the surface, and | 414 * The color should be a pixel of the format used by the surface, and |
413 * can be generated by the SDL_MapRGB() function. | 415 * can be generated by the SDL_MapRGB() function. |
414 * | 416 * |
415 * \return 0 on success, or -1 on error. | 417 * \return 0 on success, or -1 on error. |
416 */ | 418 */ |
417 extern DECLSPEC int SDLCALL SDL_BlendPoint | 419 extern DECLSPEC int SDLCALL SDL_BlendPoint |
418 (SDL_Surface * dst, int x, int y, int blendMode, | 420 (SDL_Surface * dst, int x, int y, |
419 Uint8 r, Uint8 g, Uint8 b, Uint8 a); | 421 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
422 extern DECLSPEC int SDLCALL SDL_BlendPoints | |
423 (SDL_Surface * dst, const SDL_Point * points, int count, | |
424 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | |
420 | 425 |
421 /** | 426 /** |
422 * Draws a line with \c color. | 427 * Draws a line with \c color. |
423 * | 428 * |
424 * The color should be a pixel of the format used by the surface, and | 429 * The color should be a pixel of the format used by the surface, and |
426 * | 431 * |
427 * \return 0 on success, or -1 on error. | 432 * \return 0 on success, or -1 on error. |
428 */ | 433 */ |
429 extern DECLSPEC int SDLCALL SDL_DrawLine | 434 extern DECLSPEC int SDLCALL SDL_DrawLine |
430 (SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color); | 435 (SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color); |
436 extern DECLSPEC int SDLCALL SDL_DrawLines | |
437 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); | |
431 | 438 |
432 /** | 439 /** |
433 * Blends an RGBA value along a line. | 440 * Blends an RGBA value along a line. |
434 * | 441 * |
435 * \return 0 on success, or -1 on error. | 442 * \return 0 on success, or -1 on error. |
436 */ | 443 */ |
437 extern DECLSPEC int SDLCALL SDL_BlendLine | 444 extern DECLSPEC int SDLCALL SDL_BlendLine |
438 (SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, | 445 (SDL_Surface * dst, int x1, int y1, int x2, int y2, |
439 Uint8 r, Uint8 g, Uint8 b, Uint8 a); | 446 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
447 extern DECLSPEC int SDLCALL SDL_BlendLines | |
448 (SDL_Surface * dst, const SDL_Point * points, int count, | |
449 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | |
440 | 450 |
441 /** | 451 /** |
442 * Performs a fast fill of the given rectangle with \c color. | 452 * Performs a fast fill of the given rectangle with \c color. |
443 * | 453 * |
444 * The given rectangle is clipped to the destination surface clip area | 454 * If \c rect is NULL, the whole surface will be filled with \c color. |
445 * and the final fill rectangle is saved in the passed in pointer. | |
446 * | |
447 * If \c dstrect is NULL, the whole surface will be filled with \c color. | |
448 * | 455 * |
449 * The color should be a pixel of the format used by the surface, and | 456 * The color should be a pixel of the format used by the surface, and |
450 * can be generated by the SDL_MapRGB() function. | 457 * can be generated by the SDL_MapRGB() function. |
451 * | 458 * |
452 * \return 0 on success, or -1 on error. | 459 * \return 0 on success, or -1 on error. |
453 */ | 460 */ |
454 extern DECLSPEC int SDLCALL SDL_FillRect | 461 extern DECLSPEC int SDLCALL SDL_FillRect |
455 (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color); | 462 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
463 extern DECLSPEC int SDLCALL SDL_FillRects | |
464 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); | |
456 | 465 |
457 /** | 466 /** |
458 * Blends an RGBA value into the given rectangle. | 467 * Blends an RGBA value into the given rectangle. |
459 * | 468 * |
460 * The given rectangle is clipped to the destination surface clip area | 469 * If \c rect is NULL, the whole surface will be filled with \c color. |
461 * and the final fill rectangle is saved in the passed in pointer. | |
462 * | |
463 * If \c dstrect is NULL, the whole surface will be filled with \c color. | |
464 * | 470 * |
465 * \return This function returns 0 on success, or -1 on error. | 471 * \return This function returns 0 on success, or -1 on error. |
466 */ | 472 */ |
467 extern DECLSPEC int SDLCALL SDL_BlendRect | 473 extern DECLSPEC int SDLCALL SDL_BlendRect |
468 (SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g, | 474 (SDL_Surface * dst, const SDL_Rect * rect, |
469 Uint8 b, Uint8 a); | 475 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
476 extern DECLSPEC int SDLCALL SDL_BlendRects | |
477 (SDL_Surface * dst, const SDL_Rect ** rects, int count, | |
478 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | |
470 | 479 |
471 /** | 480 /** |
472 * Performs a fast blit from the source surface to the destination surface. | 481 * Performs a fast blit from the source surface to the destination surface. |
473 * | 482 * |
474 * This assumes that the source and destination rectangles are | 483 * This assumes that the source and destination rectangles are |