Mercurial > sdl-ios-xcode
annotate test/testoverlay2.c @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | 07559b6cb64f |
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rev | line source |
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1 /******************************************************************************** |
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2 * * |
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3 * Test of the overlay used for moved pictures, test more closed to real life. * |
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4 * Running trojan moose :) Coded by Mike Gorchak. * |
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5 * * |
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6 ********************************************************************************/ |
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7 |
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8 #include <stdlib.h> |
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9 #include <stdio.h> |
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10 #include <string.h> |
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11 |
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12 #include "SDL.h" |
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13 |
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14 #define MOOSEPIC_W 64 |
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15 #define MOOSEPIC_H 88 |
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16 |
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17 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H) |
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18 #define MOOSEFRAMES_COUNT 10 |
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19 |
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20 SDL_Color MooseColors[84] = { |
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21 {49, 49, 49} |
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22 , {66, 24, 0} |
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23 , {66, 33, 0} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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24 , {66, 66, 66} |
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25 , |
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26 {66, 115, 49} |
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27 , {74, 33, 0} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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28 , {74, 41, 16} |
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29 , {82, 33, 8} |
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30 , |
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31 {82, 41, 8} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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32 , {82, 49, 16} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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33 , {82, 82, 82} |
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34 , {90, 41, 8} |
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35 , |
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36 {90, 41, 16} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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37 , {90, 57, 24} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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38 , {99, 49, 16} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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39 , {99, 66, 24} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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40 , |
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41 {99, 66, 33} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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42 , {99, 74, 33} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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43 , {107, 57, 24} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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44 , {107, 82, 41} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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45 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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46 {115, 57, 33} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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47 , {115, 66, 33} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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48 , {115, 66, 41} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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49 , {115, 74, 0} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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50 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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51 {115, 90, 49} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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52 , {115, 115, 115} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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53 , {123, 82, 0} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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54 , {123, 99, 57} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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55 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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56 {132, 66, 41} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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57 , {132, 74, 41} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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58 , {132, 90, 8} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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59 , {132, 99, 33} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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60 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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61 {132, 99, 66} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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62 , {132, 107, 66} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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63 , {140, 74, 49} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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64 , {140, 99, 16} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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65 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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66 {140, 107, 74} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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67 , {140, 115, 74} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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68 , {148, 107, 24} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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69 , {148, 115, 82} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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70 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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71 {148, 123, 74} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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72 , {148, 123, 90} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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73 , {156, 115, 33} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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74 , {156, 115, 90} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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75 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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76 {156, 123, 82} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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77 , {156, 132, 82} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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78 , {156, 132, 99} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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79 , {156, 156, 156} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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80 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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81 {165, 123, 49} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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82 , {165, 123, 90} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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83 , {165, 132, 82} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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84 , {165, 132, 90} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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85 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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86 {165, 132, 99} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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87 , {165, 140, 90} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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88 , {173, 132, 57} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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89 , {173, 132, 99} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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90 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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91 {173, 140, 107} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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92 , {173, 140, 115} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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93 , {173, 148, 99} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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94 , {173, 173, 173} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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95 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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96 {181, 140, 74} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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97 , {181, 148, 115} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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98 , {181, 148, 123} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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99 , {181, 156, 107} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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100 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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101 {189, 148, 123} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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102 , {189, 156, 82} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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103 , {189, 156, 123} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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104 , {189, 156, 132} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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105 , |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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106 {189, 189, 189} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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107 , {198, 156, 123} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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108 , {198, 165, 132} |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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109 , {206, 165, 99} |
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110 , |
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111 {206, 165, 132} |
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112 , {206, 173, 140} |
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113 , {206, 206, 206} |
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114 , {214, 173, 115} |
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115 , |
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116 {214, 173, 140} |
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117 , {222, 181, 148} |
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118 , {222, 189, 132} |
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119 , {222, 189, 156} |
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120 , |
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121 {222, 222, 222} |
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122 , {231, 198, 165} |
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123 , {231, 231, 231} |
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124 , {239, 206, 173} |
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125 }; |
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126 |
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127 |
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128 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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129 static void |
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130 quit(int rc) |
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131 { |
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132 SDL_Quit(); |
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133 exit(rc); |
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134 } |
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135 |
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136 /* All RGB2YUV conversion code and some other parts of code has been taken from testoverlay.c */ |
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137 |
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138 /* NOTE: These RGB conversion functions are not intended for speed, |
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139 only as examples. |
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140 */ |
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141 |
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142 void |
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143 RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance) |
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144 { |
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145 if (monochrome) { |
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146 #if 1 /* these are the two formulas that I found on the FourCC site... */ |
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147 yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); |
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148 yuv[1] = 128; |
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149 yuv[2] = 128; |
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150 #else |
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151 yuv[0] = (int)(0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; |
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152 yuv[1] = 128; |
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153 yuv[2] = 128; |
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154 #endif |
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155 } else { |
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156 #if 1 /* these are the two formulas that I found on the FourCC site... */ |
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157 yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); |
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158 yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128); |
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159 yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128); |
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160 #else |
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161 yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; |
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162 yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); |
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163 yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); |
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164 #endif |
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165 } |
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166 |
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167 if (luminance != 100) { |
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168 yuv[0] = yuv[0] * luminance / 100; |
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169 if (yuv[0] > 255) |
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170 yuv[0] = 255; |
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171 } |
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172 } |
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173 |
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174 void |
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175 ConvertRGBtoYV12(Uint8 *rgb, Uint8 *out, int w, int h, |
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176 int monochrome, int luminance) |
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177 { |
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178 int x, y; |
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179 int yuv[3]; |
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180 Uint8 *op[3]; |
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181 |
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182 op[0] = out; |
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183 op[1] = op[0] + w*h; |
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184 op[2] = op[1] + w*h/4; |
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185 for (y = 0; y < h; ++y) { |
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186 for (x = 0; x < w; ++x) { |
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187 RGBtoYUV(rgb, yuv, monochrome, luminance); |
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188 *(op[0]++) = yuv[0]; |
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189 if (x % 2 == 0 && y % 2 == 0) { |
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190 *(op[1]++) = yuv[2]; |
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191 *(op[2]++) = yuv[1]; |
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192 } |
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193 rgb += 3; |
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194 } |
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195 } |
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196 } |
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197 |
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198 void |
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199 ConvertRGBtoIYUV(SDL_Surface * s, SDL_Overlay * o, int monochrome, |
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200 int luminance) |
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201 { |
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202 int x, y; |
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203 int yuv[3]; |
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204 Uint8 *p, *op[3]; |
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205 |
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206 SDL_LockSurface(s); |
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207 SDL_LockYUVOverlay(o); |
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208 |
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209 /* Convert */ |
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210 for (y = 0; y < s->h && y < o->h; y++) { |
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211 p = ((Uint8 *) s->pixels) + s->pitch * y; |
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212 op[0] = o->pixels[0] + o->pitches[0] * y; |
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213 op[1] = o->pixels[1] + o->pitches[1] * (y / 2); |
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214 op[2] = o->pixels[2] + o->pitches[2] * (y / 2); |
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215 for (x = 0; x < s->w && x < o->w; x++) { |
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216 RGBtoYUV(p, yuv, monochrome, luminance); |
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217 *(op[0]++) = yuv[0]; |
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218 if (x % 2 == 0 && y % 2 == 0) { |
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219 *(op[1]++) = yuv[1]; |
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220 *(op[2]++) = yuv[2]; |
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221 } |
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222 p += s->format->BytesPerPixel; |
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223 } |
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224 } |
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225 |
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226 SDL_UnlockYUVOverlay(o); |
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227 SDL_UnlockSurface(s); |
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228 } |
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229 |
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230 void |
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231 ConvertRGBtoUYVY(SDL_Surface * s, SDL_Overlay * o, int monochrome, |
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232 int luminance) |
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233 { |
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234 int x, y; |
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235 int yuv[3]; |
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236 Uint8 *p, *op; |
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237 |
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238 SDL_LockSurface(s); |
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239 SDL_LockYUVOverlay(o); |
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240 |
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241 for (y = 0; y < s->h && y < o->h; y++) { |
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242 p = ((Uint8 *) s->pixels) + s->pitch * y; |
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243 op = o->pixels[0] + o->pitches[0] * y; |
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244 for (x = 0; x < s->w && x < o->w; x++) { |
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245 RGBtoYUV(p, yuv, monochrome, luminance); |
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246 if (x % 2 == 0) { |
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247 *(op++) = yuv[1]; |
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248 *(op++) = yuv[0]; |
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249 *(op++) = yuv[2]; |
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250 } else |
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251 *(op++) = yuv[0]; |
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252 |
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253 p += s->format->BytesPerPixel; |
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254 } |
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255 } |
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256 |
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257 SDL_UnlockYUVOverlay(o); |
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258 SDL_UnlockSurface(s); |
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259 } |
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260 |
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261 void |
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262 ConvertRGBtoYVYU(SDL_Surface * s, SDL_Overlay * o, int monochrome, |
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263 int luminance) |
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264 { |
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265 int x, y; |
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266 int yuv[3]; |
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267 Uint8 *p, *op; |
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268 |
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269 SDL_LockSurface(s); |
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270 SDL_LockYUVOverlay(o); |
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271 |
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272 for (y = 0; y < s->h && y < o->h; y++) { |
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273 p = ((Uint8 *) s->pixels) + s->pitch * y; |
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274 op = o->pixels[0] + o->pitches[0] * y; |
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275 for (x = 0; x < s->w && x < o->w; x++) { |
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276 RGBtoYUV(p, yuv, monochrome, luminance); |
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277 if (x % 2 == 0) { |
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278 *(op++) = yuv[0]; |
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279 *(op++) = yuv[2]; |
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280 op[1] = yuv[1]; |
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281 } else { |
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282 *op = yuv[0]; |
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283 op += 2; |
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284 } |
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285 |
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286 p += s->format->BytesPerPixel; |
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287 } |
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288 } |
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289 |
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290 SDL_UnlockYUVOverlay(o); |
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291 SDL_UnlockSurface(s); |
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292 } |
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293 |
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294 void |
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295 ConvertRGBtoYUY2(SDL_Surface * s, SDL_Overlay * o, int monochrome, |
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296 int luminance) |
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297 { |
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298 int x, y; |
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299 int yuv[3]; |
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300 Uint8 *p, *op; |
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301 |
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302 SDL_LockSurface(s); |
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303 SDL_LockYUVOverlay(o); |
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304 |
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305 for (y = 0; y < s->h && y < o->h; y++) { |
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306 p = ((Uint8 *) s->pixels) + s->pitch * y; |
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307 op = o->pixels[0] + o->pitches[0] * y; |
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308 for (x = 0; x < s->w && x < o->w; x++) { |
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309 RGBtoYUV(p, yuv, monochrome, luminance); |
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310 if (x % 2 == 0) { |
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311 *(op++) = yuv[0]; |
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312 *(op++) = yuv[1]; |
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313 op[1] = yuv[2]; |
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314 } else { |
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315 *op = yuv[0]; |
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316 op += 2; |
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317 } |
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318 |
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319 p += s->format->BytesPerPixel; |
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320 } |
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321 } |
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322 |
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323 SDL_UnlockYUVOverlay(o); |
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324 SDL_UnlockSurface(s); |
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325 } |
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326 |
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327 static void |
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328 PrintUsage(char *argv0) |
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329 { |
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330 fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); |
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331 fprintf(stderr, "\n"); |
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332 fprintf(stderr, "Where 'arg' is any of the following options:\n"); |
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333 fprintf(stderr, "\n"); |
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334 fprintf(stderr, " -fps <frames per second>\n"); |
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335 fprintf(stderr, " -nodelay\n"); |
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336 fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); |
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337 fprintf(stderr, " -scale <scale factor> (initial scale of the overlay)\n"); |
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338 fprintf(stderr, " -help (shows this help)\n"); |
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339 fprintf(stderr, "\n"); |
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340 fprintf(stderr, |
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341 "Press ESC to exit, or SPACE to freeze the movie while application running.\n"); |
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342 fprintf(stderr, "\n"); |
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343 } |
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344 |
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345 int |
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346 main(int argc, char **argv) |
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347 { |
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348 Uint8 *RawMooseData; |
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349 SDL_RWops *handle; |
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350 int window_w; |
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351 int window_h; |
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352 SDL_Window *window; |
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353 SDL_Renderer *renderer; |
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354 Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2]; |
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355 SDL_Texture *MooseTexture; |
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356 SDL_Rect displayrect; |
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357 SDL_Event event; |
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358 int paused = 0; |
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359 int i, j; |
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360 int fps = 12; |
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361 int fpsdelay; |
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362 int nodelay = 0; |
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363 Uint32 pixel_format = SDL_PIXELFORMAT_YV12; |
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364 int scale = 5; |
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365 SDL_bool done = SDL_FALSE; |
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366 |
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367 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { |
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368 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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369 return 3; |
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370 } |
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371 |
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372 while (argc > 1) { |
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373 if (strcmp(argv[1], "-fps") == 0) { |
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374 if (argv[2]) { |
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375 fps = atoi(argv[2]); |
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376 if (fps == 0) { |
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377 fprintf(stderr, |
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378 "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); |
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379 quit(10); |
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380 } |
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381 if ((fps < 0) || (fps > 1000)) { |
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382 fprintf(stderr, |
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383 "The -fps option must be in range from 1 to 1000, default is 12.\n"); |
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384 quit(10); |
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385 } |
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386 argv += 2; |
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387 argc -= 2; |
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388 } else { |
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389 fprintf(stderr, |
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390 "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); |
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391 quit(10); |
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392 } |
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393 } else if (strcmp(argv[1], "-nodelay") == 0) { |
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394 nodelay = 1; |
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395 argv += 1; |
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396 argc -= 1; |
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397 } else if (strcmp(argv[1], "-format") == 0) { |
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398 if (argv[2]) { |
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399 if (!strcmp(argv[2], "YV12")) |
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400 pixel_format = SDL_PIXELFORMAT_YV12; |
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401 else if (!strcmp(argv[2], "IYUV")) |
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402 pixel_format = SDL_PIXELFORMAT_IYUV; |
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403 else if (!strcmp(argv[2], "YUY2")) |
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404 pixel_format = SDL_PIXELFORMAT_YUY2; |
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405 else if (!strcmp(argv[2], "UYVY")) |
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406 pixel_format = SDL_PIXELFORMAT_UYVY; |
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407 else if (!strcmp(argv[2], "YVYU")) |
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408 pixel_format = SDL_PIXELFORMAT_YVYU; |
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409 else { |
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410 fprintf(stderr, |
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411 "The -format option %s is not recognized, see help for info.\n", |
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412 argv[2]); |
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413 quit(10); |
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414 } |
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415 argv += 2; |
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416 argc -= 2; |
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417 } else { |
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418 fprintf(stderr, |
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419 "The -format option requires an argument, default is YUY2.\n"); |
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420 quit(10); |
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421 } |
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422 } else if (strcmp(argv[1], "-scale") == 0) { |
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423 if (argv[2]) { |
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424 scale = atoi(argv[2]); |
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425 if (scale == 0) { |
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426 fprintf(stderr, |
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427 "The -scale option requires an argument [from 1 to 50], default is 5.\n"); |
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428 quit(10); |
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429 } |
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430 if ((scale < 0) || (scale > 50)) { |
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431 fprintf(stderr, |
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432 "The -scale option must be in range from 1 to 50, default is 5.\n"); |
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433 quit(10); |
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434 } |
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435 argv += 2; |
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436 argc -= 2; |
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437 } else { |
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438 fprintf(stderr, |
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439 "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); |
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Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
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440 quit(10); |
672
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441 } |
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442 } else if ((strcmp(argv[1], "-help") == 0) |
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443 || (strcmp(argv[1], "-h") == 0)) { |
672
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444 PrintUsage(argv[0]); |
1151
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445 quit(0); |
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446 } else { |
672
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447 fprintf(stderr, "Unrecognized option: %s.\n", argv[1]); |
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448 quit(10); |
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449 } |
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450 break; |
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451 } |
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452 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
453 RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT); |
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454 if (RawMooseData == NULL) { |
672
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455 fprintf(stderr, "Can't allocate memory for movie !\n"); |
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456 free(RawMooseData); |
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457 quit(1); |
672
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458 } |
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459 |
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460 /* load the trojan moose images */ |
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461 handle = SDL_RWFromFile("moose.dat", "rb"); |
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462 if (handle == NULL) { |
672
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|
463 fprintf(stderr, "Can't find the file moose.dat !\n"); |
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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464 free(RawMooseData); |
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Ryan C. Gordon <icculus@icculus.org>
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465 quit(2); |
672
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466 } |
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467 |
672
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468 SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT); |
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469 |
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Sam Lantinga <slouken@libsdl.org>
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|
470 SDL_RWclose(handle); |
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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471 |
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472 /* Create the window and renderer */ |
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Updated testoverlay2 to use the SDL 2D rendering API
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473 window_w = MOOSEPIC_W * scale; |
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474 window_h = MOOSEPIC_H * scale; |
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475 window = SDL_CreateWindow("Happy Moose", |
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Updated testoverlay2 to use the SDL 2D rendering API
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476 SDL_WINDOWPOS_UNDEFINED, |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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477 SDL_WINDOWPOS_UNDEFINED, |
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478 window_w, window_h, |
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Updated testoverlay2 to use the SDL 2D rendering API
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479 SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE); |
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Updated testoverlay2 to use the SDL 2D rendering API
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480 if (!window) { |
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Updated testoverlay2 to use the SDL 2D rendering API
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|
481 fprintf(stderr, "Couldn't set create window: %s\n", SDL_GetError()); |
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Updated testoverlay2 to use the SDL 2D rendering API
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482 free(RawMooseData); |
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Updated testoverlay2 to use the SDL 2D rendering API
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483 quit(4); |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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|
484 } |
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Updated testoverlay2 to use the SDL 2D rendering API
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|
485 |
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Updated testoverlay2 to use the SDL 2D rendering API
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|
486 renderer = SDL_CreateRenderer(window, -1, 0); |
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Updated testoverlay2 to use the SDL 2D rendering API
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487 if (!renderer) { |
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Updated testoverlay2 to use the SDL 2D rendering API
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|
488 fprintf(stderr, "Couldn't set create renderer: %s\n", SDL_GetError()); |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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|
489 free(RawMooseData); |
1151
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490 quit(4); |
672
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|
491 } |
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|
492 |
5269
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Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
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5257
diff
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|
493 MooseTexture = SDL_CreateTexture(renderer, pixel_format, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H); |
5257 | 494 if (!MooseTexture) { |
5221
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|
495 fprintf(stderr, "Couldn't set create texture: %s\n", SDL_GetError()); |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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|
496 free(RawMooseData); |
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Updated testoverlay2 to use the SDL 2D rendering API
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|
497 quit(5); |
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Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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|
498 } |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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499 |
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500 for (i = 0; i < MOOSEFRAMES_COUNT; i++) { |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
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|
501 Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3]; |
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Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
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|
502 Uint8 *rgb; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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changeset
|
503 Uint8 *frame; |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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|
504 |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
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diff
changeset
|
505 rgb = MooseFrameRGB; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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diff
changeset
|
506 frame = RawMooseData + i * MOOSEFRAME_SIZE; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
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|
507 for (j = 0; j < MOOSEFRAME_SIZE; ++j) { |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
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|
508 rgb[0] = MooseColors[frame[j]].r; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
509 rgb[1] = MooseColors[frame[j]].g; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
510 rgb[2] = MooseColors[frame[j]].b; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
511 rgb += 3; |
1895
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diff
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|
512 } |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
513 ConvertRGBtoYV12(MooseFrameRGB, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H, 0, 100); |
672
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
514 } |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
515 |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
516 free(RawMooseData); |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
517 |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
518 /* set the start frame */ |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
519 i = 0; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
520 if (nodelay) { |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
521 fpsdelay = 0; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
522 } else { |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
523 fpsdelay = 1000 / fps; |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
753
diff
changeset
|
524 } |
672
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
525 |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
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diff
changeset
|
526 displayrect.x = 0; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
527 displayrect.y = 0; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
528 displayrect.w = window_w; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
529 displayrect.h = window_h; |
672
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
530 |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
531 /* Ignore key up events, they don't even get filtered */ |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
532 SDL_EventState(SDL_KEYUP, SDL_IGNORE); |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
533 |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
534 /* Loop, waiting for QUIT or RESIZE */ |
5221
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
535 while (!done) { |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
536 while (SDL_PollEvent(&event)) { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
537 switch (event.type) { |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
538 case SDL_WINDOWEVENT: |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
539 if (event.window.event == SDL_WINDOWEVENT_RESIZED) { |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
4884
diff
changeset
|
540 displayrect.w = window_w = event.window.data1; |
5279
07559b6cb64f
changeset: 5278:b4b71ec2af73
Sam Lantinga <slouken@libsdl.org>
parents:
5269
diff
changeset
|
541 displayrect.h = window_h = event.window.data2; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
542 } |
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543 break; |
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544 case SDL_MOUSEBUTTONDOWN: |
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545 displayrect.x = event.button.x - window_w / 2; |
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546 displayrect.y = event.button.y - window_h / 2; |
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547 break; |
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548 case SDL_MOUSEMOTION: |
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549 if (event.motion.state) { |
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550 displayrect.x = event.motion.x - window_w / 2; |
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551 displayrect.y = event.motion.y - window_h / 2; |
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552 } |
1895
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553 break; |
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554 case SDL_KEYDOWN: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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555 if (event.key.keysym.sym == SDLK_SPACE) { |
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556 paused = !paused; |
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557 break; |
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558 } |
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559 if (event.key.keysym.sym != SDLK_ESCAPE) { |
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560 break; |
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561 } |
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562 case SDL_QUIT: |
5221
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563 done = SDL_TRUE; |
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564 break; |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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565 } |
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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566 } |
5221
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567 SDL_Delay(fpsdelay); |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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568 |
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569 if (!paused) { |
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570 i = (i + 1) % MOOSEFRAMES_COUNT; |
672
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571 |
5269
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Initial pass at shader YV12 support - doesn't quite work yet.
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572 SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*SDL_BYTESPERPIXEL(pixel_format)); |
672
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573 } |
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574 SDL_RenderClear(renderer); |
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575 SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect); |
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576 SDL_RenderPresent(renderer); |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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diff
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|
577 } |
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578 SDL_DestroyRenderer(renderer); |
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Updated testoverlay2 to use the SDL 2D rendering API
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579 quit(0); |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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diff
changeset
|
580 return 0; |
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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diff
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|
581 } |
5221
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582 |
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Updated testoverlay2 to use the SDL 2D rendering API
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583 /* vi: set ts=4 sw=4 expandtab: */ |