Mercurial > sdl-ios-xcode
annotate src/render/SDL_render.c @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | 7aba0406c273 |
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rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
5267 | 3 Copyright (C) 1997-2011 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* The SDL 2D rendering system */ |
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25 |
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26 #include "SDL_hints.h" |
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27 #include "SDL_log.h" |
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28 #include "SDL_render.h" |
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29 #include "SDL_sysrender.h" |
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30 #include "../video/SDL_pixels_c.h" |
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31 #include "software/SDL_render_sw_c.h" |
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32 |
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33 |
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34 #define CHECK_RENDERER_MAGIC(renderer, retval) \ |
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35 if (!renderer || renderer->magic != &renderer_magic) { \ |
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36 SDL_SetError("Invalid renderer"); \ |
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37 return retval; \ |
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38 } |
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39 |
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40 #define CHECK_TEXTURE_MAGIC(texture, retval) \ |
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41 if (!texture || texture->magic != &texture_magic) { \ |
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42 SDL_SetError("Invalid texture"); \ |
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43 return retval; \ |
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44 } |
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45 |
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46 |
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47 static const SDL_RenderDriver *render_drivers[] = { |
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48 #if !SDL_RENDER_DISABLED |
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49 #if SDL_VIDEO_RENDER_D3D |
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50 &D3D_RenderDriver, |
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51 #endif |
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52 #if SDL_VIDEO_RENDER_OGL |
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53 &GL_RenderDriver, |
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54 #endif |
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55 #if SDL_VIDEO_RENDER_OGL_ES2 |
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56 &GLES2_RenderDriver, |
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57 #endif |
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58 #if SDL_VIDEO_RENDER_OGL_ES |
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59 &GLES_RenderDriver, |
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60 #endif |
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61 #if SDL_VIDEO_RENDER_DIRECTFB |
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62 &DirectFB_RenderDriver, |
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63 #endif |
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65 &NDS_RenderDriver, | |
66 #endif | |
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67 &SW_RenderDriver |
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68 #endif /* !SDL_RENDER_DISABLED */ |
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69 }; |
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70 static char renderer_magic; |
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71 static char texture_magic; |
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72 |
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73 int |
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74 SDL_GetNumRenderDrivers(void) |
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75 { |
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76 return SDL_arraysize(render_drivers); |
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77 } |
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78 |
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79 int |
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80 SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info) |
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81 { |
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82 if (index < 0 || index >= SDL_GetNumRenderDrivers()) { |
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83 SDL_SetError("index must be in the range of 0 - %d", |
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84 SDL_GetNumRenderDrivers() - 1); |
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85 return -1; |
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86 } |
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87 *info = render_drivers[index]->info; |
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88 return 0; |
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89 } |
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90 |
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91 static int |
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92 SDL_RendererEventWatch(void *userdata, SDL_Event *event) |
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93 { |
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94 SDL_Renderer *renderer = (SDL_Renderer *)userdata; |
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95 |
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96 if (event->type == SDL_WINDOWEVENT && renderer->WindowEvent) { |
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97 SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); |
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98 if (window == renderer->window) { |
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99 renderer->WindowEvent(renderer, &event->window); |
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100 } |
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101 } |
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102 return 0; |
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103 } |
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104 |
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105 SDL_Renderer * |
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106 SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags) |
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107 { |
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108 SDL_Renderer *renderer = NULL; |
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109 int n = SDL_GetNumRenderDrivers(); |
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110 const char *hint; |
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111 |
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112 hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); |
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113 if (hint) { |
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114 if (*hint == '0') { |
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115 flags &= ~SDL_RENDERER_PRESENTVSYNC; |
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116 } else { |
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117 flags |= SDL_RENDERER_PRESENTVSYNC; |
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118 } |
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119 } |
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120 |
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121 if (index < 0) { |
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122 hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER); |
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123 if (hint) { |
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124 for (index = 0; index < n; ++index) { |
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125 const SDL_RenderDriver *driver = render_drivers[index]; |
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126 |
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127 if (SDL_strcasecmp(hint, driver->info.name) == 0) { |
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128 /* Create a new renderer instance */ |
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129 renderer = driver->CreateRenderer(window, flags); |
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130 break; |
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131 } |
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132 } |
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133 } |
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134 |
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135 if (!renderer) { |
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136 for (index = 0; index < n; ++index) { |
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137 const SDL_RenderDriver *driver = render_drivers[index]; |
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138 |
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139 if ((driver->info.flags & flags) == flags) { |
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140 /* Create a new renderer instance */ |
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141 renderer = driver->CreateRenderer(window, flags); |
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142 if (renderer) { |
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143 /* Yay, we got one! */ |
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144 break; |
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145 } |
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146 } |
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147 } |
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148 } |
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149 if (index == n) { |
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150 SDL_SetError("Couldn't find matching render driver"); |
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151 return NULL; |
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152 } |
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153 } else { |
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154 if (index >= SDL_GetNumRenderDrivers()) { |
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155 SDL_SetError("index must be -1 or in the range of 0 - %d", |
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156 SDL_GetNumRenderDrivers() - 1); |
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157 return NULL; |
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158 } |
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159 /* Create a new renderer instance */ |
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160 renderer = render_drivers[index]->CreateRenderer(window, flags); |
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161 } |
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162 |
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163 if (renderer) { |
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164 renderer->magic = &renderer_magic; |
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165 renderer->window = window; |
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166 |
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167 SDL_AddEventWatch(SDL_RendererEventWatch, renderer); |
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168 |
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169 SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, |
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170 "Created renderer: %s", renderer->info.name); |
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171 } |
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172 return renderer; |
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173 } |
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174 |
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175 SDL_Renderer * |
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176 SDL_CreateSoftwareRenderer(SDL_Surface * surface) |
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177 { |
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178 #if !SDL_RENDER_DISABLED |
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179 return SW_CreateRendererForSurface(surface); |
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180 #else |
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181 SDL_SetError("SDL not built with rendering support"); |
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182 return NULL; |
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183 #endif /* !SDL_RENDER_DISABLED */ |
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184 } |
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185 |
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186 int |
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187 SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info) |
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188 { |
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189 CHECK_RENDERER_MAGIC(renderer, -1); |
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190 |
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191 *info = renderer->info; |
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192 return 0; |
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193 } |
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194 |
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195 static SDL_bool |
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196 IsSupportedFormat(SDL_Renderer * renderer, Uint32 format) |
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197 { |
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198 Uint32 i; |
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199 |
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200 for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
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201 if (renderer->info.texture_formats[i] == format) { |
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202 return SDL_TRUE; |
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203 } |
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204 } |
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205 return SDL_FALSE; |
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206 } |
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207 |
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208 static Uint32 |
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209 GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format) |
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210 { |
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211 Uint32 i; |
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212 |
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213 if (SDL_ISPIXELFORMAT_FOURCC(format)) { |
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214 /* Look for an exact match */ |
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215 for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
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216 if (renderer->info.texture_formats[i] == format) { |
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217 return renderer->info.texture_formats[i]; |
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218 } |
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219 } |
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220 } else { |
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221 SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format); |
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222 |
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223 /* We just want to match the first format that has the same channels */ |
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224 for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
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225 if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) { |
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226 return renderer->info.texture_formats[i]; |
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227 } |
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228 } |
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229 } |
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230 return renderer->info.texture_formats[0]; |
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231 } |
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232 |
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233 SDL_Texture * |
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234 SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) |
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235 { |
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236 SDL_Texture *texture; |
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237 |
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238 CHECK_RENDERER_MAGIC(renderer, NULL); |
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239 |
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240 if (SDL_ISPIXELFORMAT_INDEXED(format)) { |
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241 SDL_SetError("Palettized textures are not supported"); |
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242 return NULL; |
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243 } |
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244 if (w <= 0 || h <= 0) { |
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245 SDL_SetError("Texture dimensions can't be 0"); |
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246 return NULL; |
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247 } |
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248 texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); |
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249 if (!texture) { |
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250 SDL_OutOfMemory(); |
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251 return NULL; |
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252 } |
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253 texture->magic = &texture_magic; |
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254 texture->format = format; |
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255 texture->access = access; |
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256 texture->w = w; |
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257 texture->h = h; |
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258 texture->r = 255; |
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259 texture->g = 255; |
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260 texture->b = 255; |
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261 texture->a = 255; |
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262 texture->renderer = renderer; |
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263 texture->next = renderer->textures; |
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264 if (renderer->textures) { |
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265 renderer->textures->prev = texture; |
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266 } |
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267 renderer->textures = texture; |
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268 |
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269 if (IsSupportedFormat(renderer, format)) { |
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270 if (renderer->CreateTexture(renderer, texture) < 0) { |
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271 SDL_DestroyTexture(texture); |
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272 return 0; |
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273 } |
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274 } else { |
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275 texture->native = SDL_CreateTexture(renderer, |
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276 GetClosestSupportedFormat(renderer, format), |
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277 access, w, h); |
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278 if (!texture->native) { |
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279 SDL_DestroyTexture(texture); |
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280 return NULL; |
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281 } |
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282 |
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283 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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284 texture->yuv = SDL_SW_CreateYUVTexture(format, w, h); |
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285 if (!texture->yuv) { |
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286 SDL_DestroyTexture(texture); |
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287 return NULL; |
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288 } |
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289 } else if (access == SDL_TEXTUREACCESS_STREAMING) { |
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290 /* The pitch is 4 byte aligned */ |
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291 texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3); |
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292 texture->pixels = SDL_malloc(texture->pitch * h); |
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293 if (!texture->pixels) { |
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294 SDL_DestroyTexture(texture); |
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295 return NULL; |
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296 } |
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297 } |
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298 } |
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299 return texture; |
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300 } |
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301 |
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302 SDL_Texture * |
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303 SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface) |
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304 { |
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305 const SDL_PixelFormat *fmt; |
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306 SDL_bool needAlpha; |
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307 Uint32 i; |
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308 Uint32 format; |
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309 int bpp; |
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310 Uint32 Rmask, Gmask, Bmask, Amask; |
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311 SDL_Texture *texture; |
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312 |
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313 CHECK_RENDERER_MAGIC(renderer, NULL); |
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314 |
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315 if (!surface) { |
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316 SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface"); |
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317 return NULL; |
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318 } |
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319 |
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320 /* See what the best texture format is */ |
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321 fmt = surface->format; |
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322 if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) { |
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323 needAlpha = SDL_TRUE; |
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324 } else { |
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325 needAlpha = SDL_FALSE; |
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326 } |
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327 format = renderer->info.texture_formats[0]; |
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328 for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
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329 if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && |
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330 SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) { |
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331 format = renderer->info.texture_formats[i]; |
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332 break; |
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333 } |
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334 } |
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335 |
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336 if (!SDL_PixelFormatEnumToMasks(format, &bpp, |
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337 &Rmask, &Gmask, &Bmask, &Amask)) { |
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338 SDL_SetError("Unknown pixel format"); |
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339 return NULL; |
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340 } |
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341 |
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342 texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, |
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343 surface->w, surface->h); |
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344 if (!texture) { |
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345 return NULL; |
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346 } |
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347 |
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348 if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask |
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349 && Bmask == fmt->Bmask && Amask == fmt->Amask) { |
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350 if (SDL_MUSTLOCK(surface)) { |
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351 SDL_LockSurface(surface); |
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352 SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); |
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353 SDL_UnlockSurface(surface); |
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354 } else { |
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355 SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); |
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356 } |
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357 } else { |
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358 SDL_PixelFormat dst_fmt; |
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359 SDL_Surface *temp = NULL; |
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360 |
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361 /* Set up a destination surface for the texture update */ |
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362 SDL_InitFormat(&dst_fmt, bpp, Rmask, Gmask, Bmask, Amask); |
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363 temp = SDL_ConvertSurface(surface, &dst_fmt, 0); |
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364 if (temp) { |
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365 SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch); |
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366 SDL_FreeSurface(temp); |
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367 } else { |
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368 SDL_DestroyTexture(texture); |
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369 return NULL; |
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370 } |
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371 } |
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372 |
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373 { |
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374 Uint8 r, g, b, a; |
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375 SDL_BlendMode blendMode; |
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376 |
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377 SDL_GetSurfaceColorMod(surface, &r, &g, &b); |
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378 SDL_SetTextureColorMod(texture, r, g, b); |
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379 |
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380 SDL_GetSurfaceAlphaMod(surface, &a); |
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381 SDL_SetTextureAlphaMod(texture, a); |
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382 |
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383 if (SDL_GetColorKey(surface, NULL) == 0) { |
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384 /* We converted to a texture with alpha format */ |
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385 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); |
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386 } else { |
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387 SDL_GetSurfaceBlendMode(surface, &blendMode); |
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388 SDL_SetTextureBlendMode(texture, blendMode); |
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389 } |
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390 } |
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391 return texture; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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392 } |
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393 |
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394 int |
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395 SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, |
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396 int *w, int *h) |
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397 { |
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398 CHECK_TEXTURE_MAGIC(texture, -1); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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399 |
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400 if (format) { |
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401 *format = texture->format; |
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402 } |
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403 if (access) { |
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404 *access = texture->access; |
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405 } |
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406 if (w) { |
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407 *w = texture->w; |
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408 } |
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409 if (h) { |
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410 *h = texture->h; |
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411 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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412 return 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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413 } |
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414 |
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415 int |
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416 SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b) |
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417 { |
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418 SDL_Renderer *renderer; |
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419 |
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420 CHECK_TEXTURE_MAGIC(texture, -1); |
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421 |
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422 renderer = texture->renderer; |
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423 if (r < 255 || g < 255 || b < 255) { |
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424 texture->modMode |= SDL_TEXTUREMODULATE_COLOR; |
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425 } else { |
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426 texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR; |
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427 } |
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428 texture->r = r; |
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429 texture->g = g; |
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430 texture->b = b; |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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5157
diff
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431 if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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5157
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432 return SDL_SetTextureColorMod(texture->native, r, g, b); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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433 } else if (renderer->SetTextureColorMod) { |
5157
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434 return renderer->SetTextureColorMod(renderer, texture); |
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435 } else { |
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436 return 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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437 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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438 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
439 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
440 int |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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441 SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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442 Uint8 * b) |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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443 { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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444 SDL_Renderer *renderer; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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445 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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446 CHECK_TEXTURE_MAGIC(texture, -1); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
447 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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448 renderer = texture->renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
449 if (r) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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450 *r = texture->r; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
451 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
452 if (g) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
453 *g = texture->g; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
454 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
455 if (b) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
456 *b = texture->b; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
457 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
458 return 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
459 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
460 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
461 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
462 SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
463 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
464 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
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|
465 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
466 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
467 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
468 renderer = texture->renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
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|
469 if (alpha < 255) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
470 texture->modMode |= SDL_TEXTUREMODULATE_ALPHA; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
471 } else { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
472 texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
473 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
474 texture->a = alpha; |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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parents:
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|
475 if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
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|
476 return SDL_SetTextureAlphaMod(texture->native, alpha); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
477 } else if (renderer->SetTextureAlphaMod) { |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
478 return renderer->SetTextureAlphaMod(renderer, texture); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
479 } else { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
480 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
481 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
482 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
483 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
484 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
485 SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
486 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
487 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
488 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
489 if (alpha) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
490 *alpha = texture->a; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
491 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
492 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
493 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
494 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
495 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
496 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
497 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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|
498 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
499 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
500 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
501 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
502 renderer = texture->renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
503 texture->blendMode = blendMode; |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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5157
diff
changeset
|
504 if (texture->native) { |
5183
4d098d286794
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
Sam Lantinga <slouken@libsdl.org>
parents:
5169
diff
changeset
|
505 return SDL_SetTextureBlendMode(texture->native, blendMode); |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
506 } else if (renderer->SetTextureBlendMode) { |
5157
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
507 return renderer->SetTextureBlendMode(renderer, texture); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
508 } else { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
509 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
510 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
511 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
512 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
513 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
514 SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
515 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
516 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
517 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
518 if (blendMode) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
519 *blendMode = texture->blendMode; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
520 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
521 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
522 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
523 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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5157
diff
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|
524 static int |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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5157
diff
changeset
|
525 SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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5157
diff
changeset
|
526 const void *pixels, int pitch) |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
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changeset
|
527 { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
528 SDL_Texture *native = texture->native; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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5157
diff
changeset
|
529 SDL_Rect full_rect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
530 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
531 if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
532 return -1; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
533 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
534 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
535 full_rect.x = 0; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
536 full_rect.y = 0; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
537 full_rect.w = texture->w; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
538 full_rect.h = texture->h; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
539 rect = &full_rect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
540 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
541 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
542 /* We can lock the texture and copy to it */ |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
543 void *native_pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
544 int native_pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
545 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
546 if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
547 return -1; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
548 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
549 SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
550 rect->w, rect->h, native_pixels, native_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
551 SDL_UnlockTexture(native); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
552 } else { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
553 /* Use a temporary buffer for updating */ |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
554 void *temp_pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
555 int temp_pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
556 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
557 temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
558 temp_pixels = SDL_malloc(rect->h * temp_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
559 if (!temp_pixels) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
560 SDL_OutOfMemory(); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
561 return -1; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
562 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
563 SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
564 rect->w, rect->h, temp_pixels, temp_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
565 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
566 SDL_free(temp_pixels); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
567 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
568 return 0; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
569 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
570 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
571 static int |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
572 SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect, |
307ccc9c135e
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573 const void *pixels, int pitch) |
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574 { |
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575 SDL_Texture *native = texture->native; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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576 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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577 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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578 /* We can lock the texture and copy to it */ |
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579 void *native_pixels; |
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580 int native_pitch; |
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581 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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582 if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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583 return -1; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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584 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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585 SDL_ConvertPixels(rect->w, rect->h, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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586 texture->format, pixels, pitch, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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587 native->format, native_pixels, native_pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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588 SDL_UnlockTexture(native); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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589 } else { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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590 /* Use a temporary buffer for updating */ |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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591 void *temp_pixels; |
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592 int temp_pitch; |
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593 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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594 temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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595 temp_pixels = SDL_malloc(rect->h * temp_pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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596 if (!temp_pixels) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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597 SDL_OutOfMemory(); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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598 return -1; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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599 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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600 SDL_ConvertPixels(rect->w, rect->h, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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601 texture->format, pixels, pitch, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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602 native->format, temp_pixels, temp_pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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603 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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604 SDL_free(temp_pixels); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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605 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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606 return 0; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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607 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
608 |
5157
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609 int |
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610 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, |
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611 const void *pixels, int pitch) |
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612 { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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613 SDL_Renderer *renderer; |
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|
614 SDL_Rect full_rect; |
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615 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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616 CHECK_TEXTURE_MAGIC(texture, -1); |
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617 |
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618 if (!rect) { |
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|
619 full_rect.x = 0; |
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620 full_rect.y = 0; |
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|
621 full_rect.w = texture->w; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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622 full_rect.h = texture->h; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
623 rect = &full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
624 } |
5159
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Made it possible to create a texture of any format, even if not supported by the renderer.
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625 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
626 if (texture->yuv) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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627 return SDL_UpdateTextureYUV(texture, rect, pixels, pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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628 } else if (texture->native) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
629 return SDL_UpdateTextureNative(texture, rect, pixels, pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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630 } else { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
631 renderer = texture->renderer; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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632 return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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633 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
634 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
635 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
636 static int |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
637 SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
638 void **pixels, int *pitch) |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
639 { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
640 return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
641 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
642 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
643 static int |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
644 SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
645 void **pixels, int *pitch) |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
646 { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
647 texture->locked_rect = *rect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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648 *pixels = (void *) ((Uint8 *) texture->pixels + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
649 rect->y * texture->pitch + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
650 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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651 *pitch = texture->pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
652 return 0; |
5157
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
653 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
654 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
655 int |
5159
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
656 SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, |
5157
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
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|
657 void **pixels, int *pitch) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
658 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
659 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
660 SDL_Rect full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
661 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
662 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
663 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
664 if (texture->access != SDL_TEXTUREACCESS_STREAMING) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
665 SDL_SetError("SDL_LockTexture(): texture must be streaming"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
666 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
667 } |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
668 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
669 if (!rect) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
670 full_rect.x = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
671 full_rect.y = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
672 full_rect.w = texture->w; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
673 full_rect.h = texture->h; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
674 rect = &full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
675 } |
5159
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
676 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
677 if (texture->yuv) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
678 return SDL_LockTextureYUV(texture, rect, pixels, pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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679 } else if (texture->native) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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680 return SDL_LockTextureNative(texture, rect, pixels, pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
681 } else { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
682 renderer = texture->renderer; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
683 return renderer->LockTexture(renderer, texture, rect, pixels, pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
684 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
685 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
686 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
687 static void |
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Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
688 SDL_UnlockTextureYUV(SDL_Texture * texture) |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
689 { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
690 SDL_Texture *native = texture->native; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
691 void *native_pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
692 int native_pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
693 SDL_Rect rect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
694 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
695 rect.x = 0; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
696 rect.y = 0; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
697 rect.w = texture->w; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
698 rect.h = texture->h; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
699 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
700 if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
701 return; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
702 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
703 SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
704 rect.w, rect.h, native_pixels, native_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
705 SDL_UnlockTexture(native); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
706 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
707 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
708 void |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
709 SDL_UnlockTextureNative(SDL_Texture * texture) |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
710 { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
711 SDL_Texture *native = texture->native; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
712 void *native_pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
713 int native_pitch; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
714 const SDL_Rect *rect = &texture->locked_rect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
715 const void* pixels = (void *) ((Uint8 *) texture->pixels + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
716 rect->y * texture->pitch + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
717 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
718 int pitch = texture->pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
719 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
720 if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
721 return; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
722 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
723 SDL_ConvertPixels(rect->w, rect->h, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
724 texture->format, pixels, pitch, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
725 native->format, native_pixels, native_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
726 SDL_UnlockTexture(native); |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
727 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
728 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
729 void |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
730 SDL_UnlockTexture(SDL_Texture * texture) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
731 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
732 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
733 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
734 CHECK_TEXTURE_MAGIC(texture, ); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
735 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
736 if (texture->access != SDL_TEXTUREACCESS_STREAMING) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
737 return; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
738 } |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
739 if (texture->yuv) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
740 SDL_UnlockTextureYUV(texture); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
741 } else if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
742 SDL_UnlockTextureNative(texture); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
743 } else { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
744 renderer = texture->renderer; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
745 renderer->UnlockTexture(renderer, texture); |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
746 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
747 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
748 |
5229
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5226
diff
changeset
|
749 void |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5226
diff
changeset
|
750 SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5226
diff
changeset
|
751 { |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5226
diff
changeset
|
752 CHECK_RENDERER_MAGIC(renderer, ); |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5226
diff
changeset
|
753 |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5226
diff
changeset
|
754 renderer->SetClipRect(renderer, rect); |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5226
diff
changeset
|
755 } |
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5226
diff
changeset
|
756 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
757 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
758 SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
759 Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
760 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
761 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
762 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
763 renderer->r = r; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
764 renderer->g = g; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
765 renderer->b = b; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
766 renderer->a = a; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
767 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
768 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
769 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
770 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
771 SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
772 Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
773 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
774 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
775 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
776 if (r) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
777 *r = renderer->r; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
778 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
779 if (g) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
780 *g = renderer->g; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
781 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
782 if (b) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
783 *b = renderer->b; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
784 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
785 if (a) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
786 *a = renderer->a; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
787 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
788 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
789 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
790 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
791 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
792 SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
793 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
794 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
795 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
796 renderer->blendMode = blendMode; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
797 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
798 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
799 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
800 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
801 SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
802 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
803 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
804 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
805 *blendMode = renderer->blendMode; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
806 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
807 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
808 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
809 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
810 SDL_RenderClear(SDL_Renderer * renderer) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
811 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
812 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
813 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
814 if (!renderer->RenderClear) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
815 SDL_BlendMode blendMode = renderer->blendMode; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
816 int status; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
817 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
818 if (blendMode >= SDL_BLENDMODE_BLEND) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
819 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
820 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
821 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
822 status = SDL_RenderFillRect(renderer, NULL); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
823 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
824 if (blendMode >= SDL_BLENDMODE_BLEND) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
825 SDL_SetRenderDrawBlendMode(renderer, blendMode); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
826 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
827 return status; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
828 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
829 return renderer->RenderClear(renderer); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
830 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
831 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
832 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
833 SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
834 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
835 SDL_Point point; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
836 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
837 point.x = x; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
838 point.y = y; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
839 return SDL_RenderDrawPoints(renderer, &point, 1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
840 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
841 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
842 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
843 SDL_RenderDrawPoints(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
844 const SDL_Point * points, int count) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
845 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
846 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
847 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
848 if (!points) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
849 SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
850 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
851 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
852 if (count < 1) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
853 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
854 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
855 return renderer->RenderDrawPoints(renderer, points, count); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
856 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
857 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
858 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
859 SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
860 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
861 SDL_Point points[2]; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
862 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
863 points[0].x = x1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
864 points[0].y = y1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
865 points[1].x = x2; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
866 points[1].y = y2; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
867 return SDL_RenderDrawLines(renderer, points, 2); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
868 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
869 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
870 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
871 SDL_RenderDrawLines(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
872 const SDL_Point * points, int count) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
873 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
874 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
875 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
876 if (!points) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
877 SDL_SetError("SDL_RenderDrawLines(): Passed NULL points"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
878 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
879 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
880 if (count < 2) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
881 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
882 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
883 return renderer->RenderDrawLines(renderer, points, count); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
884 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
885 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
886 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
887 SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
888 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
889 SDL_Rect full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
890 SDL_Point points[5]; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
891 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
892 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
893 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
894 /* If 'rect' == NULL, then outline the whole surface */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
895 if (!rect) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
896 SDL_Window *window = renderer->window; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
897 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
898 full_rect.x = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
899 full_rect.y = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
900 SDL_GetWindowSize(window, &full_rect.w, &full_rect.h); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
901 rect = &full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
902 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
903 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
904 points[0].x = rect->x; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
905 points[0].y = rect->y; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
906 points[1].x = rect->x+rect->w-1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
907 points[1].y = rect->y; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
908 points[2].x = rect->x+rect->w-1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
909 points[2].y = rect->y+rect->h-1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
910 points[3].x = rect->x; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
911 points[3].y = rect->y+rect->h-1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
912 points[4].x = rect->x; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
913 points[4].y = rect->y; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
914 return SDL_RenderDrawLines(renderer, points, 5); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
915 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
916 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
917 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
918 SDL_RenderDrawRects(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
919 const SDL_Rect ** rects, int count) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
920 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
921 int i; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
922 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
923 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
924 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
925 if (!rects) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
926 SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
927 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
928 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
929 if (count < 1) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
930 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
931 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
932 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
933 /* Check for NULL rect, which means fill entire window */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
934 for (i = 0; i < count; ++i) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
935 if (SDL_RenderDrawRect(renderer, rects[i]) < 0) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
936 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
937 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
938 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
939 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
940 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
941 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
942 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
943 SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
944 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
945 return SDL_RenderFillRects(renderer, &rect, 1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
946 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
947 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
948 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
949 SDL_RenderFillRects(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
950 const SDL_Rect ** rects, int count) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
951 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
952 int i; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
953 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
954 CHECK_RENDERER_MAGIC(renderer, -1); |
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parents:
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|
955 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
956 if (!rects) { |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
957 SDL_SetError("SDL_RenderFillRects(): Passed NULL rects"); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
958 return -1; |
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|
959 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
960 if (count < 1) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
961 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
962 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
963 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
964 /* Check for NULL rect, which means fill entire window */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
965 for (i = 0; i < count; ++i) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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|
966 if (rects[i] == NULL) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
967 SDL_Window *window = renderer->window; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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changeset
|
968 SDL_Rect full_rect; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
969 const SDL_Rect *rect; |
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parents:
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|
970 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
971 full_rect.x = 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
972 full_rect.y = 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
973 SDL_GetWindowSize(window, &full_rect.w, &full_rect.h); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
974 rect = &full_rect; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
975 return renderer->RenderFillRects(renderer, &rect, 1); |
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|
976 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
977 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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978 return renderer->RenderFillRects(renderer, rects, count); |
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Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
979 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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|
980 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
981 int |
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Sam Lantinga <slouken@libsdl.org>
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|
982 SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
983 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
984 { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
985 SDL_Window *window; |
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|
986 SDL_Rect real_srcrect; |
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|
987 SDL_Rect real_dstrect; |
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|
988 |
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|
989 CHECK_RENDERER_MAGIC(renderer, -1); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
990 CHECK_TEXTURE_MAGIC(texture, -1); |
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|
991 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
992 if (renderer != texture->renderer) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
993 SDL_SetError("Texture was not created with this renderer"); |
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994 return -1; |
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|
995 } |
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|
996 window = renderer->window; |
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|
997 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
998 real_srcrect.x = 0; |
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|
999 real_srcrect.y = 0; |
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|
1000 real_srcrect.w = texture->w; |
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|
1001 real_srcrect.h = texture->h; |
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|
1002 if (srcrect) { |
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|
1003 if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
1004 return 0; |
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|
1005 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
1006 } |
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parents:
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|
1007 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
1008 real_dstrect.x = 0; |
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|
1009 real_dstrect.y = 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
1010 SDL_GetWindowSize(window, &real_dstrect.w, &real_dstrect.h); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
1011 if (dstrect) { |
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parents:
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|
1012 if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
1013 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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|
1014 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
1015 /* Clip srcrect by the same amount as dstrect was clipped */ |
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|
1016 if (dstrect->w != real_dstrect.w) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
1017 int deltax = (real_dstrect.x - dstrect->x); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
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|
1018 int deltaw = (real_dstrect.w - dstrect->w); |
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|
1019 real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
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|
1020 real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
1021 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff
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|
1022 if (dstrect->h != real_dstrect.h) { |
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|
1023 int deltay = (real_dstrect.y - dstrect->y); |
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|
1024 int deltah = (real_dstrect.h - dstrect->h); |
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|
1025 real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h; |
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|
1026 real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h; |
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diff
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|
1027 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
1028 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
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|
1029 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1030 if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1031 texture = texture->native; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
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|
1032 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1033 |
5157
fb424691cfc7
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parents:
diff
changeset
|
1034 return renderer->RenderCopy(renderer, texture, &real_srcrect, |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
1035 &real_dstrect); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
1036 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
1037 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
1038 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1039 SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
1040 Uint32 format, void * pixels, int pitch) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1041 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1042 SDL_Window *window; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1043 SDL_Rect real_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1044 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1045 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1046 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1047 if (!renderer->RenderReadPixels) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1048 SDL_Unsupported(); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1049 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1050 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1051 window = renderer->window; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1052 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1053 if (!format) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1054 format = SDL_GetWindowPixelFormat(window); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1055 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1056 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1057 real_rect.x = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1058 real_rect.y = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1059 SDL_GetWindowSize(window, &real_rect.w, &real_rect.h); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1060 if (rect) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1061 if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1062 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1063 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1064 if (real_rect.y > rect->y) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1065 pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1066 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1067 if (real_rect.x > rect->x) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1068 int bpp = SDL_BYTESPERPIXEL(SDL_GetWindowPixelFormat(window)); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1069 pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1070 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1071 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1072 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1073 return renderer->RenderReadPixels(renderer, &real_rect, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1074 format, pixels, pitch); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1075 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1076 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1077 void |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1078 SDL_RenderPresent(SDL_Renderer * renderer) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1079 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1080 CHECK_RENDERER_MAGIC(renderer, ); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1081 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1082 renderer->RenderPresent(renderer); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1083 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1084 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1085 void |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1086 SDL_DestroyTexture(SDL_Texture * texture) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1087 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1088 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1089 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1090 CHECK_TEXTURE_MAGIC(texture, ); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1091 texture->magic = NULL; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1092 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1093 renderer = texture->renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1094 if (texture->next) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1095 texture->next->prev = texture->prev; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1096 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1097 if (texture->prev) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1098 texture->prev->next = texture->next; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1099 } else { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1100 renderer->textures = texture->next; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1101 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1102 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1103 if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1104 SDL_DestroyTexture(texture->native); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1105 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1106 if (texture->yuv) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1107 SDL_SW_DestroyYUVTexture(texture->yuv); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1108 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1109 if (texture->pixels) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1110 SDL_free(texture->pixels); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1111 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1112 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1113 renderer->DestroyTexture(renderer, texture); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1114 SDL_free(texture); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1115 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1116 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1117 void |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1118 SDL_DestroyRenderer(SDL_Renderer * renderer) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1119 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1120 CHECK_RENDERER_MAGIC(renderer, ); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1121 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1122 SDL_DelEventWatch(SDL_RendererEventWatch, renderer); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1123 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1124 /* Free existing textures for this renderer */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1125 while (renderer->textures) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1126 SDL_DestroyTexture(renderer->textures); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1127 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1128 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1129 /* It's no longer magical... */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1130 renderer->magic = NULL; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1131 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1132 /* Free the renderer instance */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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1133 renderer->DestroyRenderer(renderer); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1134 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1135 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1136 /* vi: set ts=4 sw=4 expandtab: */ |