Mercurial > sdl-ios-xcode
annotate src/SDL.c @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | 7aba0406c273 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
5267 | 3 Copyright (C) 1997-2011 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Initialization code for SDL */ | |
25 | |
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26 #include "SDL.h" |
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27 #include "SDL_fatal.h" |
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28 #include "SDL_assert_c.h" |
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29 #include "haptic/SDL_haptic_c.h" |
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30 #include "joystick/SDL_joystick_c.h" |
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31 |
0 | 32 /* Initialization/Cleanup routines */ |
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33 #if !SDL_TIMERS_DISABLED |
0 | 34 extern void SDL_StartTicks(void); |
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35 extern int SDL_TimerInit(void); |
0 | 36 extern void SDL_TimerQuit(void); |
37 #endif | |
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38 #if defined(__WIN32__) |
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39 extern int SDL_HelperWindowCreate(void); |
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40 extern int SDL_HelperWindowDestroy(void); |
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41 #endif |
0 | 42 |
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43 |
0 | 44 /* The initialized subsystems */ |
45 static Uint32 SDL_initialized = 0; | |
46 static Uint32 ticks_started = 0; | |
47 | |
48 | |
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49 int |
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50 SDL_InitSubSystem(Uint32 flags) |
0 | 51 { |
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52 #if !SDL_VIDEO_DISABLED |
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53 /* Initialize the video/event subsystem */ |
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54 if ((flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO)) { |
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55 if (SDL_VideoInit(NULL) < 0) { |
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56 return (-1); |
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57 } |
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58 SDL_initialized |= SDL_INIT_VIDEO; |
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59 } |
0 | 60 #else |
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61 if (flags & SDL_INIT_VIDEO) { |
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62 SDL_SetError("SDL not built with video support"); |
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63 return (-1); |
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64 } |
0 | 65 #endif |
66 | |
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67 #if !SDL_AUDIO_DISABLED |
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68 /* Initialize the audio subsystem */ |
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69 if ((flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO)) { |
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70 if (SDL_AudioInit(NULL) < 0) { |
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71 return (-1); |
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72 } |
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73 SDL_initialized |= SDL_INIT_AUDIO; |
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74 } |
0 | 75 #else |
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76 if (flags & SDL_INIT_AUDIO) { |
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77 SDL_SetError("SDL not built with audio support"); |
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78 return (-1); |
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79 } |
0 | 80 #endif |
81 | |
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82 #if !SDL_TIMERS_DISABLED |
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83 /* Initialize the timer subsystem */ |
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84 if (!ticks_started) { |
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85 SDL_StartTicks(); |
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86 ticks_started = 1; |
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87 } |
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88 if ((flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER)) { |
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89 if (SDL_TimerInit() < 0) { |
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90 return (-1); |
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91 } |
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92 SDL_initialized |= SDL_INIT_TIMER; |
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93 } |
0 | 94 #else |
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95 if (flags & SDL_INIT_TIMER) { |
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96 SDL_SetError("SDL not built with timer support"); |
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97 return (-1); |
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98 } |
0 | 99 #endif |
100 | |
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101 #if !SDL_JOYSTICK_DISABLED |
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102 /* Initialize the joystick subsystem */ |
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103 if ((flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK)) { |
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104 if (SDL_JoystickInit() < 0) { |
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105 return (-1); |
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106 } |
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107 SDL_initialized |= SDL_INIT_JOYSTICK; |
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108 } |
0 | 109 #else |
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110 if (flags & SDL_INIT_JOYSTICK) { |
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111 SDL_SetError("SDL not built with joystick support"); |
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112 return (-1); |
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113 } |
0 | 114 #endif |
115 | |
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116 #if !SDL_HAPTIC_DISABLED |
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117 /* Initialize the haptic subsystem */ |
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118 if ((flags & SDL_INIT_HAPTIC) && !(SDL_initialized & SDL_INIT_HAPTIC)) { |
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119 if (SDL_HapticInit() < 0) { |
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120 return (-1); |
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121 } |
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122 SDL_initialized |= SDL_INIT_HAPTIC; |
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123 } |
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124 #else |
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125 if (flags & SDL_INIT_HAPTIC) { |
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126 SDL_SetError("SDL not built with haptic (force feedback) support"); |
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127 return (-1); |
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128 } |
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129 #endif |
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130 return (0); |
0 | 131 } |
132 | |
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133 int |
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134 SDL_Init(Uint32 flags) |
0 | 135 { |
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136 if (SDL_AssertionsInit() < 0) { |
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137 return -1; |
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138 } |
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139 |
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140 /* Clear the error message */ |
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141 SDL_ClearError(); |
0 | 142 |
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143 #if defined(__WIN32__) |
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144 if (SDL_HelperWindowCreate() < 0) { |
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145 return -1; |
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146 } |
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147 #endif |
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148 |
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149 /* Initialize the desired subsystems */ |
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150 if (SDL_InitSubSystem(flags) < 0) { |
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151 return (-1); |
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152 } |
0 | 153 |
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154 /* Everything is initialized */ |
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155 if (!(flags & SDL_INIT_NOPARACHUTE)) { |
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156 SDL_InstallParachute(); |
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157 } |
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158 |
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159 return (0); |
0 | 160 } |
161 | |
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162 void |
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163 SDL_QuitSubSystem(Uint32 flags) |
0 | 164 { |
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165 /* Shut down requested initialized subsystems */ |
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166 #if !SDL_JOYSTICK_DISABLED |
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167 if ((flags & SDL_initialized & SDL_INIT_JOYSTICK)) { |
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168 SDL_JoystickQuit(); |
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169 SDL_initialized &= ~SDL_INIT_JOYSTICK; |
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170 } |
0 | 171 #endif |
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172 #if !SDL_HAPTIC_DISABLED |
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173 if ((flags & SDL_initialized & SDL_INIT_HAPTIC)) { |
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174 SDL_HapticQuit(); |
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175 SDL_initialized &= ~SDL_INIT_HAPTIC; |
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176 } |
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177 #endif |
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178 #if !SDL_TIMERS_DISABLED |
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179 if ((flags & SDL_initialized & SDL_INIT_TIMER)) { |
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180 SDL_TimerQuit(); |
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181 SDL_initialized &= ~SDL_INIT_TIMER; |
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182 } |
0 | 183 #endif |
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184 #if !SDL_AUDIO_DISABLED |
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185 if ((flags & SDL_initialized & SDL_INIT_AUDIO)) { |
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186 SDL_AudioQuit(); |
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187 SDL_initialized &= ~SDL_INIT_AUDIO; |
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188 } |
0 | 189 #endif |
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190 #if !SDL_VIDEO_DISABLED |
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191 if ((flags & SDL_initialized & SDL_INIT_VIDEO)) { |
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192 SDL_VideoQuit(); |
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193 SDL_initialized &= ~SDL_INIT_VIDEO; |
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194 } |
0 | 195 #endif |
196 } | |
197 | |
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198 Uint32 |
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199 SDL_WasInit(Uint32 flags) |
0 | 200 { |
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201 if (!flags) { |
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202 flags = SDL_INIT_EVERYTHING; |
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203 } |
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204 return (SDL_initialized & flags); |
0 | 205 } |
206 | |
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207 void |
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208 SDL_Quit(void) |
0 | 209 { |
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210 /* Quit all subsystems */ |
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211 #if defined(__WIN32__) |
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212 SDL_HelperWindowDestroy(); |
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213 #endif |
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214 SDL_QuitSubSystem(SDL_INIT_EVERYTHING); |
0 | 215 |
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216 /* Uninstall any parachute signal handlers */ |
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217 SDL_UninstallParachute(); |
397 | 218 |
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219 SDL_ClearHints(); |
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220 SDL_AssertionsQuit(); |
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221 SDL_LogResetPriorities(); |
0 | 222 } |
223 | |
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224 /* Get the library version number */ |
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225 void |
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226 SDL_GetVersion(SDL_version * ver) |
0 | 227 { |
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228 SDL_VERSION(ver); |
0 | 229 } |
230 | |
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231 /* Get the library source revision */ |
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Changed revision details to be a string (an hg changeset) instead of an int.
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232 const char * |
2996 | 233 SDL_GetRevision(void) |
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234 { |
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235 return SDL_REVISION; |
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236 } |
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237 |
3319 | 238 /* Get the name of the platform */ |
239 const char * | |
240 SDL_GetPlatform() | |
241 { | |
242 #if __AIX__ | |
243 return "AIX"; | |
244 #elif __HAIKU__ | |
245 /* Haiku must appear here before BeOS, since it also defines __BEOS__ */ | |
246 return "Haiku"; | |
247 #elif __BEOS__ | |
248 return "BeOS"; | |
249 #elif __BSDI__ | |
250 return "BSDI"; | |
251 #elif __DREAMCAST__ | |
252 return "Dreamcast"; | |
253 #elif __FREEBSD__ | |
254 return "FreeBSD"; | |
255 #elif __HPUX__ | |
256 return "HP-UX"; | |
257 #elif __IRIX__ | |
258 return "Irix"; | |
259 #elif __LINUX__ | |
260 return "Linux"; | |
261 #elif __MINT__ | |
262 return "Atari MiNT"; | |
263 #elif __MACOS__ | |
264 return "MacOS Classic"; | |
265 #elif __MACOSX__ | |
266 return "Mac OS X"; | |
267 #elif __NETBSD__ | |
268 return "NetBSD"; | |
5275 | 269 #elif __NDS__ |
270 return "Nintendo DS"; | |
3319 | 271 #elif __OPENBSD__ |
272 return "OpenBSD"; | |
273 #elif __OS2__ | |
274 return "OS/2"; | |
275 #elif __OSF__ | |
276 return "OSF/1"; | |
277 #elif __QNXNTO__ | |
278 return "QNX Neutrino"; | |
279 #elif __RISCOS__ | |
280 return "RISC OS"; | |
281 #elif __SOLARIS__ | |
282 return "Solaris"; | |
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283 #elif __WIN32__ |
3319 | 284 #ifdef _WIN32_WCE |
285 return "Windows CE"; | |
286 #else | |
287 return "Windows"; | |
288 #endif | |
289 #elif __IPHONEOS__ | |
290 return "iPhone OS"; | |
291 #else | |
292 return "Unknown (see SDL_platform.h)"; | |
293 #endif | |
294 } | |
295 | |
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296 #if defined(__WIN32__) |
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297 |
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298 #if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL)) |
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299 /* Need to include DllMain() on Watcom C for some reason.. */ |
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Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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300 #include "core/windows/SDL_windows.h" |
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301 |
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302 BOOL APIENTRY |
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303 _DllMainCRTStartup(HANDLE hModule, |
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304 DWORD ul_reason_for_call, LPVOID lpReserved) |
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305 { |
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306 switch (ul_reason_for_call) { |
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307 case DLL_PROCESS_ATTACH: |
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308 case DLL_THREAD_ATTACH: |
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309 case DLL_THREAD_DETACH: |
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310 case DLL_PROCESS_DETACH: |
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311 break; |
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312 } |
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313 return TRUE; |
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314 } |
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315 #endif /* building DLL with Watcom C */ |
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316 |
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317 #endif /* __WIN32__ */ |
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318 |
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319 /* vi: set ts=4 sw=4 expandtab: */ |