Mercurial > sdl-ios-xcode
annotate src/video/windows/SDL_windowsmodes.h @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | b530ef003506 |
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rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
5267 | 3 Copyright (C) 1997-2011 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
5062 | 24 #ifndef _SDL_windowsmodes_h |
25 #define _SDL_windowsmodes_h | |
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26 |
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27 typedef struct |
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28 { |
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29 TCHAR DeviceName[32]; |
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30 } SDL_DisplayData; |
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31 |
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32 typedef struct |
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33 { |
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34 DEVMODE DeviceMode; |
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35 } SDL_DisplayModeData; |
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36 |
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Don't add any renderers if you can't add any displays
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37 extern int WIN_InitModes(_THIS); |
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Added an API function to query geometry of multiple monitors:
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38 extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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39 extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display); |
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40 extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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41 extern void WIN_QuitModes(_THIS); |
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42 |
5062 | 43 #endif /* _SDL_windowsmodes_h */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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44 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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45 /* vi: set ts=4 sw=4 expandtab: */ |