annotate Xcode-iPhoneOS/Demos/src/touch.c @ 5284:96a22141cf86 tip

Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author Eric Wing <ewing . public |-at-| gmail . com>
date Sat, 12 Feb 2011 21:52:30 -0800
parents 78db79f5a4e2
children
rev   line source
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1 /*
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2 * touch.c
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3 * written by Holmes Futrell
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4 * use however you want
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5 */
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6
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7 #include "SDL.h"
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8 #include "math.h"
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9 #include "common.h"
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10
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11 #define BRUSH_SIZE 32 /* width and height of the brush */
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12 #define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */
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13
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14 static SDL_Texture *brush = 0; /* texture for the brush */
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15
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16 /*
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17 draws a line from (startx, starty) to (startx + dx, starty + dy)
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18 this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart
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19 */
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20 void
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21 drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
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22 {
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23
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24 float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
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25 int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */
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26 float dx_prime = dx / iterations; /* x-shift per iteration */
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27 float dy_prime = dy / iterations; /* y-shift per iteration */
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28 SDL_Rect dstRect; /* rect to draw brush sprite into */
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29
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30 dstRect.w = BRUSH_SIZE;
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31 dstRect.h = BRUSH_SIZE;
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32
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33 /* setup x and y for the location of the first sprite */
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34 float x = startx - BRUSH_SIZE / 2.0f;
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35 float y = starty - BRUSH_SIZE / 2.0f;
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36
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37 int i;
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38 /* draw a series of blots to form the line */
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39 for (i = 0; i < iterations; i++) {
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40 dstRect.x = x;
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41 dstRect.y = y;
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42 /* shift x and y for next sprite location */
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43 x += dx_prime;
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44 y += dy_prime;
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45 /* draw brush blot */
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46 SDL_RenderCopy(renderer, brush, NULL, &dstRect);
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47 }
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48 }
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49
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50 /*
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51 loads the brush texture
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52 */
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53 void
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54 initializeTexture(SDL_Renderer *renderer)
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55 {
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56 SDL_Surface *bmp_surface;
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57 bmp_surface = SDL_LoadBMP("stroke.bmp");
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58 if (bmp_surface == NULL) {
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59 fatalError("could not load stroke.bmp");
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60 }
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61 brush =
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62 SDL_CreateTextureFromSurface(renderer, bmp_surface);
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63 SDL_FreeSurface(bmp_surface);
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64 if (brush == 0) {
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65 fatalError("could not create brush texture");
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66 }
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67 /* additive blending -- laying strokes on top of eachother makes them brighter */
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68 SDL_SetTextureBlendMode(brush, SDL_BLENDMODE_ADD);
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69 /* set brush color (red) */
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70 SDL_SetTextureColorMod(brush, 255, 100, 100);
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71 }
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72
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73 int
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74 main(int argc, char *argv[])
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75 {
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76
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77 int x, y, dx, dy; /* mouse location */
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78 Uint8 state; /* mouse (touch) state */
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79 SDL_Event event;
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80 SDL_Window *window; /* main window */
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81 SDL_Renderer *renderer;
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82 int done; /* does user want to quit? */
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83
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84 /* initialize SDL */
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85 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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86 fatalError("Could not initialize SDL");
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87 }
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88
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89 /* create main window and renderer */
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90 window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
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91 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
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92 SDL_WINDOW_BORDERLESS);
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93 renderer = SDL_CreateRenderer(window, 0, 0);
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94
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95 /*load brush texture */
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96 initializeTexture(renderer);
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97
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98 /* fill canvass initially with all black */
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99 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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100 SDL_RenderClear();
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101 SDL_RenderPresent(renderer);
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102
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103 done = 0;
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104 while (!done && SDL_WaitEvent(&event)) {
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105 switch (event.type) {
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106 case SDL_QUIT:
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107 done = 1;
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108 break;
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109 case SDL_MOUSEMOTION:
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110 state = SDL_GetMouseState(&x, &y); /* get its location */
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111 SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
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112 if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
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113 drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
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114 SDL_RenderPresent(renderer);
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115 }
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116 break;
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117 }
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118 }
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119
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120 /* cleanup */
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121 SDL_DestroyTexture(brush);
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122 SDL_Quit();
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123
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124 return 0;
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125 }