Mercurial > sdl-ios-xcode
annotate include/SDL_video.h @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | 8e421890cdb8 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
5267 | 3 Copyright (C) 1997-2011 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_video.h |
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25 * |
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26 * Header file for SDL video functions. |
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27 */ |
0 | 28 |
29 #ifndef _SDL_video_h | |
30 #define _SDL_video_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_pixels.h" |
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34 #include "SDL_rect.h" |
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35 #include "SDL_surface.h" |
0 | 36 |
37 #include "begin_code.h" | |
38 /* Set up for C function definitions, even when using C++ */ | |
39 #ifdef __cplusplus | |
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40 /* *INDENT-OFF* */ |
0 | 41 extern "C" { |
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42 /* *INDENT-ON* */ |
0 | 43 #endif |
44 | |
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45 /** |
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46 * \brief The structure that defines a display mode |
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47 * |
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48 * \sa SDL_GetNumDisplayModes() |
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49 * \sa SDL_GetDisplayMode() |
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50 * \sa SDL_GetDesktopDisplayMode() |
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51 * \sa SDL_GetCurrentDisplayMode() |
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52 * \sa SDL_GetClosestDisplayMode() |
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53 * \sa SDL_SetWindowDisplayMode() |
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54 * \sa SDL_GetWindowDisplayMode() |
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55 */ |
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56 typedef struct |
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57 { |
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58 Uint32 format; /**< pixel format */ |
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59 int w; /**< width */ |
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60 int h; /**< height */ |
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61 int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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62 void *driverdata; /**< driver-specific data, initialize to 0 */ |
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63 } SDL_DisplayMode; |
0 | 64 |
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65 /** |
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66 * \brief The type used to identify a window |
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67 * |
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68 * \sa SDL_CreateWindow() |
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69 * \sa SDL_CreateWindowFrom() |
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70 * \sa SDL_DestroyWindow() |
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71 * \sa SDL_GetWindowData() |
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72 * \sa SDL_GetWindowFlags() |
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73 * \sa SDL_GetWindowGrab() |
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74 * \sa SDL_GetWindowPosition() |
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75 * \sa SDL_GetWindowSize() |
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76 * \sa SDL_GetWindowTitle() |
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77 * \sa SDL_HideWindow() |
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78 * \sa SDL_MaximizeWindow() |
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79 * \sa SDL_MinimizeWindow() |
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80 * \sa SDL_RaiseWindow() |
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81 * \sa SDL_RestoreWindow() |
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82 * \sa SDL_SetWindowData() |
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83 * \sa SDL_SetWindowFullscreen() |
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84 * \sa SDL_SetWindowGrab() |
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85 * \sa SDL_SetWindowIcon() |
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86 * \sa SDL_SetWindowPosition() |
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87 * \sa SDL_SetWindowSize() |
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88 * \sa SDL_SetWindowTitle() |
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89 * \sa SDL_ShowWindow() |
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90 */ |
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91 typedef struct SDL_Window SDL_Window; |
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92 |
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93 /** |
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94 * \brief The flags on a window |
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95 * |
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96 * \sa SDL_GetWindowFlags() |
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97 */ |
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98 typedef enum |
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99 { |
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100 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */ |
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101 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
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102 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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103 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */ |
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104 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ |
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105 SDL_WINDOW_MINIMIZED = 0x00000020, /**< window is minimized */ |
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106 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< window is maximized */ |
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107 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
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108 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
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109 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
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110 SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ |
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111 } SDL_WindowFlags; |
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112 |
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113 /** |
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114 * \brief Used to indicate that you don't care what the window position is. |
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115 */ |
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116 #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 |
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117 #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
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118 #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
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119 #define SDL_WINDOWPOS_ISUNDEFINED(X) \ |
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120 (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
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121 |
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122 /** |
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123 * \brief Used to indicate that the window position should be centered. |
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124 */ |
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125 #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 |
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126 #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
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127 #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
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128 #define SDL_WINDOWPOS_ISCENTERED(X) \ |
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129 (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
0 | 130 |
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131 /** |
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132 * \brief Event subtype for window events |
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133 */ |
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134 typedef enum |
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135 { |
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136 SDL_WINDOWEVENT_NONE, /**< Never used */ |
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137 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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138 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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139 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
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140 redrawn */ |
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141 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
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142 */ |
5282 | 143 SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ |
144 SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */ | |
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145 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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146 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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147 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
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148 and position */ |
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149 SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
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150 SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
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151 SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
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152 SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
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153 SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the |
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154 window be closed */ |
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155 } SDL_WindowEventID; |
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156 |
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157 /** |
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158 * \brief An opaque handle to an OpenGL context. |
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159 */ |
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160 typedef void *SDL_GLContext; |
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161 |
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162 /** |
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163 * \brief OpenGL configuration attributes |
0 | 164 */ |
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165 typedef enum |
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166 { |
0 | 167 SDL_GL_RED_SIZE, |
168 SDL_GL_GREEN_SIZE, | |
169 SDL_GL_BLUE_SIZE, | |
170 SDL_GL_ALPHA_SIZE, | |
171 SDL_GL_BUFFER_SIZE, | |
172 SDL_GL_DOUBLEBUFFER, | |
173 SDL_GL_DEPTH_SIZE, | |
174 SDL_GL_STENCIL_SIZE, | |
175 SDL_GL_ACCUM_RED_SIZE, | |
176 SDL_GL_ACCUM_GREEN_SIZE, | |
177 SDL_GL_ACCUM_BLUE_SIZE, | |
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178 SDL_GL_ACCUM_ALPHA_SIZE, |
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179 SDL_GL_STEREO, |
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180 SDL_GL_MULTISAMPLEBUFFERS, |
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181 SDL_GL_MULTISAMPLESAMPLES, |
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182 SDL_GL_ACCELERATED_VISUAL, |
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183 SDL_GL_RETAINED_BACKING, |
3139 | 184 SDL_GL_CONTEXT_MAJOR_VERSION, |
185 SDL_GL_CONTEXT_MINOR_VERSION | |
0 | 186 } SDL_GLattr; |
187 | |
188 | |
189 /* Function prototypes */ | |
190 | |
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191 /** |
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192 * \brief Get the number of video drivers compiled into SDL |
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193 * |
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194 * \sa SDL_GetVideoDriver() |
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195 */ |
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196 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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197 |
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198 /** |
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199 * \brief Get the name of a built in video driver. |
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200 * |
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201 * \note The video drivers are presented in the order in which they are |
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202 * normally checked during initialization. |
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203 * |
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204 * \sa SDL_GetNumVideoDrivers() |
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205 */ |
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206 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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207 |
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208 /** |
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209 * \brief Initialize the video subsystem, optionally specifying a video driver. |
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210 * |
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211 * \param driver_name Initialize a specific driver by name, or NULL for the |
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212 * default video driver. |
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213 * |
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214 * \return 0 on success, -1 on error |
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215 * |
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216 * This function initializes the video subsystem; setting up a connection |
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217 * to the window manager, etc, and determines the available display modes |
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218 * and pixel formats, but does not initialize a window or graphics mode. |
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219 * |
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220 * \sa SDL_VideoQuit() |
0 | 221 */ |
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222 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
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223 |
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224 /** |
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225 * \brief Shuts down the video subsystem. |
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226 * |
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227 * This function closes all windows, and restores the original video mode. |
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228 * |
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229 * \sa SDL_VideoInit() |
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230 */ |
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231 extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
0 | 232 |
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233 /** |
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234 * \brief Returns the name of the currently initialized video driver. |
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235 * |
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236 * \return The name of the current video driver or NULL if no driver |
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237 * has been initialized |
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238 * |
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239 * \sa SDL_GetNumVideoDrivers() |
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240 * \sa SDL_GetVideoDriver() |
0 | 241 */ |
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242 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
0 | 243 |
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244 /** |
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245 * \brief Returns the number of available video displays. |
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246 * |
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247 * \sa SDL_GetDisplayBounds() |
0 | 248 */ |
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249 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
0 | 250 |
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251 /** |
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252 * \brief Get the desktop area represented by a display, with the primary |
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253 * display located at 0,0 |
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254 * |
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255 * \return 0 on success, or -1 if the index is out of range. |
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256 * |
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257 * \sa SDL_GetNumVideoDisplays() |
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258 */ |
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259 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); |
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260 |
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261 /** |
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262 * \brief Returns the number of available display modes. |
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263 * |
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264 * \sa SDL_GetDisplayMode() |
0 | 265 */ |
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266 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); |
0 | 267 |
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268 /** |
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269 * \brief Fill in information about a specific display mode. |
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270 * |
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271 * \note The display modes are sorted in this priority: |
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272 * \li bits per pixel -> more colors to fewer colors |
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273 * \li width -> largest to smallest |
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274 * \li height -> largest to smallest |
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275 * \li refresh rate -> highest to lowest |
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276 * |
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277 * \sa SDL_GetNumDisplayModes() |
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278 */ |
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279 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, |
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280 SDL_DisplayMode * mode); |
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281 |
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282 /** |
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283 * \brief Fill in information about the desktop display mode. |
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284 */ |
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285 extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
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286 |
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287 /** |
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288 * \brief Fill in information about the current display mode. |
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289 */ |
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290 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
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291 |
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292 |
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293 /** |
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294 * \brief Get the closest match to the requested display mode. |
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295 * |
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296 * \param mode The desired display mode |
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297 * \param closest A pointer to a display mode to be filled in with the closest |
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298 * match of the available display modes. |
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299 * |
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300 * \return The passed in value \c closest, or NULL if no matching video mode |
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301 * was available. |
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302 * |
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303 * The available display modes are scanned, and \c closest is filled in with the |
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304 * closest mode matching the requested mode and returned. The mode format and |
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305 * refresh_rate default to the desktop mode if they are 0. The modes are |
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306 * scanned with size being first priority, format being second priority, and |
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307 * finally checking the refresh_rate. If all the available modes are too |
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308 * small, then NULL is returned. |
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309 * |
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310 * \sa SDL_GetNumDisplayModes() |
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311 * \sa SDL_GetDisplayMode() |
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312 */ |
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313 extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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314 |
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315 /** |
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316 * \brief Get the display index associated with a window. |
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317 * |
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318 * \return the display index of the display containing the center of the |
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319 * window, or -1 on error. |
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320 */ |
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321 extern DECLSPEC int SDLCALL SDL_GetWindowDisplay(SDL_Window * window); |
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322 |
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323 /** |
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324 * \brief Set the display mode used when a fullscreen window is visible. |
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325 * |
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326 * By default the window's dimensions and the desktop format and refresh rate |
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327 * are used. |
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328 * |
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329 * \param mode The mode to use, or NULL for the default mode. |
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330 * |
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331 * \return 0 on success, or -1 if setting the display mode failed. |
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332 * |
3522 | 333 * \sa SDL_GetWindowDisplayMode() |
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334 * \sa SDL_SetWindowFullscreen() |
0 | 335 */ |
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336 extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
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337 const SDL_DisplayMode |
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338 * mode); |
0 | 339 |
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340 /** |
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341 * \brief Fill in information about the display mode used when a fullscreen |
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342 * window is visible. |
3522 | 343 * |
344 * \sa SDL_SetWindowDisplayMode() | |
345 * \sa SDL_SetWindowFullscreen() | |
0 | 346 */ |
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347 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
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348 SDL_DisplayMode * mode); |
0 | 349 |
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350 /** |
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351 * \brief Get the pixel format associated with the window. |
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352 */ |
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353 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
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354 |
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355 /** |
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356 * \brief Create a window with the specified position, dimensions, and flags. |
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357 * |
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358 * \param title The title of the window, in UTF-8 encoding. |
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359 * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or |
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360 * ::SDL_WINDOWPOS_UNDEFINED. |
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361 * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or |
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362 * ::SDL_WINDOWPOS_UNDEFINED. |
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363 * \param w The width of the window. |
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364 * \param h The height of the window. |
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365 * \param flags The flags for the window, a mask of any of the following: |
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366 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, |
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367 * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS, |
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368 * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, |
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369 * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED. |
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370 * |
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371 * \return The id of the window created, or zero if window creation failed. |
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372 * |
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373 * \sa SDL_DestroyWindow() |
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374 */ |
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375 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
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376 int x, int y, int w, |
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377 int h, Uint32 flags); |
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378 |
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379 /** |
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380 * \brief Create an SDL window from an existing native window. |
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381 * |
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382 * \param data A pointer to driver-dependent window creation data |
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383 * |
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384 * \return The id of the window created, or zero if window creation failed. |
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385 * |
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386 * \sa SDL_DestroyWindow() |
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387 */ |
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388 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
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389 |
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390 /** |
4883 | 391 * \brief Get the numeric ID of a window, for logging purposes. |
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392 */ |
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393 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
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394 |
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395 /** |
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396 * \brief Get a window from a stored ID, or NULL if it doesn't exist. |
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397 */ |
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398 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
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399 |
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400 /** |
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401 * \brief Get the window flags. |
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402 */ |
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403 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
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404 |
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405 /** |
4883 | 406 * \brief Set the title of a window, in UTF-8 format. |
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407 * |
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408 * \sa SDL_GetWindowTitle() |
0 | 409 */ |
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410 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
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411 const char *title); |
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412 |
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413 /** |
4883 | 414 * \brief Get the title of a window, in UTF-8 format. |
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415 * |
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416 * \sa SDL_SetWindowTitle() |
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417 */ |
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418 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
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419 |
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420 /** |
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421 * \brief Set the icon for a window. |
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422 * |
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423 * \param icon The icon for the window. |
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424 */ |
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425 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
2990 | 426 SDL_Surface * icon); |
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427 |
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428 /** |
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429 * \brief Associate an arbitrary named pointer with a window. |
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430 * |
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431 * \param window The window to associate with the pointer. |
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432 * \param name The name of the pointer. |
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433 * \param userdata The associated pointer. |
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434 * |
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435 * \return The previous value associated with 'name' |
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436 * |
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437 * \note The name is case-sensitive. |
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438 * |
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439 * \sa SDL_GetWindowData() |
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440 */ |
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441 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
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442 const char *name, |
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443 void *userdata); |
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444 |
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445 /** |
4883 | 446 * \brief Retrieve the data pointer associated with a window. |
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447 * |
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448 * \param window The window to query. |
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449 * \param name The name of the pointer. |
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450 * |
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451 * \return The value associated with 'name' |
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452 * |
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453 * \sa SDL_SetWindowData() |
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454 */ |
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455 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
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456 const char *name); |
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457 |
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458 /** |
4883 | 459 * \brief Set the position of a window. |
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460 * |
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461 * \param window The window to reposition. |
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462 * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or |
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463 ::SDL_WINDOWPOS_UNDEFINED. |
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464 * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or |
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465 ::SDL_WINDOWPOS_UNDEFINED. |
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466 * |
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467 * \note The window coordinate origin is the upper left of the display. |
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468 * |
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469 * \sa SDL_GetWindowPosition() |
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470 */ |
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471 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
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472 int x, int y); |
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473 |
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474 /** |
4883 | 475 * \brief Get the position of a window. |
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476 * |
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477 * \sa SDL_SetWindowPosition() |
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478 */ |
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479 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
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480 int *x, int *y); |
0 | 481 |
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482 /** |
4883 | 483 * \brief Set the size of a window's client area. |
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484 * |
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485 * \note You can't change the size of a fullscreen window, it automatically |
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486 * matches the size of the display mode. |
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487 * |
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488 * \sa SDL_GetWindowSize() |
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489 */ |
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490 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
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491 int h); |
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492 |
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493 /** |
4883 | 494 * \brief Get the size of a window's client area. |
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495 * |
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496 * \sa SDL_SetWindowSize() |
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497 */ |
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498 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
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499 int *h); |
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500 |
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501 /** |
4883 | 502 * \brief Show a window. |
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503 * |
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504 * \sa SDL_HideWindow() |
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505 */ |
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506 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
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507 |
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508 /** |
4883 | 509 * \brief Hide a window. |
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510 * |
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511 * \sa SDL_ShowWindow() |
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512 */ |
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513 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
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514 |
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515 /** |
4883 | 516 * \brief Raise a window above other windows and set the input focus. |
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517 */ |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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518 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
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519 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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520 /** |
4883 | 521 * \brief Make a window as large as possible. |
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522 * |
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|
523 * \sa SDL_RestoreWindow() |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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524 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
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525 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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526 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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527 /** |
4883 | 528 * \brief Minimize a window to an iconic representation. |
3407
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529 * |
d3baf5ac4e37
Partial fix for bug #859
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|
530 * \sa SDL_RestoreWindow() |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
531 */ |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
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|
532 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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533 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
534 /** |
3407
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parents:
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|
535 * \brief Restore the size and position of a minimized or maximized window. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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|
536 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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|
537 * \sa SDL_MaximizeWindow() |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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|
538 * \sa SDL_MinimizeWindow() |
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|
539 */ |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
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|
540 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
541 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
542 /** |
4883 | 543 * \brief Set a window's fullscreen state. |
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Sam Lantinga <slouken@libsdl.org>
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|
544 * |
d3baf5ac4e37
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Sam Lantinga <slouken@libsdl.org>
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|
545 * \return 0 on success, or -1 if setting the display mode failed. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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|
546 * |
3522 | 547 * \sa SDL_SetWindowDisplayMode() |
548 * \sa SDL_GetWindowDisplayMode() | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
549 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
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3677
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changeset
|
550 extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
5251
58265e606e4e
Window coordinates are in the global space and windows are not tied to a particular display.
Sam Lantinga <slouken@libsdl.org>
parents:
5249
diff
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|
551 SDL_bool fullscreen); |
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552 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
553 /** |
5169
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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|
554 * \brief Get an SDL surface associated with the window. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
555 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
556 * \return A surface in the optimal format for the window, or NULL on error. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
557 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
558 * \note You may not combine this with 3D or the rendering API on this window. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
559 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
560 * \sa SDL_UpdateWindowSurface() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
561 * \sa SDL_UpdateWindowSurfaceRects() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
562 */ |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
563 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
564 |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
565 /** |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
566 * \brief Copy the window surface to the screen. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
567 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
568 * \return 0 on success, or -1 on error. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
569 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
570 * \sa SDL_GetWindowSurface() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
571 * \sa SDL_UpdateWindowSurfaceRects() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
572 */ |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
573 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
574 |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
575 /** |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
576 * \brief Copy a number of rectangles on the window surface to the screen. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
577 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
578 * \return 0 on success, or -1 on error. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
579 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
580 * \sa SDL_GetWindowSurface() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
581 * \sa SDL_UpdateWindowSurfaceRect() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
582 */ |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
583 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
584 int numrects, |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
585 SDL_Rect * rects); |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
586 |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
587 /** |
4883 | 588 * \brief Set a window's input grab mode. |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
589 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
590 * \param mode This is 1 to grab input, and 0 to release input. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
591 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
592 * \sa SDL_GetWindowGrab() |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
593 */ |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3677
diff
changeset
|
594 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
595 int mode); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
596 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
597 /** |
4883 | 598 * \brief Get a window's input grab mode. |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
599 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
600 * \return This returns 1 if input is grabbed, and 0 otherwise. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
601 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
602 * \sa SDL_SetWindowGrab() |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
603 */ |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3677
diff
changeset
|
604 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
605 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
606 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
607 * \brief Destroy a window. |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
608 */ |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3677
diff
changeset
|
609 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
610 |
0 | 611 |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
612 /** |
4875
22ce07e8e824
Suspending the screensaver defaults off.
Sam Lantinga <slouken@libsdl.org>
parents:
4869
diff
changeset
|
613 * \brief Returns whether the screensaver is currently enabled (default on). |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
614 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
615 * \sa SDL_EnableScreenSaver() |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
616 * \sa SDL_DisableScreenSaver() |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
617 */ |
3033
4e4f47c5f941
Fix third party "-Wall -Werror" builds
Couriersud <couriersud@arcor.de>
parents:
3025
diff
changeset
|
618 extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
619 |
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
620 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
621 * \brief Allow the screen to be blanked by a screensaver |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
622 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
623 * \sa SDL_IsScreenSaverEnabled() |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
624 * \sa SDL_DisableScreenSaver() |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
625 */ |
3033
4e4f47c5f941
Fix third party "-Wall -Werror" builds
Couriersud <couriersud@arcor.de>
parents:
3025
diff
changeset
|
626 extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
3025
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627 |
54fac87e1f34
Added an API to enable/disable the screen saver.
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628 /** |
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629 * \brief Prevent the screen from being blanked by a screensaver |
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parents:
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630 * |
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631 * \sa SDL_IsScreenSaverEnabled() |
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Sam Lantinga <slouken@libsdl.org>
parents:
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632 * \sa SDL_EnableScreenSaver() |
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Sam Lantinga <slouken@libsdl.org>
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633 */ |
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4e4f47c5f941
Fix third party "-Wall -Werror" builds
Couriersud <couriersud@arcor.de>
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634 extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
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diff
changeset
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635 |
0 | 636 |
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637 /** |
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638 * \name OpenGL support functions |
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639 */ |
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|
640 /*@{*/ |
0 | 641 |
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642 /** |
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Sam Lantinga <slouken@libsdl.org>
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643 * \brief Dynamically load an OpenGL library. |
d3baf5ac4e37
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644 * |
d3baf5ac4e37
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645 * \param path The platform dependent OpenGL library name, or NULL to open the |
d3baf5ac4e37
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diff
changeset
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646 * default OpenGL library. |
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647 * |
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diff
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648 * \return 0 on success, or -1 if the library couldn't be loaded. |
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Sam Lantinga <slouken@libsdl.org>
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649 * |
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650 * This should be done after initializing the video driver, but before |
d3baf5ac4e37
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Sam Lantinga <slouken@libsdl.org>
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651 * creating any OpenGL windows. If no OpenGL library is loaded, the default |
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652 * library will be loaded upon creation of the first OpenGL window. |
d3baf5ac4e37
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653 * |
d3baf5ac4e37
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diff
changeset
|
654 * \note If you do this, you need to retrieve all of the GL functions used in |
d3baf5ac4e37
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655 * your program from the dynamic library using SDL_GL_GetProcAddress(). |
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656 * |
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657 * \sa SDL_GL_GetProcAddress() |
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Sam Lantinga <slouken@libsdl.org>
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658 * \sa SDL_GL_UnloadLibrary() |
0 | 659 */ |
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660 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
0 | 661 |
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662 /** |
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663 * \brief Get the address of an OpenGL function. |
0 | 664 */ |
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665 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
0 | 666 |
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667 /** |
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668 * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
d3baf5ac4e37
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|
669 * |
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|
670 * \sa SDL_GL_LoadLibrary() |
3057
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Sam Lantinga <slouken@libsdl.org>
parents:
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671 */ |
089a77aebb7d
Added test program for SDL_CreateWindowFrom()
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|
672 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
089a77aebb7d
Added test program for SDL_CreateWindowFrom()
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|
673 |
089a77aebb7d
Added test program for SDL_CreateWindowFrom()
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|
674 /** |
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675 * \brief Return true if an OpenGL extension is supported for the current |
d3baf5ac4e37
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diff
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676 * context. |
1926
307355678142
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Sam Lantinga <slouken@libsdl.org>
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|
677 */ |
307355678142
Added SDL_GL_ExtensionSupported()
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diff
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|
678 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
307355678142
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diff
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|
679 *extension); |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
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diff
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|
680 |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
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diff
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|
681 /** |
3407
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682 * \brief Set an OpenGL window attribute before window creation. |
0 | 683 */ |
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684 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
0 | 685 |
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686 /** |
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687 * \brief Get the actual value for an attribute from the current context. |
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|
688 */ |
1936
83946ee0ff1f
Implemented OpenGL support on Mac OS X
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
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|
689 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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690 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
691 /** |
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diff
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|
692 * \brief Create an OpenGL context for use with an OpenGL window, and make it |
d3baf5ac4e37
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diff
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|
693 * current. |
d3baf5ac4e37
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diff
changeset
|
694 * |
d3baf5ac4e37
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|
695 * \sa SDL_GL_DeleteContext() |
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Sam Lantinga <slouken@libsdl.org>
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|
696 */ |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3677
diff
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|
697 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
698 window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
699 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
700 /** |
3407
d3baf5ac4e37
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parents:
3400
diff
changeset
|
701 * \brief Set up an OpenGL context for rendering into an OpenGL window. |
d3baf5ac4e37
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
702 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
703 * \note The context must have been created with a compatible window. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
704 */ |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3677
diff
changeset
|
705 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
706 SDL_GLContext context); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
707 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
708 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
709 * \brief Set the swap interval for the current OpenGL context. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
710 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
711 * \param interval 0 for immediate updates, 1 for updates synchronized with the |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
712 * vertical retrace. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
713 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
714 * \return 0 on success, or -1 if setting the swap interval is not supported. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
715 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
716 * \sa SDL_GL_GetSwapInterval() |
0 | 717 */ |
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c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
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|
718 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
0 | 719 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
720 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
721 * \brief Get the swap interval for the current OpenGL context. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
722 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
723 * \return 0 if there is no vertical retrace synchronization, 1 if the buffer |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
724 * swap is synchronized with the vertical retrace, and -1 if getting |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
725 * the swap interval is not supported. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
726 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
727 * \sa SDL_GL_SetSwapInterval() |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
728 */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
729 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
730 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
731 /** |
4883 | 732 * \brief Swap the OpenGL buffers for a window, if double-buffering is |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
733 * supported. |
0 | 734 */ |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3677
diff
changeset
|
735 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
0 | 736 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
737 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
738 * \brief Delete an OpenGL context. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
739 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
740 * \sa SDL_GL_CreateContext() |
0 | 741 */ |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
742 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
0 | 743 |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
744 /*@}*//*OpenGL support functions*/ |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
745 |
0 | 746 |
747 /* Ends C function definitions when using C++ */ | |
748 #ifdef __cplusplus | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
749 /* *INDENT-OFF* */ |
0 | 750 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
751 /* *INDENT-ON* */ |
0 | 752 #endif |
753 #include "close_code.h" | |
754 | |
755 #endif /* _SDL_video_h */ | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
756 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
757 /* vi: set ts=4 sw=4 expandtab: */ |