annotate include/SDL_render.h @ 5284:96a22141cf86 tip

Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author Eric Wing <ewing . public |-at-| gmail . com>
date Sat, 12 Feb 2011 21:52:30 -0800
parents b530ef003506
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2011 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_render.h
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25 *
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26 * Header file for SDL 2D rendering functions.
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27 *
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28 * This API supports the following features:
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29 * * single pixel points
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30 * * single pixel lines
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31 * * filled rectangles
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32 * * texture images
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33 *
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34 * The primitives may be drawn in opaque, blended, or additive modes.
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35 *
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36 * The texture images may be drawn in opaque, blended, or additive modes.
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37 * They can have an additional color tint or alpha modulation applied to
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38 * them, and may also be stretched with linear interpolation.
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39 *
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40 * This API is designed to accelerate simple 2D operations. You may
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41 * want more functionality such as rotation and particle effects and
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42 * in that case you should use SDL's OpenGL/Direct3D support or one
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43 * of the many good 3D engines.
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44 */
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45
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46 #ifndef _SDL_render_h
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47 #define _SDL_render_h
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48
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49 #include "SDL_stdinc.h"
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50 #include "SDL_rect.h"
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51 #include "SDL_video.h"
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52
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53 #include "begin_code.h"
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54 /* Set up for C function definitions, even when using C++ */
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55 #ifdef __cplusplus
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56 /* *INDENT-OFF* */
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57 extern "C" {
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58 /* *INDENT-ON* */
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59 #endif
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60
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61 /**
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62 * \brief Flags used when creating a rendering context
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63 */
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64 typedef enum
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65 {
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66 SDL_RENDERER_ACCELERATED = 0x00000001, /**< The renderer uses hardware
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67 acceleration */
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68 SDL_RENDERER_PRESENTVSYNC = 0x00000002 /**< Present is synchronized
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69 with the refresh rate */
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70 } SDL_RendererFlags;
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71
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72 /**
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73 * \brief Information on the capabilities of a render driver or context.
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74 */
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75 typedef struct SDL_RendererInfo
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76 {
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77 const char *name; /**< The name of the renderer */
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78 Uint32 flags; /**< Supported ::SDL_RendererFlags */
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79 Uint32 num_texture_formats; /**< The number of available texture formats */
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80 Uint32 texture_formats[16]; /**< The available texture formats */
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81 int max_texture_width; /**< The maximimum texture width */
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82 int max_texture_height; /**< The maximimum texture height */
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83 } SDL_RendererInfo;
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84
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85 /**
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86 * \brief The access pattern allowed for a texture.
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87 */
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88 typedef enum
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89 {
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90 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
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91 SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */
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92 } SDL_TextureAccess;
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93
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94 /**
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95 * \brief The texture channel modulation used in SDL_RenderCopy().
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96 */
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97 typedef enum
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98 {
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99 SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
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100 SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
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101 SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
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102 } SDL_TextureModulate;
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103
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104 /**
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105 * \brief A structure representing rendering state
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106 */
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107 struct SDL_Renderer;
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108 typedef struct SDL_Renderer SDL_Renderer;
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109
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110 /**
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111 * \brief An efficient driver-specific representation of pixel data
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112 */
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113 struct SDL_Texture;
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114 typedef struct SDL_Texture SDL_Texture;
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115
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116
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117 /* Function prototypes */
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118
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119 /**
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120 * \brief Get the number of 2D rendering drivers available for the current
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121 * display.
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122 *
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123 * A render driver is a set of code that handles rendering and texture
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124 * management on a particular display. Normally there is only one, but
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125 * some drivers may have several available with different capabilities.
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126 *
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127 * \sa SDL_GetRenderDriverInfo()
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128 * \sa SDL_CreateRenderer()
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129 */
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130 extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
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131
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132 /**
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133 * \brief Get information about a specific 2D rendering driver for the current
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134 * display.
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135 *
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136 * \param index The index of the driver to query information about.
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137 * \param info A pointer to an SDL_RendererInfo struct to be filled with
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138 * information on the rendering driver.
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139 *
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140 * \return 0 on success, -1 if the index was out of range.
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141 *
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142 * \sa SDL_CreateRenderer()
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143 */
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144 extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
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145 SDL_RendererInfo * info);
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146
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147 /**
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148 * \brief Create a 2D rendering context for a window.
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149 *
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150 * \param window The window where rendering is displayed.
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151 * \param index The index of the rendering driver to initialize, or -1 to
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152 * initialize the first one supporting the requested flags.
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153 * \param flags ::SDL_RendererFlags.
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154 *
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155 * \return A valid rendering context or NULL if there was an error.
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156 *
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157 * \sa SDL_CreateSoftwareRenderer()
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158 * \sa SDL_GetRendererInfo()
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159 * \sa SDL_DestroyRenderer()
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160 */
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161 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
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162 int index, Uint32 flags);
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163
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164 /**
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165 * \brief Create a 2D software rendering context for a surface.
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166 *
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167 * \param surface The surface where rendering is done.
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168 *
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169 * \return A valid rendering context or NULL if there was an error.
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170 *
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171 * \sa SDL_CreateRenderer()
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172 * \sa SDL_DestroyRenderer()
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173 */
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174 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
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175
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176 /**
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177 * \brief Get information about a rendering context.
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178 */
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179 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
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180 SDL_RendererInfo * info);
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181
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182 /**
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183 * \brief Create a texture for a rendering context.
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184 *
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185 * \param format The format of the texture.
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186 * \param access One of the enumerated values in ::SDL_TextureAccess.
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187 * \param w The width of the texture in pixels.
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188 * \param h The height of the texture in pixels.
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189 *
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190 * \return The created texture is returned, or 0 if no rendering context was
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191 * active, the format was unsupported, or the width or height were out
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192 * of range.
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193 *
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194 * \sa SDL_QueryTexture()
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195 * \sa SDL_UpdateTexture()
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196 * \sa SDL_DestroyTexture()
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197 */
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198 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format,
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199 int access, int w,
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200 int h);
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201
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202 /**
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203 * \brief Create a texture from an existing surface.
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204 *
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205 * \param surface The surface containing pixel data used to fill the texture.
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206 *
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207 * \return The created texture is returned, or 0 on error.
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208 *
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209 * \note The surface is not modified or freed by this function.
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210 *
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211 * \sa SDL_QueryTexture()
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212 * \sa SDL_DestroyTexture()
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213 */
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214 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
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215
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216 /**
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217 * \brief Query the attributes of a texture
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218 *
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219 * \param texture A texture to be queried.
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220 * \param format A pointer filled in with the raw format of the texture. The
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221 * actual format may differ, but pixel transfers will use this
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222 * format.
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223 * \param access A pointer filled in with the actual access to the texture.
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224 * \param w A pointer filled in with the width of the texture in pixels.
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225 * \param h A pointer filled in with the height of the texture in pixels.
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226 *
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227 * \return 0 on success, or -1 if the texture is not valid.
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228 */
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229 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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230 Uint32 * format, int *access,
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231 int *w, int *h);
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232
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233 /**
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234 * \brief Set an additional color value used in render copy operations.
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235 *
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236 * \param texture The texture to update.
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237 * \param r The red color value multiplied into copy operations.
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238 * \param g The green color value multiplied into copy operations.
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239 * \param b The blue color value multiplied into copy operations.
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240 *
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241 * \return 0 on success, or -1 if the texture is not valid or color modulation
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242 * is not supported.
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243 *
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244 * \sa SDL_GetTextureColorMod()
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245 */
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246 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
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247 Uint8 r, Uint8 g, Uint8 b);
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248
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249
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250 /**
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251 * \brief Get the additional color value used in render copy operations.
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252 *
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253 * \param texture The texture to query.
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254 * \param r A pointer filled in with the current red color value.
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255 * \param g A pointer filled in with the current green color value.
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256 * \param b A pointer filled in with the current blue color value.
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257 *
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258 * \return 0 on success, or -1 if the texture is not valid.
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259 *
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260 * \sa SDL_SetTextureColorMod()
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261 */
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262 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
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263 Uint8 * r, Uint8 * g,
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264 Uint8 * b);
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265
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266 /**
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267 * \brief Set an additional alpha value used in render copy operations.
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268 *
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269 * \param texture The texture to update.
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270 * \param alpha The alpha value multiplied into copy operations.
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271 *
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272 * \return 0 on success, or -1 if the texture is not valid or alpha modulation
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273 * is not supported.
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274 *
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275 * \sa SDL_GetTextureAlphaMod()
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276 */
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277 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
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278 Uint8 alpha);
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279
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280 /**
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281 * \brief Get the additional alpha value used in render copy operations.
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282 *
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283 * \param texture The texture to query.
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284 * \param alpha A pointer filled in with the current alpha value.
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285 *
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286 * \return 0 on success, or -1 if the texture is not valid.
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287 *
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288 * \sa SDL_SetTextureAlphaMod()
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289 */
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290 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
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291 Uint8 * alpha);
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292
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293 /**
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294 * \brief Set the blend mode used for texture copy operations.
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295 *
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296 * \param texture The texture to update.
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297 * \param blendMode ::SDL_BlendMode to use for texture blending.
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298 *
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299 * \return 0 on success, or -1 if the texture is not valid or the blend mode is
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300 * not supported.
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301 *
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302 * \note If the blend mode is not supported, the closest supported mode is
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303 * chosen.
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304 *
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305 * \sa SDL_GetTextureBlendMode()
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306 */
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307 extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
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308 SDL_BlendMode blendMode);
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309
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310 /**
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311 * \brief Get the blend mode used for texture copy operations.
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312 *
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313 * \param texture The texture to query.
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314 * \param blendMode A pointer filled in with the current blend mode.
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315 *
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316 * \return 0 on success, or -1 if the texture is not valid.
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317 *
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318 * \sa SDL_SetTextureBlendMode()
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319 */
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320 extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
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321 SDL_BlendMode *blendMode);
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322
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323 /**
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324 * \brief Update the given texture rectangle with new pixel data.
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325 *
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326 * \param texture The texture to update
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327 * \param rect A pointer to the rectangle of pixels to update, or NULL to
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328 * update the entire texture.
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329 * \param pixels The raw pixel data.
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330 * \param pitch The number of bytes between rows of pixel data.
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331 *
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332 * \return 0 on success, or -1 if the texture is not valid.
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333 *
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334 * \note This is a fairly slow function.
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335 */
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336 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
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337 const SDL_Rect * rect,
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338 const void *pixels, int pitch);
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339
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340 /**
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341 * \brief Lock a portion of the texture for pixel access.
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342 *
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343 * \param texture The texture to lock for access, which was created with
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344 * ::SDL_TEXTUREACCESS_STREAMING.
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345 * \param rect A pointer to the rectangle to lock for access. If the rect
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346 * is NULL, the entire texture will be locked.
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347 * \param pixels This is filled in with a pointer to the locked pixels,
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348 * appropriately offset by the locked area.
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349 * \param pitch This is filled in with the pitch of the locked pixels.
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350 *
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351 * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
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352 *
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353 * \sa SDL_UnlockTexture()
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354 */
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355 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
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356 const SDL_Rect * rect,
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357 void **pixels, int *pitch);
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358
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359 /**
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360 * \brief Unlock a texture, uploading the changes to video memory, if needed.
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361 *
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362 * \sa SDL_LockTexture()
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363 */
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364 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
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365
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366 /**
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367 * \brief Set the clipping rectangle for rendering on the current target
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368 *
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369 * \param rect The rectangle to clip rendering to, or NULL to disable clipping.
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370 *
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371 * The contents of the window are not defined after calling
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372 * SDL_RenderPresent(), so you should clear the clip rectangle and draw
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373 * over the entire window each frame.
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374 */
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375 extern DECLSPEC void SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
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376 const SDL_Rect * rect);
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377
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378 /**
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379 * \brief Set the color used for drawing operations (Fill and Line).
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380 *
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381 * \param r The red value used to draw on the rendering target.
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382 * \param g The green value used to draw on the rendering target.
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383 * \param b The blue value used to draw on the rendering target.
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384 * \param a The alpha value used to draw on the rendering target, usually
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385 * ::SDL_ALPHA_OPAQUE (255).
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386 *
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387 * \return 0 on success, or -1 on error
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388 */
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389 extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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390 Uint8 r, Uint8 g, Uint8 b,
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391 Uint8 a);
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392
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393 /**
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394 * \brief Get the color used for drawing operations (Fill and Line).
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395 *
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396 * \param r A pointer to the red value used to draw on the rendering target.
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397 * \param g A pointer to the green value used to draw on the rendering target.
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398 * \param b A pointer to the blue value used to draw on the rendering target.
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399 * \param a A pointer to the alpha value used to draw on the rendering target,
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400 * usually ::SDL_ALPHA_OPAQUE (255).
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401 *
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402 * \return 0 on success, or -1 on error
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403 */
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404 extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
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405 Uint8 * r, Uint8 * g, Uint8 * b,
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406 Uint8 * a);
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407
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408 /**
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409 * \brief Set the blend mode used for drawing operations (Fill and Line).
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410 *
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411 * \param blendMode ::SDL_BlendMode to use for blending.
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412 *
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413 * \return 0 on success, or -1 on error
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414 *
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415 * \note If the blend mode is not supported, the closest supported mode is
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416 * chosen.
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417 *
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418 * \sa SDL_GetRenderDrawBlendMode()
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419 */
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420 extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
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421 SDL_BlendMode blendMode);
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422
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423 /**
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424 * \brief Get the blend mode used for drawing operations.
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425 *
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426 * \param blendMode A pointer filled in with the current blend mode.
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427 *
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428 * \return 0 on success, or -1 on error
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429 *
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430 * \sa SDL_SetRenderDrawBlendMode()
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431 */
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432 extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
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433 SDL_BlendMode *blendMode);
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434
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435 /**
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436 * \brief Clear the current rendering target with the drawing color
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437 */
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438 extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
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439
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440 /**
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441 * \brief Draw a point on the current rendering target.
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442 *
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443 * \param x The x coordinate of the point.
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444 * \param y The y coordinate of the point.
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445 *
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446 * \return 0 on success, or -1 on error
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447 */
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448 extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
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449 int x, int y);
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450
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451 /**
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452 * \brief Draw multiple points on the current rendering target.
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453 *
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454 * \param points The points to draw
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455 * \param count The number of points to draw
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456 *
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457 * \return 0 on success, or -1 on error
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458 */
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459 extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
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460 const SDL_Point * points,
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461 int count);
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462
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463 /**
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464 * \brief Draw a line on the current rendering target.
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465 *
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466 * \param x1 The x coordinate of the start point.
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467 * \param y1 The y coordinate of the start point.
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468 * \param x2 The x coordinate of the end point.
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469 * \param y2 The y coordinate of the end point.
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470 *
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471 * \return 0 on success, or -1 on error
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472 */
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473 extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
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474 int x1, int y1, int x2, int y2);
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475
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476 /**
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477 * \brief Draw a series of connected lines on the current rendering target.
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478 *
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479 * \param points The points along the lines
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480 * \param count The number of points, drawing count-1 lines
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481 *
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482 * \return 0 on success, or -1 on error
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483 */
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484 extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
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485 const SDL_Point * points,
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486 int count);
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487
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488 /**
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489 * \brief Draw a rectangle on the current rendering target.
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490 *
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491 * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
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492 *
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493 * \return 0 on success, or -1 on error
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494 */
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495 extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
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496 const SDL_Rect * rect);
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497
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498 /**
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499 * \brief Draw some number of rectangles on the current rendering target.
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500 *
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501 * \param rects A pointer to an array of destination rectangles.
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502 * \param count The number of rectangles.
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503 *
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504 * \return 0 on success, or -1 on error
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505 */
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506 extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
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507 const SDL_Rect ** rects,
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508 int count);
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509
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510 /**
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511 * \brief Fill a rectangle on the current rendering target with the drawing color.
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512 *
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513 * \param rect A pointer to the destination rectangle, or NULL for the entire
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514 * rendering target.
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515 *
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516 * \return 0 on success, or -1 on error
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517 */
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518 extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
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519 const SDL_Rect * rect);
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520
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521 /**
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522 * \brief Fill some number of rectangles on the current rendering target with the drawing color.
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523 *
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524 * \param rects A pointer to an array of destination rectangles.
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525 * \param count The number of rectangles.
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526 *
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527 * \return 0 on success, or -1 on error
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528 */
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529 extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
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530 const SDL_Rect ** rect,
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531 int count);
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532
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533 /**
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534 * \brief Copy a portion of the texture to the current rendering target.
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535 *
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536 * \param texture The source texture.
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537 * \param srcrect A pointer to the source rectangle, or NULL for the entire
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538 * texture.
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539 * \param dstrect A pointer to the destination rectangle, or NULL for the
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540 * entire rendering target.
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541 *
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542 * \return 0 on success, or -1 on error
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543 */
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544 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
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545 SDL_Texture * texture,
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546 const SDL_Rect * srcrect,
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547 const SDL_Rect * dstrect);
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548
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549 /**
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550 * \brief Read pixels from the current rendering target.
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551 *
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552 * \param rect A pointer to the rectangle to read, or NULL for the entire
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553 * render target.
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554 * \param format The desired format of the pixel data, or 0 to use the format
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555 * of the rendering target
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556 * \param pixels A pointer to be filled in with the pixel data
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557 * \param pitch The pitch of the pixels parameter.
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558 *
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559 * \return 0 on success, or -1 if pixel reading is not supported.
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560 *
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561 * \warning This is a very slow operation, and should not be used frequently.
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562 */
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563 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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564 const SDL_Rect * rect,
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565 Uint32 format,
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566 void *pixels, int pitch);
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567
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568 /**
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569 * \brief Update the screen with rendering performed.
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570 */
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571 extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
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572
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573 /**
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574 * \brief Destroy the specified texture.
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575 *
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576 * \sa SDL_CreateTexture()
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577 * \sa SDL_CreateTextureFromSurface()
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578 */
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579 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
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580
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581 /**
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582 * \brief Destroy the rendering context for a window and free associated
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583 * textures.
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584 *
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585 * \sa SDL_CreateRenderer()
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586 */
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587 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
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588
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589
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590 /* Ends C function definitions when using C++ */
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591 #ifdef __cplusplus
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592 /* *INDENT-OFF* */
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593 }
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594 /* *INDENT-ON* */
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595 #endif
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596 #include "close_code.h"
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597
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598 #endif /* _SDL_render_h */
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599
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600 /* vi: set ts=4 sw=4 expandtab: */