Mercurial > sdl-ios-xcode
annotate include/SDL_render.h @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | b530ef003506 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
5267 | 3 Copyright (C) 1997-2011 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_render.h |
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25 * |
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26 * Header file for SDL 2D rendering functions. |
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27 * |
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28 * This API supports the following features: |
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29 * * single pixel points |
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30 * * single pixel lines |
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31 * * filled rectangles |
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32 * * texture images |
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33 * |
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34 * The primitives may be drawn in opaque, blended, or additive modes. |
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35 * |
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36 * The texture images may be drawn in opaque, blended, or additive modes. |
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37 * They can have an additional color tint or alpha modulation applied to |
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38 * them, and may also be stretched with linear interpolation. |
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39 * |
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40 * This API is designed to accelerate simple 2D operations. You may |
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41 * want more functionality such as rotation and particle effects and |
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42 * in that case you should use SDL's OpenGL/Direct3D support or one |
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43 * of the many good 3D engines. |
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44 */ |
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45 |
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46 #ifndef _SDL_render_h |
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47 #define _SDL_render_h |
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48 |
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49 #include "SDL_stdinc.h" |
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50 #include "SDL_rect.h" |
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51 #include "SDL_video.h" |
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52 |
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53 #include "begin_code.h" |
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54 /* Set up for C function definitions, even when using C++ */ |
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55 #ifdef __cplusplus |
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56 /* *INDENT-OFF* */ |
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57 extern "C" { |
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58 /* *INDENT-ON* */ |
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59 #endif |
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60 |
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61 /** |
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62 * \brief Flags used when creating a rendering context |
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63 */ |
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64 typedef enum |
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65 { |
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66 SDL_RENDERER_ACCELERATED = 0x00000001, /**< The renderer uses hardware |
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67 acceleration */ |
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68 SDL_RENDERER_PRESENTVSYNC = 0x00000002 /**< Present is synchronized |
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69 with the refresh rate */ |
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70 } SDL_RendererFlags; |
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71 |
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72 /** |
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73 * \brief Information on the capabilities of a render driver or context. |
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74 */ |
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75 typedef struct SDL_RendererInfo |
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76 { |
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77 const char *name; /**< The name of the renderer */ |
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78 Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
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79 Uint32 num_texture_formats; /**< The number of available texture formats */ |
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80 Uint32 texture_formats[16]; /**< The available texture formats */ |
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81 int max_texture_width; /**< The maximimum texture width */ |
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82 int max_texture_height; /**< The maximimum texture height */ |
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83 } SDL_RendererInfo; |
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84 |
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85 /** |
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86 * \brief The access pattern allowed for a texture. |
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87 */ |
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88 typedef enum |
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89 { |
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90 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
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91 SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */ |
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92 } SDL_TextureAccess; |
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93 |
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94 /** |
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95 * \brief The texture channel modulation used in SDL_RenderCopy(). |
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96 */ |
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97 typedef enum |
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98 { |
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99 SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
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100 SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
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101 SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
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102 } SDL_TextureModulate; |
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103 |
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104 /** |
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105 * \brief A structure representing rendering state |
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106 */ |
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107 struct SDL_Renderer; |
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108 typedef struct SDL_Renderer SDL_Renderer; |
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109 |
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110 /** |
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111 * \brief An efficient driver-specific representation of pixel data |
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112 */ |
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113 struct SDL_Texture; |
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114 typedef struct SDL_Texture SDL_Texture; |
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115 |
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116 |
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117 /* Function prototypes */ |
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118 |
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119 /** |
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120 * \brief Get the number of 2D rendering drivers available for the current |
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121 * display. |
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122 * |
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123 * A render driver is a set of code that handles rendering and texture |
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124 * management on a particular display. Normally there is only one, but |
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125 * some drivers may have several available with different capabilities. |
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126 * |
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127 * \sa SDL_GetRenderDriverInfo() |
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128 * \sa SDL_CreateRenderer() |
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129 */ |
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130 extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
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131 |
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132 /** |
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133 * \brief Get information about a specific 2D rendering driver for the current |
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134 * display. |
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135 * |
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136 * \param index The index of the driver to query information about. |
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137 * \param info A pointer to an SDL_RendererInfo struct to be filled with |
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138 * information on the rendering driver. |
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139 * |
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140 * \return 0 on success, -1 if the index was out of range. |
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141 * |
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142 * \sa SDL_CreateRenderer() |
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143 */ |
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144 extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
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145 SDL_RendererInfo * info); |
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146 |
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147 /** |
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148 * \brief Create a 2D rendering context for a window. |
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149 * |
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150 * \param window The window where rendering is displayed. |
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151 * \param index The index of the rendering driver to initialize, or -1 to |
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152 * initialize the first one supporting the requested flags. |
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153 * \param flags ::SDL_RendererFlags. |
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154 * |
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155 * \return A valid rendering context or NULL if there was an error. |
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156 * |
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157 * \sa SDL_CreateSoftwareRenderer() |
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158 * \sa SDL_GetRendererInfo() |
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159 * \sa SDL_DestroyRenderer() |
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160 */ |
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161 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
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162 int index, Uint32 flags); |
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163 |
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164 /** |
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165 * \brief Create a 2D software rendering context for a surface. |
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166 * |
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167 * \param surface The surface where rendering is done. |
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168 * |
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169 * \return A valid rendering context or NULL if there was an error. |
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170 * |
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171 * \sa SDL_CreateRenderer() |
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172 * \sa SDL_DestroyRenderer() |
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173 */ |
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174 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
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175 |
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176 /** |
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177 * \brief Get information about a rendering context. |
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178 */ |
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179 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
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180 SDL_RendererInfo * info); |
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181 |
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182 /** |
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183 * \brief Create a texture for a rendering context. |
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184 * |
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185 * \param format The format of the texture. |
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186 * \param access One of the enumerated values in ::SDL_TextureAccess. |
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187 * \param w The width of the texture in pixels. |
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188 * \param h The height of the texture in pixels. |
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189 * |
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190 * \return The created texture is returned, or 0 if no rendering context was |
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191 * active, the format was unsupported, or the width or height were out |
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192 * of range. |
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193 * |
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194 * \sa SDL_QueryTexture() |
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195 * \sa SDL_UpdateTexture() |
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196 * \sa SDL_DestroyTexture() |
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197 */ |
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198 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, |
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199 int access, int w, |
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200 int h); |
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201 |
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202 /** |
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203 * \brief Create a texture from an existing surface. |
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204 * |
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205 * \param surface The surface containing pixel data used to fill the texture. |
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206 * |
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207 * \return The created texture is returned, or 0 on error. |
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208 * |
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209 * \note The surface is not modified or freed by this function. |
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210 * |
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211 * \sa SDL_QueryTexture() |
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212 * \sa SDL_DestroyTexture() |
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213 */ |
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214 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
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215 |
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216 /** |
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217 * \brief Query the attributes of a texture |
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218 * |
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219 * \param texture A texture to be queried. |
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220 * \param format A pointer filled in with the raw format of the texture. The |
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221 * actual format may differ, but pixel transfers will use this |
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222 * format. |
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223 * \param access A pointer filled in with the actual access to the texture. |
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224 * \param w A pointer filled in with the width of the texture in pixels. |
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225 * \param h A pointer filled in with the height of the texture in pixels. |
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226 * |
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227 * \return 0 on success, or -1 if the texture is not valid. |
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228 */ |
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229 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
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230 Uint32 * format, int *access, |
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231 int *w, int *h); |
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232 |
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233 /** |
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234 * \brief Set an additional color value used in render copy operations. |
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235 * |
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236 * \param texture The texture to update. |
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237 * \param r The red color value multiplied into copy operations. |
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238 * \param g The green color value multiplied into copy operations. |
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239 * \param b The blue color value multiplied into copy operations. |
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240 * |
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241 * \return 0 on success, or -1 if the texture is not valid or color modulation |
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242 * is not supported. |
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243 * |
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244 * \sa SDL_GetTextureColorMod() |
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245 */ |
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246 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
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247 Uint8 r, Uint8 g, Uint8 b); |
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248 |
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249 |
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250 /** |
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251 * \brief Get the additional color value used in render copy operations. |
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252 * |
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253 * \param texture The texture to query. |
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254 * \param r A pointer filled in with the current red color value. |
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255 * \param g A pointer filled in with the current green color value. |
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256 * \param b A pointer filled in with the current blue color value. |
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257 * |
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258 * \return 0 on success, or -1 if the texture is not valid. |
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259 * |
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260 * \sa SDL_SetTextureColorMod() |
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261 */ |
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262 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
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263 Uint8 * r, Uint8 * g, |
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264 Uint8 * b); |
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265 |
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266 /** |
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267 * \brief Set an additional alpha value used in render copy operations. |
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268 * |
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269 * \param texture The texture to update. |
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270 * \param alpha The alpha value multiplied into copy operations. |
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271 * |
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272 * \return 0 on success, or -1 if the texture is not valid or alpha modulation |
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273 * is not supported. |
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274 * |
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275 * \sa SDL_GetTextureAlphaMod() |
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276 */ |
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277 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
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278 Uint8 alpha); |
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279 |
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280 /** |
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281 * \brief Get the additional alpha value used in render copy operations. |
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282 * |
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283 * \param texture The texture to query. |
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284 * \param alpha A pointer filled in with the current alpha value. |
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285 * |
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286 * \return 0 on success, or -1 if the texture is not valid. |
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287 * |
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288 * \sa SDL_SetTextureAlphaMod() |
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289 */ |
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290 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
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291 Uint8 * alpha); |
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292 |
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293 /** |
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294 * \brief Set the blend mode used for texture copy operations. |
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295 * |
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296 * \param texture The texture to update. |
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297 * \param blendMode ::SDL_BlendMode to use for texture blending. |
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298 * |
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299 * \return 0 on success, or -1 if the texture is not valid or the blend mode is |
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300 * not supported. |
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301 * |
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302 * \note If the blend mode is not supported, the closest supported mode is |
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303 * chosen. |
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304 * |
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305 * \sa SDL_GetTextureBlendMode() |
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306 */ |
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307 extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
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308 SDL_BlendMode blendMode); |
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309 |
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310 /** |
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311 * \brief Get the blend mode used for texture copy operations. |
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312 * |
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313 * \param texture The texture to query. |
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314 * \param blendMode A pointer filled in with the current blend mode. |
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315 * |
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316 * \return 0 on success, or -1 if the texture is not valid. |
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317 * |
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318 * \sa SDL_SetTextureBlendMode() |
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319 */ |
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320 extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
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321 SDL_BlendMode *blendMode); |
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322 |
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323 /** |
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324 * \brief Update the given texture rectangle with new pixel data. |
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325 * |
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326 * \param texture The texture to update |
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327 * \param rect A pointer to the rectangle of pixels to update, or NULL to |
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328 * update the entire texture. |
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329 * \param pixels The raw pixel data. |
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330 * \param pitch The number of bytes between rows of pixel data. |
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331 * |
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332 * \return 0 on success, or -1 if the texture is not valid. |
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333 * |
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334 * \note This is a fairly slow function. |
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335 */ |
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336 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
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337 const SDL_Rect * rect, |
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338 const void *pixels, int pitch); |
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339 |
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340 /** |
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341 * \brief Lock a portion of the texture for pixel access. |
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342 * |
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343 * \param texture The texture to lock for access, which was created with |
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344 * ::SDL_TEXTUREACCESS_STREAMING. |
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345 * \param rect A pointer to the rectangle to lock for access. If the rect |
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346 * is NULL, the entire texture will be locked. |
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347 * \param pixels This is filled in with a pointer to the locked pixels, |
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348 * appropriately offset by the locked area. |
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349 * \param pitch This is filled in with the pitch of the locked pixels. |
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350 * |
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351 * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
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352 * |
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353 * \sa SDL_UnlockTexture() |
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354 */ |
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355 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
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356 const SDL_Rect * rect, |
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357 void **pixels, int *pitch); |
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358 |
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359 /** |
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360 * \brief Unlock a texture, uploading the changes to video memory, if needed. |
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361 * |
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362 * \sa SDL_LockTexture() |
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363 */ |
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364 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
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365 |
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366 /** |
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367 * \brief Set the clipping rectangle for rendering on the current target |
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368 * |
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369 * \param rect The rectangle to clip rendering to, or NULL to disable clipping. |
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370 * |
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371 * The contents of the window are not defined after calling |
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372 * SDL_RenderPresent(), so you should clear the clip rectangle and draw |
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373 * over the entire window each frame. |
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374 */ |
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375 extern DECLSPEC void SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
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376 const SDL_Rect * rect); |
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377 |
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378 /** |
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379 * \brief Set the color used for drawing operations (Fill and Line). |
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380 * |
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381 * \param r The red value used to draw on the rendering target. |
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382 * \param g The green value used to draw on the rendering target. |
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383 * \param b The blue value used to draw on the rendering target. |
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384 * \param a The alpha value used to draw on the rendering target, usually |
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385 * ::SDL_ALPHA_OPAQUE (255). |
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386 * |
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387 * \return 0 on success, or -1 on error |
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388 */ |
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389 extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
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390 Uint8 r, Uint8 g, Uint8 b, |
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391 Uint8 a); |
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392 |
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393 /** |
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394 * \brief Get the color used for drawing operations (Fill and Line). |
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395 * |
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396 * \param r A pointer to the red value used to draw on the rendering target. |
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397 * \param g A pointer to the green value used to draw on the rendering target. |
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398 * \param b A pointer to the blue value used to draw on the rendering target. |
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399 * \param a A pointer to the alpha value used to draw on the rendering target, |
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400 * usually ::SDL_ALPHA_OPAQUE (255). |
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401 * |
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402 * \return 0 on success, or -1 on error |
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403 */ |
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404 extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
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405 Uint8 * r, Uint8 * g, Uint8 * b, |
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406 Uint8 * a); |
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407 |
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408 /** |
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409 * \brief Set the blend mode used for drawing operations (Fill and Line). |
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410 * |
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411 * \param blendMode ::SDL_BlendMode to use for blending. |
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412 * |
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413 * \return 0 on success, or -1 on error |
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414 * |
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415 * \note If the blend mode is not supported, the closest supported mode is |
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416 * chosen. |
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417 * |
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418 * \sa SDL_GetRenderDrawBlendMode() |
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419 */ |
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420 extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
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421 SDL_BlendMode blendMode); |
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422 |
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423 /** |
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424 * \brief Get the blend mode used for drawing operations. |
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425 * |
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426 * \param blendMode A pointer filled in with the current blend mode. |
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427 * |
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428 * \return 0 on success, or -1 on error |
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429 * |
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430 * \sa SDL_SetRenderDrawBlendMode() |
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431 */ |
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432 extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
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433 SDL_BlendMode *blendMode); |
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434 |
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435 /** |
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436 * \brief Clear the current rendering target with the drawing color |
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437 */ |
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438 extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
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439 |
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440 /** |
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441 * \brief Draw a point on the current rendering target. |
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442 * |
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443 * \param x The x coordinate of the point. |
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444 * \param y The y coordinate of the point. |
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445 * |
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446 * \return 0 on success, or -1 on error |
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447 */ |
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448 extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
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449 int x, int y); |
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450 |
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451 /** |
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452 * \brief Draw multiple points on the current rendering target. |
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453 * |
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454 * \param points The points to draw |
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455 * \param count The number of points to draw |
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456 * |
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457 * \return 0 on success, or -1 on error |
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458 */ |
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459 extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
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460 const SDL_Point * points, |
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461 int count); |
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462 |
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463 /** |
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464 * \brief Draw a line on the current rendering target. |
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465 * |
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466 * \param x1 The x coordinate of the start point. |
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467 * \param y1 The y coordinate of the start point. |
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468 * \param x2 The x coordinate of the end point. |
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469 * \param y2 The y coordinate of the end point. |
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470 * |
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471 * \return 0 on success, or -1 on error |
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472 */ |
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473 extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
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474 int x1, int y1, int x2, int y2); |
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475 |
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476 /** |
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477 * \brief Draw a series of connected lines on the current rendering target. |
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478 * |
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479 * \param points The points along the lines |
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480 * \param count The number of points, drawing count-1 lines |
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481 * |
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482 * \return 0 on success, or -1 on error |
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483 */ |
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484 extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
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485 const SDL_Point * points, |
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486 int count); |
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487 |
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488 /** |
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489 * \brief Draw a rectangle on the current rendering target. |
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490 * |
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491 * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
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492 * |
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493 * \return 0 on success, or -1 on error |
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494 */ |
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495 extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
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496 const SDL_Rect * rect); |
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497 |
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498 /** |
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499 * \brief Draw some number of rectangles on the current rendering target. |
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500 * |
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501 * \param rects A pointer to an array of destination rectangles. |
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502 * \param count The number of rectangles. |
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503 * |
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504 * \return 0 on success, or -1 on error |
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505 */ |
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506 extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
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507 const SDL_Rect ** rects, |
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508 int count); |
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509 |
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510 /** |
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511 * \brief Fill a rectangle on the current rendering target with the drawing color. |
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512 * |
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513 * \param rect A pointer to the destination rectangle, or NULL for the entire |
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514 * rendering target. |
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515 * |
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516 * \return 0 on success, or -1 on error |
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517 */ |
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518 extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
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519 const SDL_Rect * rect); |
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520 |
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521 /** |
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522 * \brief Fill some number of rectangles on the current rendering target with the drawing color. |
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523 * |
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524 * \param rects A pointer to an array of destination rectangles. |
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525 * \param count The number of rectangles. |
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526 * |
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527 * \return 0 on success, or -1 on error |
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528 */ |
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529 extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
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530 const SDL_Rect ** rect, |
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531 int count); |
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532 |
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533 /** |
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534 * \brief Copy a portion of the texture to the current rendering target. |
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535 * |
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536 * \param texture The source texture. |
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537 * \param srcrect A pointer to the source rectangle, or NULL for the entire |
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538 * texture. |
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539 * \param dstrect A pointer to the destination rectangle, or NULL for the |
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540 * entire rendering target. |
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541 * |
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542 * \return 0 on success, or -1 on error |
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543 */ |
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544 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
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545 SDL_Texture * texture, |
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546 const SDL_Rect * srcrect, |
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547 const SDL_Rect * dstrect); |
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548 |
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549 /** |
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550 * \brief Read pixels from the current rendering target. |
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551 * |
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552 * \param rect A pointer to the rectangle to read, or NULL for the entire |
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553 * render target. |
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554 * \param format The desired format of the pixel data, or 0 to use the format |
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555 * of the rendering target |
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556 * \param pixels A pointer to be filled in with the pixel data |
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557 * \param pitch The pitch of the pixels parameter. |
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558 * |
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559 * \return 0 on success, or -1 if pixel reading is not supported. |
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560 * |
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561 * \warning This is a very slow operation, and should not be used frequently. |
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562 */ |
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563 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
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564 const SDL_Rect * rect, |
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565 Uint32 format, |
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566 void *pixels, int pitch); |
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567 |
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568 /** |
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569 * \brief Update the screen with rendering performed. |
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570 */ |
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571 extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
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572 |
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573 /** |
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574 * \brief Destroy the specified texture. |
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575 * |
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576 * \sa SDL_CreateTexture() |
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577 * \sa SDL_CreateTextureFromSurface() |
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578 */ |
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579 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
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580 |
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581 /** |
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582 * \brief Destroy the rendering context for a window and free associated |
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583 * textures. |
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584 * |
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585 * \sa SDL_CreateRenderer() |
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586 */ |
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587 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
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588 |
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589 |
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590 /* Ends C function definitions when using C++ */ |
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591 #ifdef __cplusplus |
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592 /* *INDENT-OFF* */ |
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593 } |
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594 /* *INDENT-ON* */ |
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595 #endif |
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596 #include "close_code.h" |
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597 |
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598 #endif /* _SDL_render_h */ |
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599 |
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600 /* vi: set ts=4 sw=4 expandtab: */ |