annotate README.touch @ 5284:96a22141cf86 tip

Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author Eric Wing <ewing . public |-at-| gmail . com>
date Sat, 12 Feb 2011 21:52:30 -0800
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1 ===========================================================================
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2 System Specific Notes
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3 ===========================================================================
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4 Linux:
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5 The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it.
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6
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7 Mac:
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8 The Mac and Iphone API's are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
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9
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10 iPhone:
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11 Works out of box.
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12
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13 Windows:
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14 Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com
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16 ===========================================================================
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17 Events
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18 ===========================================================================
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19 SDL_FINGERDOWN:
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20 Sent when a finger (or stylus) is placed on a touch device.
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21 Fields:
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22 event.tfinger.touchId - the Id of the touch device.
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23 event.tfinger.fingerId - the Id of the finger which just went down.
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24 event.tfinger.x - the x coordinate of the touch (0..touch.xres)
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25 event.tfinger.y - the y coordinate of the touch (0..touch.yres)
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26 event.tfinger.pressure - the pressure of the touch (0..touch.pressureres)
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28 SDL_FINGERMOTION:
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29 Sent when a finger (or stylus) is moved on the touch device.
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30 Fields:
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31 Same as FINGERDOWN but with additional:
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32 event.tfginer.dx - change in x coordinate during this motion event.
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33 event.tfginer.dy - change in y coordinate during this motion event.
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35 SDL_FINGERMOTION:
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36 Sent when a finger (or stylus) is lifted from the touch device.
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37 Fields:
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38 Same as FINGERDOWN.
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41 ===========================================================================
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42 Functions
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43 ===========================================================================
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44 SDL provides the ability to access the underlying Touch and Finger structures.
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45 These structures should _never_ be modified.
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47 The following functions are included from SDL_Touch.h
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49 To get a SDL_Touch device call SDL_GetTouch(touchId).
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50 This returns an SDL_Touch*.
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51 IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouch will return null. Be sure to check for this!
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53 An SDL_Touch has the following fields:
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54 >xres,yres,pressures:
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55 The resolution at which x,y, and pressure values are reported. Currently these will always be equal to 2^15, but this may not always be the case.
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56
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57 >pressure_max, pressure_min, x_max, x_min, y_max, y_min
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58 Which give, respectively, the maximum and minumum values that the touch digitizer can return for pressure, x coordiniate, and y coordinate AS REPORTED BY THE OPERATING SYSTEM.
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59 On Mac/iPhone systems _max will always be 0, and _min will always be 1.
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61 >native_xres,native_yres,native_pressureres:
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62 The native resolution of the touch device AS REPORTED BY THE OPERATING SYSTEM.
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63 On Mac/iPhone systems these will always be 1.
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65 >num_fingers:
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66 The number of fingers currently down on the device.
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68 >fingers:
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69 An array of pointers to the fingers which are on the device.
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71
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72 The most common reason to access a touch device is to normalize inputs. This would be accomplished by code like the following:
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74 SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
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75 if(inTouch == NULL) continue; //The touch has been removed
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77 float x = ((float)event.tfinger.x)/inTouch->xres;
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78 float y = ((float)event.tfinger.y)/inTouch->yres;
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79
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82 To get an SDL_Finger, call SDL_GetFinger(touch,fingerId), where touch is a pointer to an SDL_Touch device, and fingerId is the id of the requested finger.
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83 This returns an SDL_Finger*, or null if the finger does not exist, or has been removed.
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84 An SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the FINGERUP event is polled.
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85 As a result, be very careful to check for null return values.
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87 An SDL_Finger has the following fields:
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88 >x,y,pressure:
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89 The current coordinates of the touch.
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90 >xdelta,ydelta:
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91 The change in position resulting from the last finger motion.
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92 >last_x, last_y, last_pressure:
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93 The previous coordinates of the touch.
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94
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95 ===========================================================================
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96 Notes
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97 ===========================================================================
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98 For a complete example see test/testgesture.c
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99
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100 Please direct questions/comments to:
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101 jim.tla+sdl_touch@gmail.com